使用SurfaceView实现飘赞动画

最近做直播项目,需要实现点赞动画,一提起动画就想到了使用View的属性动画,后来想了一下,那么多用户点赞,会导致屏幕上出现很多View,开销太大,一定会很卡,所以看主流主播软件用什么方案解决的。


于是反编译了映客apk,大概看了一下,它的点赞只用了一个SurfaceView,每个心都是实时画到画布上去的,这样效率确实很高,再多的心也不怕了。思路有了,但是自己从头到尾写毕竟麻烦,后来上网查了是否有其他人已经做好了呢?果然有现成的,思路很清晰,很简洁,根据自己的需求改一改就好了。


前面说了一堆,主要想说明有些效果自己虽然没做过,但是可以参考其他成熟产品是怎么做的,这样会少走弯路,试想如果自己只用view属性动画,也实现了,岂不是卡的要死,最后还是要推倒重做的。


先看一下效果:






ZanBean类,每个ZanBean都要负责实时更新自己的位置、透明度等数据

import android.animation.TypeEvaluator;
import android.animation.ValueAnimator;
import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Point;
import android.os.Build;

import java.util.Random;

public class ZanBean {

    /**
     * 心的当前坐标
     */
    public Point point;
    /**
     * 移动动画
     */
    private ValueAnimator moveAnim;
    /**
     * 放大动画
     */
    private ValueAnimator zoomAnim;
    /**
     * 透明度
     */
    public int alpha = 255;//
    /**
     * 心图
     */
    private Bitmap bitmap;
    /**
     * 绘制bitmap的矩阵  用来做缩放和移动的
     */
    private Matrix matrix = new Matrix();
    /**
     * 缩放系数
     */
    private float sf = 0;
    /**
     * 产生随机数
     */
    private Random random;
    public boolean isEnd = false;//是否结束

    public ZanBean(Context context, int resId, ZanView zanView) {
        random = new Random();
        bitmap = BitmapFactory.decodeResource(context.getResources(), resId);
        init(new Point(zanView.getWidth() / 2, zanView.getHeight()- bitmap.getHeight() / 2), new Point((random.nextInt(zanView.getWidth())), 0));
    }


    public ZanBean(Bitmap bitmap, ZanView zanView) {
        random = new Random();
        this.bitmap = bitmap;
        //为了让在起始坐标点时显示完整 需要减去bitmap.getHeight()/2
        init(new Point(zanView.getWidth() / 2, zanView.getHeight() - bitmap.getHeight() / 2), new Point((random.nextInt(zanView.getWidth())), 0));
    }

    @TargetApi(Build.VERSION_CODES.HONEYCOMB)
    private void init(final Point startPoint, Point endPoint) {
        moveAnim = ValueAnimator.ofObject(new BezierEvaluator(new Point(random.nextInt(startPoint.x * 2), Math.abs(endPoint.y - startPoint.y) / 2)), startPoint, endPoint);
        moveAnim.setDuration(1500);
        moveAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                point = (Point) animation.getAnimatedValue();
                alpha = (int) ((float) point.y / (float) startPoint.y * 255);
            }
        });
        moveAnim.start();
        zoomAnim = ValueAnimator.ofFloat(0, 1f).setDuration(700);
        zoomAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                Float f = (Float) animation.getAnimatedValue();
                sf = f.floatValue();
            }
        });
        zoomAnim.start();
    }

//    public void pause(){
//        if(moveAnim !=null&& moveAnim.isRunning()){
//            moveAnim.pause();
//        }
//        if(zoomAnim !=null&& zoomAnim.isRunning()){
//            zoomAnim.pause();
//        }
//    }
//
//    public void resume(){
//        if(moveAnim !=null&& moveAnim.isPaused()){
//            moveAnim.resume();
//        }
//        if(zoomAnim !=null&& zoomAnim.isPaused()){
//            zoomAnim.resume();
//        }
//    }

    public void stop() {
        if (moveAnim != null) {
            moveAnim.cancel();
            moveAnim = null;
        }
        if (zoomAnim != null) {
            zoomAnim.cancel();
            zoomAnim = null;
        }
    }

    /**
     * 主要绘制函数
     */
    public void draw(Canvas canvas, Paint p) {
        if (bitmap != null && alpha > 0) {
            p.setAlpha(alpha);
            matrix.setScale(sf, sf, bitmap.getWidth() / 2, bitmap.getHeight() / 2);
            matrix.postTranslate(point.x - bitmap.getWidth() / 2, point.y - bitmap.getHeight() / 2);
            canvas.drawBitmap(bitmap, matrix, p);
        } else {
            isEnd = true;
        }
    }

