话说这是第一次用Markdown编辑器,代码的高亮方式好奇怪,谁来帮帮我?
本人正在新学C#,这是Head First C# (第二版)的第一个实验,要求写一个模拟赛狗的程序(为什么是赛狗而不是赛马 =_=)。题目我就不多介绍了,因为我假定你已经知道题目了,要不然你也不会来看这篇博客。
首先来一张程序的界面
这个程序需要自己创建三个类,Greyhound,Guy,和Bet,要搞清楚这三个类分别是干什么的。
Greyhound就是狗啦,它主要用来控制四条狗的位置。其中TakeStartingPosition()是将狗放回起点位置;而Run()则是让狗移动,类型为bool,如果这条狗到达了终点,就返回true。在后面的使用中,要用一个数组来放四条狗。狗每跑一步,都要检测Run()的返回值,一旦为true了,就结束比赛,同时把当前这条狗记为冠军。
Guy类是人,下注的人。而Bet类则表示一个下注。这两个类有些麻烦,因为Guy类中包含一个Bet类字段MyBet,而Bet类中也包含一个Guy类字段Bettor,真是晕。让我来慢慢解释。
首先Guy类,它包含字段Name,Cash,分别指人的名字以及他所拥有 的现金,而MyBet则表示一次下注。如果他还没有下注,则MyBet=null;如果他下了注,MyBet类就会引用一个Bet类实例。另外MyRadioButton和MyLabel分别为了引用界面上的RadioButton和Label标签。Guy类的几个方法,UpdateLabels()就是更新界面上显示的信息的;PlaceBet()就是让MyBet新建一个实例,表示这个下注了;相反,ClearBet()则是把MyBet引用的内容释放掉,在C#中只要让MyBet=null就可以了,终于不需要C++里的delete了;最后的Collect()方法,就是根据这个人是赢了还是输了来改变他的现金Cash。
至于Bet类,它并不是指某一样东西,而是指一件事情,即下注。所以它有字段Amount和Dog,分别下注的金额以及押的狗的编号。而它包含一个Guy类Bettor,这是指这个注是谁下的。例如,假设已经有了一个实例化的Guy类叫Joe,然后Joe下了一个注,为了方便,给这个“注”取个名字叫Bet1(我随便取的名字),那么就有这样一种关系
Joe.MyBet = Bet1;
Bet1.Bettor = Joe;
上面的只是关系示例,只是为了搞明白关系,具体代码中是没Bet1这种名字的。Joe下注这个操作写成代码是 Joe.PlaceBet(),这里面的实现代码是Joe.MyBet = new Bet(); 当然,要加上参数Amount和Dog,我这里省略了。然后再让MyBet.Bettor = this。其中的this在这里就是指Joe。在C#里可以用列表初始化类,所以在这个PlaceBet()方法里可以直接写成
MyBet = new Bet { Amount = Amount, Dog = Dog, Bettor = this };
Bet里的GetDescription()方法,是返回一个字符串描述,指出是谁在下注,他押的是哪条狗。而PayOut(int Winner)方法,如果Winner等于当前Bet实例里的Dog,表示押中了,就返回Amount,否则返回-Amount,这是为了给Guy类的Collect()方法调用的。
下面是Greyhound类的代码:
using System;
using System.Windows.Forms;
using System.Drawing;
namespace DogRace
{
class Greyhound
{
public int StartingPosition = 12; //Where my PictureBox starts
public int RacetrackLength = 525; //How long the racetrack is
public PictureBox MyPictureBox = null; //My PictureBox object
public int Location = 0; //My Location on the racetrack
public Random Randomizer; //An instance fo Random
public bool Run()
{
/* Move forward either 1, 2, 3 or 4 spaces at random
* Update the position of my PictureBox on the form
* Return true if I won the race
*/
Point p = MyPictureBox.Location;
p.X += Randomizer.Next(20);
MyPictureBox.Location = p;
Location = p.X - StartingPosition;
if (Location >= RacetrackLength)
{
return true;
}
else
{
return false;
}
}
public void TakeStartingPosition()
{
//Reset my location to the start line
Point p = MyPictureBox.Location;
p.X = StartingPosition;
MyPictureBox.Location = p;
}
}
}
Guy类的代码:
using System.Windows.Forms;
namespace DogRace
{
class Guy
{
public string Name; //The guy's name
public Bet MyBet; //An instance of Bet() that has his bet
public int Cash; //How much cash he has
//The last two fields are the guy's GUI controls on the form
public RadioButton MyRadioButton; //My RadioButton
public Label MyLabel; //My Label
public void UpdateLabels()
{
//Set my label to my bet's description, and the label on my radio button to show my cash ("Joe has 43 bucks")
if (MyBet != null)
{
MyLabel.Text = MyBet.GetDescription();
}
else
{
MyLabel.Text = Name + " hasn't placed a bet";
}
MyRadioButton.Text = Name + " has " + Cash + " bucks";
}
//Reset my bet so it's zero
public void ClearBet()
{
MyBet = null;
UpdateLabels();
}
public bool PlaceBet(int Amount, int Dog)
{
//Place a new bet and store it in my bet field
//Return true if the guy had enough money to bet
if (Amount <= Cash && Amount > 0)
{
MyBet = new Bet { Amount = Amount, Dog = Dog, Bettor = this };
return true;
}
else
{
return false;
}
}
public void Collect(int Winner)
{
//Ask my bet to pay out
Cash += MyBet.PayOut(Winner);
}
}
}
Bet类的代码:
namespace DogRace
{
class Bet
{
public int Amount; //The amount of cash that was bet
public int Dog; //The number of the dog the bet is on
public Guy Bettor; //The guy who placed the bet
public string GetDescription()
{
//Return a string that says who placed the bet, how much cash was bet, and which dog he bet on ("Joe bets 8 on dog #4"). If the amount is zero, no bet was placed ("Joe hasn't placed a bet").
