using UnityEngine;
using System.Collections;
public class GuiDebug : MonoBehaviour {
private bool bShow=false;
public Rect windowRect0 = new Rect(80,100,420,366);
public string mSzLog="";
// Use this for initialization
void Start () {
}
void OnEnable() {
Application.RegisterLogCallback(HandleLog);
}
void OnDisable() {
Application.Regi
using System.Collections;
public class GuiDebug : MonoBehaviour {
private bool bShow=false;
public Rect windowRect0 = new Rect(80,100,420,366);
public string mSzLog="";
// Use this for initialization
void Start () {
}
void OnEnable() {
Application.RegisterLogCallback(HandleLog);
}
void OnDisable() {
Application.Regi