Socket之客户端

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;


/// <summary>
/// 客户端
/// </summary>
public class TicClientHandler : MonoBehaviour
{
    string editString = "hello wolrd"; //编辑框文字  

    Socket serverSocket; //服务器端socket  
    IPAddress ip; //主机ip  
    IPEndPoint ipEnd;
    string recvStr; //接收的字符串  
    string sendStr; //发送的字符串  
    byte[] recvData = new byte[1024]; //接收的数据,必须为字节  
    byte[] sendData = new byte[1024]; //发送的数据,必须为字节  
    int recvLen; //接收的数据长度  
    Thread connectThread; //连接线程  

    //初始化  
    void InitSocket()
    {
        //定义服务器的IP和端口,端口与服务器对应  
        ip = IPAddress.Parse("192.168.1.121"); //可以是局域网或互联网ip,此处是本机  
        ipEnd = new IPEndPoint(ip, 60755);


        //开启一个线程连接,必须的,否则主线程卡死  
        connectThread = new Thread(new ThreadStart(SocketReceive));
        connectThread.Start();
    }

    void SocketConnet()
    {
        if (serverSocket != null)
            serverSocket.Close();
        //定义套接字类型,必须在子线程中定义  
        serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        print("ready to connect");
        //连接  
        serverSocket.Connect(ipEnd);

        //输出初次连接收到的字符串  
        recvLen = serverSocket.Receive(recvData);
        recvStr = Encoding.ASCII.GetString(recvData, 0, recvLen);
        print(recvStr);
    }

    void SocketSend(string sendStr)
    {
        //清空发送缓存  
        sendData = new byte[1024];
        //数据类型转换  
        sendData = Encoding.ASCII.GetBytes(sendStr);
        //发送  
        serverSocket.Send(sendData, sendData.Length, SocketFlags.None);
    }

    void SocketReceive()
    {
        SocketConnet();
        //不断接收服务器发来的数据  
        while (true)
        {
            recvData = new byte[1024];
            recvLen = serverSocket.Receive(recvData);
            if (recvLen == 0)
            {
                SocketConnet();
                continue;
            }
            recvStr = Encoding.ASCII.GetString(recvData, 0, recvLen);
            print(recvStr);
        }
    }

    void SocketQuit()
    {
        //关闭线程  
        if (connectThread != null)
        {
            connectThread.Interrupt();
            connectThread.Abort();
        }
        //最后关闭服务器  
        if (serverSocket != null)
            serverSocket.Close();
        print("diconnect");
    }

    // Use this for initialization  
    void Start()
    {
        InitSocket();
    }

    void OnGUI()
    {
        editString = GUI.TextField(new Rect(10, 10, 100, 20), editString);
        if (GUI.Button(new Rect(10, 30, 60, 20), "send"))
            SocketSend(editString);
    }

    // Update is called once per frame  
    void Update()
    {

    }

    //程序退出则关闭连接  
    void OnApplicationQuit()
    {
        SocketQuit();
    }
}

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