CABasicAnimation
CABasicAnimation:基础动画
概念:
通过改变某个属性的值来产生动画。只能设置两个值。
重要属性:
- fromValue : keyPath对应的初始值 ,如果不设置不会反回到起始位置;
- toValue : keyPath对应的结束值;
- byValue:通过哪个值;
演示示例
基础动画主要提供了对于CALayer对象中的可变属性进行简单动画的操作。比如:位移、透明度、缩放、旋转、背景色等等。下面简单的演示两个功能吧。
位移动画演示
#import "ViewController.h"
#define SCREEN_WIDTH ([[UIScreen mainScreen] bounds].size.width)
#define SCREEN_HEIGHT ([[UIScreen mainScreen] bounds].size.height)
@interface ViewController ()
{
UIView *demoView;
}
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
demoView = [[UIView alloc] initWithFrame:CGRectMake(SCREEN_WIDTH/2-50, SCREEN_HEIGHT/2-100,100 ,100 )];
demoView.backgroundColor = [UIColor redColor];
[self.view addSubview:demoView];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
[self demo1:[[touches anyObject] locationInView:self.view]];
}
//移动中心点
- (void)demo1:(CGPoint)toValue{
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"];
animation.fromValue = [NSValue valueWithCGPoint:CGPointMake(0, SCREEN_HEIGHT/2-75)];
animation.toValue = [NSValue valueWithCGPoint:toValue];
// 动画的持续时间
animation.duration = 3;
// 动画执行的总时间受动画速度的影响
// animation.speed = 5;
// 设置动画在完成的时候固定在完成的状态,这个属性必须把removeOnCompletion设置成NO,这个属性才能使用
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeBoth;
// 控制速度
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
// CALayer -> addanimation:添加动画
// addAnimation:动画
// forKey:表示动画的字符串,可以通过key来找到这个动画
[demoView.layer addAnimation:animation forKey:@"positionAnimation"];
// 找到这个动画的方式
// CABasicAnimation *an = (CABasicAnimation *)[self.petalLayer animationForKey:@"可以这个通过key来找到这个动画"];
// 封装
/*
- (CABasicAnimation *)moveAnimation{
if (_moveAnimation) {
return _moveAnimation;
}
_moveAnimation = [CABasicAnimation animationWithKeyPath:@"position"];
// CGPoint -> 转id
// CGPoint -> NSValue
_moveAnimation.fromValue = [NSValue valueWithCGPoint:self.petalLayer.position];
_moveAnimation.toValue = [NSValue valueWithCGPoint:toValue];
return _moveAnimation;
}
*/
}
效果图:
放大缩小动画演示
#import "ViewController.h"
@interface ViewController ()
//背景
@property (nonatomic, strong)CALayer *layer;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self.view.layer addSublayer:self.layer];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
[self demo2];
}
//心跳
- (void)demo2{
self.view.backgroundColor = [UIColor whiteColor];
UIImage *image = [UIImage imageNamed:@"心跳"];
self.layer.contents = (id)image.CGImage;
self.layer.bounds = CGRectMake(0, 0, image.size.width/10, image.size.height/10);
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"bounds"];
/**
* 放大后还原到原来的位置,以动画的方法
* 先慢后快
* 一直循环
*/
animation.fromValue = [NSValue valueWithCGRect:self.layer.bounds];
animation.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, image.size.width/7, image.size.height/7)];
animation.repeatCount = HUGE;
animation.duration = 0.5;
// 以动画效果还原开始的状态
animation.autoreverses = YES;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
[self.layer addAnimation:animation forKey:@""];
}
- (CALayer *)layer{
if (_layer) {
return _layer;
}
_layer = [CALayer layer];
_layer.backgroundColor = [UIColor redColor].CGColor;
_layer.position = CGPointMake(self.view.center.x, self.view.center.y+100);
UIImage *image = [UIImage imageNamed:@"background"];
_layer.bounds = CGRectMake(0, 0, image.size.width/2, image.size.height/2);
_layer.contents = (id)image.CGImage;
return _layer;
}
放大缩小效果图: