game.h
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW + 2
#define COLS COL + 2
//初始化棋盘
void init_board(char arr[ROWS][COLS], int rows, int cols, char set);
//打印棋盘(还是整个棋盘传过来,只是传过来的行和列的参数变化了)
void show_board(char arr[ROWS][COLS], int row, int col);
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col);
//排查雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
#define EASY_COUNT 10
void init_board(char arr[ROWS][COLS], int rows, int cols, char set)
{
for (int i = 0; i < rows; i++)
for (int j = 0; j < cols; j++)
arr[i][j] = set;
}
void show_board(char arr[ROWS][COLS], int row, int col)
{
printf("--------扫雷--------\n");
for (int i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (int i = 1; i <= row; i++)
{
printf("%d ", i);
for (int j = 1; j <= col; j++)
printf("%c ", arr[i][j]);
printf("\n");
}
printf("--------扫雷--------\n");
}
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
int x, y;
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
static int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] + mine[x + 1][y] + mine[x][y + 1] + mine[x][y - 1] + mine[x - 1][y - 1] + mine[x + 1][y + 1] + mine[x - 1][y + 1] + mine[x + 1][y - 1] - 8 * '0';
}
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x, y;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,被炸死了\n");
show_board(mine, ROW, COL);
break;
}
else
{
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
show_board(show, ROW, COL);
win++;
}
}
else
printf("坐标非法,请重新输入\n");
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
show_board(mine, ROW, COL);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//1.标记雷 2.展开一片(该坐标及周围8个坐标都不是雷 and 该坐标未被排查过)
void menu()
{
printf("******************************\n");
printf("*********** 1.play ***********\n");
printf("*********** 0.exit ***********\n");
printf("******************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };//用来存放布置好的雷的信息
char show[ROWS][COLS] = { 0 };//用来存放排查雷的信息
//初始化棋盘
init_board(mine, ROWS, COLS, '0');
init_board(show, ROWS, COLS, '*');
//布置雷
set_mine(mine, ROW, COL);
//打印棋盘
show_board(show, ROW, COL);
//排查雷
find_mine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新选择!\n");
}
} while (input);
}