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原创 用数学方法算基元碰撞检测 (5)
Line Segment & PlaneLine Seg: P = P0 + t * V t ∈ [0, 1]Plane : N • P - N • Q = 0 (N is the normal of the plane,Q is some point on plane) N • (P0 + t * V) - N • Q = 0; ...
2006-05-23 23:38:00 1542
原创 用数学方法算基元碰撞检测 (4)
Point In CylinderPoint : PCylinder: |(P – O) - ((P – O) • N) * N | <= R 0 <= (P – O)• N <= L Structure: { V3d O; float R; V3d N; FloatL; } ...
2006-05-18 01:21:00 1439
原创 用数学方法算基元碰撞检测 (3)
2D Point In Triangle See 2D Point In 2D Convex Polygon when n=3 2D Point In RectanglePoint : PRectangle: R { V2d inf, sup;} (inf->infimum, sup->supremum) if ( P.x >= ...
2006-05-15 22:09:00 1325
原创 用数学方法算基元碰撞检测 (2)
2D Point In 2D FanPoint: PFan : | P – C | <= R, ( α<=θ<=β, R >= 0) Method(1): W = P – C if ( W^2 > R^2 ) return OutSide; Assume: P1 = (R*cosα + C.x, R*sinα ...
2006-05-14 23:39:00 1508
原创 用数学方法算基元碰撞检测 (1)
2D Line Segment & 2D Line SegmentL1: P = P1 + t * V1 t ∈ [0, 1]L2: P = P2 + s * V2 s ∈ [0, 1]设L1 = L2则 P = P1 + t * V1 = P2 + s * V2 t * V1 – s * V2 = P2 – P1 t * V1.x –...
2006-05-08 22:51:00 1492
Comparison of Strings Implementations in C++ language
2022-02-22
Behavior Designer Extend Pack.zip
2020-02-08
Behavior Designer - Formations Pack v1.2.1(u5.6.0).unitypackage
2020-02-08
Behavior Designer - Tactical Pack v1.3.1(u5.6.0).unitypackage
2020-02-08
Behavior Designer 1.6.4(u2019.3.0).unitypackage
2020-02-08
[Beginning Math and Physics for Game Programmers][EN].chm
2009-10-10
3D图形编程指南.chm
2009-10-10
Windows Graphics Programming Win32 GDI and DirectDraw.chm
2009-10-10
Virtual Machine Design and Implementation in C_C Plus Plus.rar
2009-07-29
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