#include<windows.h>
#include<gl/glut.h>
#include<gl/gl.h>
#include<gl/glu.h>
void RenderScene(void)
{
glClearColor(0.0f, 0.0f, 1.0f, 0.0f); //背景色
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(1.0f, 0.0f, 0.0f, 0.0f); //外边框的矩形
glScissor(100, 100, 600, 400);
glEnable(GL_SCISSOR_TEST);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0f, 1.0f, 0.0f, 0.0f); //内边框的矩形
glScissor(200, 200, 400, 200);
glClear(GL_COLOR_BUFFER_BIT);
#include<gl/glut.h>
#include<gl/gl.h>
#include<gl/glu.h>
void RenderScene(void)
{
glClearColor(0.0f, 0.0f, 1.0f, 0.0f); //背景色
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(1.0f, 0.0f, 0.0f, 0.0f); //外边框的矩形
glScissor(100, 100, 600, 400);
glEnable(GL_SCISSOR_TEST);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0f, 1.0f, 0.0f, 0.0f); //内边框的矩形
glScissor(200, 200, 400, 200);
glClear(GL_COLOR_BUFFER_BIT);