类作为成员变量类型
- 代码示例:
英雄类
//游戏当中的英雄角色类
public class Hero {
private String name; //英雄名字
private int age; //英雄的年龄
private Weapon weapon; //英雄的武器
public Hero() {
}
public Hero(String name, int age, Weapon weapon) {
this.name = name;
this.age = age;
this.weapon = weapon;
}
public void attack() {
System.out.println("年龄为" + age + "的" + name + "用" + weapon.getCode() + "攻击对方。");
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
public Weapon getWeapon() {
return weapon;
}
public void setWeapon(Weapon weapon) {
this.weapon = weapon;
}
}
武器类:
public class Weapon {
private String code; //武器的代号
public Weapon() {
}
public Weapon(String code) {
this.code = code;
}
public String getCode() {
return code;
}
public void setCode(String code) {
this.code = code;
}
}
主函数:
public class Main {
public static void main(String[] args) {
//创建一个英雄角色
Hero hero = new Hero();
//为英雄起一个名字,并且设置年龄
hero.setName("盖伦");
hero.setAge(20);
//创建一个武器对象
Weapon weapon = new Weapon("多兰剑");
//为英雄配备武器
hero.setWeapon(weapon);
hero.attack();//年龄为20的盖伦用多兰剑攻击对方。
}
}
接口作为成员变量类型
- 代码示例:
英雄类
public class Hero {
private String name; //英雄名字
private Skill skill; //英雄的技能
public Hero() {
}
public Hero(String name, Skill skill) {
this.name = name;
this.skill = skill;
}
public void attack() {
System.out.println("我叫" + name + ",开始释放技能:");
skill.use(); //调用接口中的抽象方法
System.out.println("释放技能完成。");
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public Skill getSkill() {
return skill;
}
public void setSkill(Skill skill) {
this.skill = skill;
}
}
创建一个接口
public interface Skill {
void use(); //释放技能的抽象方法
}
接口类
public class SkillImpl implements Skill{
@Override
public void use() {
System.out.println("Biu~Biu~Biu");
}
}
主函数
public class Main {
public static void main(String[] args) {
Hero hero = new Hero();
hero.setName("希杰"); //设置英雄的名字
//设置英雄的技能
// hero.setSkill(new SkillImpl()); //使用单独定义的实现类
//还可以改成使用匿名内部类
Skill skill = new Skill() {
@Override
public void use() {
System.out.println("Pia~Pia~Pia");
}
};
hero.setSkill(skill);
hero.attack1();
}
}
接口作为方法的参数和返回值
- 代码示例:
import java.util.ArrayList;
import java.util.List;
//Java.util.list正是ArrayList所实现的接口
public class Main {
public static void main(String[] args) {
//左边是接口名称,右边是实现类名称,这就是多态写法
List<String> list = new ArrayList<>();
List<String> result = addNames(list);
for (int i = 0; i < result.size(); i++) {
System.out.println(result.get(i));
}
}
public static List<String> addNames(List<String> list) {
list.add("迪丽热巴");
list.add("古力娜扎");
list.add("玛尔扎哈");
return list;
}
}