    /**
     * 二次贝塞尔曲线
     */
    @TargetApi(Build.VERSION_CODES.HONEYCOMB)
    private class BezierEvaluator implements TypeEvaluator<Point> {

        private Point centerPoint;

        public BezierEvaluator(Point centerPoint) {
            this.centerPoint = centerPoint;
        }

        @Override
        public Point evaluate(float t, Point startValue, Point endValue) {
            int x = (int) ((1 - t) * (1 - t) * startValue.x + 2 * t * (1 - t) * centerPoint.x + t * t * endValue.x);
            int y = (int) ((1 - t) * (1 - t) * startValue.y + 2 * t * (1 - t) * centerPoint.y + t * t * endValue.y);
            return new Point(x, y);
        }
    }
}



ZanView代码如下:SurfaceView,不断将ZanBean画到自己的画布上。

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.PorterDuff;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

import java.util.ArrayList;

public class ZanView extends SurfaceView implements SurfaceHolder.Callback {

    private SurfaceHolder surfaceHolder;

    /**
     * 心的个数
     */
    private ArrayList<ZanBean> zanBeen = new ArrayList<>();
    private Paint p;
    /**
     * 负责绘制的工作线程
     */
    private DrawThread drawThread;

    public ZanView(Context context) {
        this(context, null);
    }

    public ZanView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public ZanView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        this.setZOrderOnTop(true);
        /**设置画布  背景透明*/
        this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
        surfaceHolder = getHolder();
        surfaceHolder.addCallback(this);
        p = new Paint();
        p.setAntiAlias(true);
        drawThread = new DrawThread();
    }

    /**
     * 点赞动作  添加心的函数 控制画面最大心的个数
     */
    public void addZanXin(ZanBean zanBean) {
        zanBeen.add(zanBean);
        if (zanBeen.size() > 40) {
            zanBeen.remove(0);
        }
        start();
    }

    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        if (drawThread == null) {
            drawThread = new DrawThread();
        }
        drawThread.start();
    }

    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {

    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        if (drawThread != null) {
            drawThread.isRun = false;
            drawThread = null;
        }
    }

    class DrawThread extends Thread {
        boolean isRun = true;

        @Override
        public void run() {
            super.run();
            /**绘制的线程 死循环 不断的跑动*/
            while (isRun) {
                Canvas canvas = null;
                try {
                    synchronized (surfaceHolder) {
                        canvas = surfaceHolder.lockCanvas();
                        /**清除画面*/
                        canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
                        boolean isEnd = true;

                        /**对所有心进行遍历绘制*/
                        for (int i = 0; i < zanBeen.size(); i++) {
                            isEnd = zanBeen.get(i).isEnd;
                            zanBeen.get(i).draw(canvas, p);
                        }
                        /**这里做一个性能优化的动作,由于线程是死循环的 在没有心需要的绘制的时候会结束线程*/
                        if (isEnd) {
                            isRun = false;
                            drawThread = null;
                        }
                    }
                } catch (Exception e) {
                    e.printStackTrace();
                } finally {
                    if (canvas != null) {
                        surfaceHolder.unlockCanvasAndPost(canvas);
                    }
                }
                try {
                    /**用于控制绘制帧率*/
                    Thread.sleep(10);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }
    }

    public void stop() {
        if (drawThread != null) {

//            for (int i = 0; i < zanBeen.size(); i++) {
//                zanBeen.get(i).pause();
//            }
            for (int i = 0; i < zanBeen.size(); i++) {
                zanBeen.get(i).stop();
            }

            drawThread.isRun = false;
            drawThread = null;
        }

    }

    public void start() {
        if (drawThread == null) {
//            for (int i = 0; i < zanBeen.size(); i++) {
//                zanBeen.get(i).resume();
//            }
            drawThread = new DrawThread();
            drawThread.start();
        }
    }
}



调用方式:

public class TestActivity extends BaseActivity {
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.test_zan);
        final ZanView zan = (ZanView) findViewById(R.id.zan_view);
        zan.start();
        findViewById(R.id.button).setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                ZanBean zanBean = new ZanBean(BitmapFactory.decodeResource(getResources(), R.drawable.ic_default_avatar), zan);
                zan.addZanXin(zanBean);
            }
        });
    }
}



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