[VC] 键盘监听demo

//#define StartThread(thrFun) CloseHandle(CreateThread(NULL,0,thrFun,NULL,0,NULL))
DWORD WINAPI Thread_listen_key(void *arg)
{
    OutputDebugString("start listenning the keyboard....\n");
    //监听以下按键值的触发
    CONST UCHAR keyMap[] = { VK_UP,VK_DOWN,VK_LEFT,VK_RIGHT,VK_DELETE,VK_END,VK_NEXT,VK_INSERT,VK_HOME,VK_PRIOR };
    uint32_t value = 0;
    int nKeyPressed = 0;
    int keyLen = sizeof(keyMap);
    while (true)
    {
        nKeyPressed = 0;
        value = 0;
        //if (GetKeyState(VK_CONTROL)){}
        for (size_t i = 0; i < keyLen; i++)
        {
            if (GetAsyncKeyState(keyMap[i]))
            {
                nKeyPressed++;
                value |= 1 << i;
            }
        }

        if (nKeyPressed > 0)
        {
            //to do your key event logic here...
            printf("Value=%04X.CNT[%d]\n",value,nKeyPressed );
            OutputDebugString("some key down.");
        }

        Sleep(200);

    }
    return 0;
}



typedef struct TAG_KEY_INFO
{
	uint8_t key_curr;
	uint8_t key_old;
	uint8_t long_cnt;
	uint8_t flag_pressed;
	uint8_t flag_long_dn;
} KeyInfo;

typedef enum  ENUM_KEY_ID 
{
	vk_up,
	vk_down,
	vk_left,
	vk_right,
	vk_delete,
	vk_end,
	vk_next,
	vk_insert,
	vk_home,
	max_touch_key
};
KeyInfo g_key_info[max_touch_key];

void clear_key_flags(int key_id)
{
	if (key_id < 0 || key_id >= max_touch_key)
	{
		for (size_t i = 0; i < max_touch_key; i++)
		{
			g_key_info[i].flag_pressed = 0;
		}
		return;
	}
	g_key_info[key_id].flag_pressed = 0;
}

DWORD WINAPI Thread_listen_key(void* arg)
{
	CString str;
	str.Format(_T("Start specified key listenning...\n"));
	OutputDebugString(str);

	//监听以下按键值的触发,windows自带虚拟键值,位置顺序要和ENUM_KEY_ID一致才行
	CONST UCHAR g_key_index_code[] = { VK_UP,VK_DOWN,VK_LEFT,VK_RIGHT,VK_DELETE,VK_END,VK_NEXT,VK_INSERT,VK_HOME,VK_PRIOR };
	uint32_t key_flags = 0;
	int key_len = sizeof(g_key_index_code);
	int cnt = 0;

	while (true)
	{
		key_flags = 0; //PC端获取键值形成32bits的标志位
		for (int i = 0; i < key_len; i++)
		{
			if (GetAsyncKeyState(g_key_index_code[i]))
			{
				key_flags |= 1 << i;
			}

		}

		for (size_t i = 0; i < max_touch_key; i++)
		{
			if (key_flags & (1 << i))
			{
				g_key_info[i].key_curr = 1;
				g_key_info[i].long_cnt++;
				if (g_key_info[i].key_old == 0)
					g_key_info[i].flag_pressed = 1;
				if (g_key_info[i].long_cnt > (10 * 3))
				{ // N second
					g_key_info[i].long_cnt = 0x00;
					if (g_key_info[i].flag_pressed == 0)
					{
						g_key_info[i].flag_long_dn = 1;
					}
				}
			}
			else
			{
				g_key_info[i].key_curr = 0;
				g_key_info[i].long_cnt = 0;
				g_key_info[i].flag_long_dn = 0; // clear long press when button release!
			}
			g_key_info[i].key_old = g_key_info[i].key_curr;

		}//<< end for
		Sleep(100);

		//todo your key logic...

		if (g_key_info[vk_home].flag_pressed)
		{
			str.Format(_T("RawData=%06X , HomeKey pressed.\n"), key_flags);
			OutputDebugString(str);
		}
		if (g_key_info[vk_end].flag_pressed)
		{
			str.Format(_T("RawData=%06X , EndKey pressed.\n"), key_flags);
			OutputDebugString(str);
		}
		//clear all key flags
		clear_key_flags(-1);
	}
	return 0;
}

 

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VC网络监听中,通常需要包含以下头文件: 1. <Winsock2.h>: 这是Windows Sockets(Winsock)库的核心头文件,提供了一系列函数和结构体,用于创建和管理网络套接字。 2. <WS2tcpip.h>: 这个头文件包含了一些与TCP/IP协议相关的结构体和宏定义,例如IP地址结构体和套接字地址结构体等。 3. <Windows.h>: 这是Windows操作系统的核心头文件,其中包含了一系列函数和结构体,用于支持Windows操作系统的各类功能。 下面是一个简单的例子,展示了如何使用这些头文件进行VC网络监听的基本操作: ```c++ #include <iostream> #include <Winsock2.h> #include <WS2tcpip.h> #include <Windows.h> #pragma comment(lib, "ws2_32.lib") // 链接ws2_32.lib库文件 int main() { WSADATA wsaData; SOCKET listenSocket; SOCKADDR_IN serverAddr; // 初始化Winsock库 if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) { std::cout << "Failed to initialize Winsock" << std::endl; return 1; } // 创建套接字 listenSocket = socket(AF_INET, SOCK_STREAM, 0); if (listenSocket == INVALID_SOCKET) { std::cout << "Failed to create socket" << std::endl; WSACleanup(); return 1; } // 设置服务器地址 serverAddr.sin_family = AF_INET; serverAddr.sin_port = htons(8888); serverAddr.sin_addr.s_addr = INADDR_ANY; // 绑定套接字到本地地址 if (bind(listenSocket, (SOCKADDR*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) { std::cout << "Failed to bind socket" << std::endl; closesocket(listenSocket); WSACleanup(); return 1; } // 监听套接字 if (listen(listenSocket, SOMAXCONN) == SOCKET_ERROR) { std::cout << "Failed to listen on socket" << std::endl; closesocket(listenSocket); WSACleanup(); return 1; } std::cout << "Listening on port 8888..." << std::endl; // 进入循环,处理连接请求 while (true) { SOCKET clientSocket; SOCKADDR_IN clientAddr; int addrLen = sizeof(clientAddr); // 接受连接 clientSocket = accept(listenSocket, (SOCKADDR*)&clientAddr, &addrLen); if (clientSocket == INVALID_SOCKET) { std::cout << "Failed to accept client connection" << std::endl; closesocket(listenSocket); WSACleanup(); return 1; } std::cout << "Accepted client connection from " << inet_ntoa(clientAddr.sin_addr) << std::endl; // 处理连接请求... // 关闭客户端套接字 closesocket(clientSocket); } // 关闭监听套接字 closesocket(listenSocket); // 清理Winsock库 WSACleanup(); return 0; } ``` 以上代码演示了一个简单的网络监听程序,可以监听本地8888端口的连接请求,并在客户端连接时输出相应信息。在程序中,使用了`Winsock2.h`、`WS2tcpip.h`和`Windows.h`这三个头文件,完成了创建套接字、绑定地址、监听连接等操作。
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