iOS-核心动画(二)CABasicAnimation

CABasicAnimation

CABasicAnimation:基础动画

概念:
通过改变某个属性的值来产生动画。只能设置两个值。
重要属性:
  • fromValue : keyPath对应的初始值 ,如果不设置不会反回到起始位置;
  • toValue : keyPath对应的结束值;
  • byValue:通过哪个值;

演示示例

基础动画主要提供了对于CALayer对象中的可变属性进行简单动画的操作。比如:位移、透明度、缩放、旋转、背景色等等。下面简单的演示两个功能吧。
位移动画演示
#import "ViewController.h"

#define SCREEN_WIDTH ([[UIScreen mainScreen] bounds].size.width)
#define SCREEN_HEIGHT ([[UIScreen mainScreen] bounds].size.height)

@interface ViewController ()

{
     UIView *demoView;
}

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    demoView = [[UIView alloc] initWithFrame:CGRectMake(SCREEN_WIDTH/2-50, SCREEN_HEIGHT/2-100,100 ,100 )];
    demoView.backgroundColor = [UIColor redColor];
    [self.view addSubview:demoView];

}

- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
    [self demo1:[[touches anyObject] locationInView:self.view]];
}

//移动中心点
- (void)demo1:(CGPoint)toValue{
    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"];
    animation.fromValue = [NSValue valueWithCGPoint:CGPointMake(0, SCREEN_HEIGHT/2-75)];
    animation.toValue = [NSValue valueWithCGPoint:toValue];

    //    动画的持续时间
    animation.duration = 3;
    //    动画执行的总时间受动画速度的影响
    //    animation.speed = 5;

    //    设置动画在完成的时候固定在完成的状态,这个属性必须把removeOnCompletion设置成NO,这个属性才能使用
    animation.removedOnCompletion = NO;
    animation.fillMode = kCAFillModeBoth;

    //    控制速度
    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];

    //    CALayer -> addanimation:添加动画
    //    addAnimation:动画
    //    forKey:表示动画的字符串,可以通过key来找到这个动画
   [demoView.layer addAnimation:animation forKey:@"positionAnimation"];

    //    找到这个动画的方式
    //    CABasicAnimation *an = (CABasicAnimation *)[self.petalLayer animationForKey:@"可以这个通过key来找到这个动画"];

    //    封装
    /*
     - (CABasicAnimation *)moveAnimation{
     if (_moveAnimation) {
     return _moveAnimation;
     }
     _moveAnimation = [CABasicAnimation animationWithKeyPath:@"position"];
     //    CGPoint -> 转id
     //    CGPoint -> NSValue
     _moveAnimation.fromValue = [NSValue valueWithCGPoint:self.petalLayer.position];
     _moveAnimation.toValue = [NSValue valueWithCGPoint:toValue];
     return _moveAnimation;
     }
     */

}

效果图:
平移效果图

放大缩小动画演示
#import "ViewController.h"

@interface ViewController ()

//背景
@property (nonatomic, strong)CALayer *layer;

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];

    [self.view.layer addSublayer:self.layer];
}

- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
    [self demo2];
}
//心跳
- (void)demo2{
    self.view.backgroundColor = [UIColor whiteColor];

    UIImage *image = [UIImage imageNamed:@"心跳"];
    self.layer.contents = (id)image.CGImage;
    self.layer.bounds = CGRectMake(0, 0, image.size.width/10, image.size.height/10);
    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"bounds"];
    /**
     *  放大后还原到原来的位置,以动画的方法
     *  先慢后快
     *  一直循环
     */
    animation.fromValue = [NSValue valueWithCGRect:self.layer.bounds];
    animation.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, image.size.width/7, image.size.height/7)];
    animation.repeatCount = HUGE;
    animation.duration = 0.5;
    //    以动画效果还原开始的状态
    animation.autoreverses = YES;
    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
    [self.layer addAnimation:animation forKey:@""];
}

- (CALayer *)layer{
    if (_layer) {
        return _layer;
    }

    _layer = [CALayer layer];
    _layer.backgroundColor = [UIColor redColor].CGColor;
    _layer.position = CGPointMake(self.view.center.x, self.view.center.y+100);
    UIImage *image = [UIImage imageNamed:@"background"];
    _layer.bounds = CGRectMake(0, 0, image.size.width/2, image.size.height/2);
    _layer.contents = (id)image.CGImage;

    return _layer;
}

放大缩小效果图:
放大缩小效果图

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