if (Amount > 0)
{
return Bettor.Name + " bets " + Amount + " on dog #" + Dog;
}
else
{
return Bettor.Name + " hasn't placed a bet";
}
}
public int PayOut(int Winner)
{
//The parameter is the winner of the race. If the dog won, return the amount bet. Otherwise, return the negative of the amount bet.
if (Winner == Dog)
{
return Amount;
}
else
{
return -Amount;
}
}
}
}
然后是界面的代码,我用的名字还是Form1.....
using System;
using System.Windows.Forms;
namespace DogRace
{
public partial class Form1 : Form
{
Greyhound[] dogs;
Guy[] bettors;
public Form1()
{
InitializeComponent();
Random random = new Random();
dogs = new Greyhound[4]
{
new Greyhound() {MyPictureBox=pictureBox0, Randomizer=random },
new Greyhound() {MyPictureBox=pictureBox1, Randomizer=random },
new Greyhound() {MyPictureBox=pictureBox2, Randomizer=random },
new Greyhound() {MyPictureBox=pictureBox3, Randomizer=random }
};
bettors = new Guy[3]
{
new Guy() {Name="Joe", Cash=50, MyLabel=lblJoeBet, MyRadioButton=radioJoe },
new Guy() {Name="Bob", Cash=75, MyLabel=lblBobBet, MyRadioButton=radioBob },
new Guy() {Name="Al", Cash=45, MyLabel=lblAlBet, MyRadioButton=radioAl }
};
foreach (var guy in bettors)
{
guy.UpdateLabels();
}
}
private void radioJoe_CheckedChanged(object sender, EventArgs e)
{
labName.Text = "Joe";
numericUpDown1.Maximum = bettors[0].Cash;
}
private void radioBob_CheckedChanged(object sender, EventArgs e)
{
labName.Text = "Bob";
numericUpDown1.Maximum = bettors[1].Cash;
}
private void radioAl_CheckedChanged(object sender, EventArgs e)
{
labName.Text = "Al";
numericUpDown1.Maximum = bettors[2].Cash;
}
private void btnBets_Click(object sender, EventArgs e)
{
foreach (var bettor in bettors)
{
if (bettor.MyRadioButton.Checked)
{
bettor.PlaceBet((int)numericUpDown1.Value, (int)numericUpDown2.Value);
bettor.UpdateLabels();
}
}
}
private void btnRace_Click(object sender, EventArgs e)
{
//先检查是否所有人都下注
bool allGuysBet = true;
foreach (var bettor in bettors)
{
if (bettor.MyBet == null)
{
allGuysBet = false;
}
}
if (!allGuysBet)
{
MessageBox.Show("Someone hasn't bet");
return;
}
//如果都下注,就开始比赛
this.btnRace.Enabled = false;
this.btnBets.Enabled = false;
bool hasAWinner = false;
int winner = -1;
while (!hasAWinner)
{
for (int i = 0; i < 4; i++)
{
hasAWinner = dogs[i].Run();
if (hasAWinner)
{
winner = i + 1;
MessageBox.Show("dog #" + winner + " win!");
break;
}
System.Threading.Thread.Sleep(20);
Application.DoEvents();
}
}
//比赛结束,统计结果并将狗复位
foreach (var bettor in bettors)
{
bettor.Collect(winner);
bettor.ClearBet();
bettor.UpdateLabels();
}
foreach (var dog in dogs)
{
dog.TakeStartingPosition();
}
this.btnRace.Enabled = true;
this.btnBets.Enabled = true;
}
}
}
至于界面设计部分的代码,我就不放了,太长了,并不是重点。
更新:我把完整的代码放在了我的Github上,欢迎访问 DogRace