0.9及以下版本中,CCAnimation中可以使用animationWithName,但在1.0及以上版本中,此方法已经不能使用了,而是使用animationWithFrames替代,而
animationWithFrames的参数是一个NSArray类型的数据,所以要经过一些转换后才能实现,具体实现参照如下例子:
CCTexture2D *texture = [[CCTextureCachesharedTextureCache] addImage:@"***.png"];
CCSpriteFrame *frame = [CCSpriteFrameframeWithTexture:texture rect:CGRectMake(0, 0,texture.contentSize.width,texture.contentSize.height)];
NSArray *array =[[NSArray alloc]initWithObjects:frame, nil];
CCAnimation *animation = [CCAnimationanimationWithFrames:array delay:0.2f];
for(int i = 0; i< 3; i++)
{
int x = i % 3;
[animation addFrameWithTexture:mgr.texturerect:CGRectMake(x*32, 0, 31, 30)];
}
id action = [CCAnimateactionWithAnimation:animation];
[flight runAction:[CCRepeatForeveractionWithAction:action]];
此处的fight是CCSprite类型的变量