C++/QT 贪吃蛇小游戏 界面设计

本文详细介绍了使用C++与QT框架开发贪吃蛇游戏的过程,包括界面设计、游戏规则、蛇的移动控制、食物生成机制及速度调节等功能实现。

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C++/QT 贪吃蛇小游戏 界面设计

前言:本文所写的贪吃蛇是笔者初学QT练手的小项目,做出来的界面较为粗糙。由于很久没有接触C++,程序中类封装的不是很规范。写这篇文章,权当是记录生活了,手动狗头。还有就是写的比较啰嗦,建议跳跃性阅读。文章末尾附代码文件下载链接

概述:一张16格x16格地图,初始长度为2格,宽度为1格的Snake,地图中随机合法位置刷新食物;

游戏规则:

  • 玩家使用上下左右(或者WSAD)控制Snake的前进方向;

  • Snake成功吃到食物后长度加1;

  • 吃到自己身体或撞到地图边界死亡;


设计思路

关于Size:地图为16格x16格,实际编程窗口中取:1格=30x30像素,即地图尺寸为480x480像素

关于地图:使用QT绘制组件QPainter绘制480x480的浅灰色填充矩形

定义MyWin类(继承QWidget基类),用于创建窗口以及按钮、标签、画布等子控件,包含以下变量及成员:

  • MyWin(),默认构造函数
  • ~Mywin(),默认析构函数
  • void paintEvent(QPaintEvent*),绘图事件重写
  • void keyPressEvent(QKeyEvent* event),键盘监听事件重写
  • QTimer* timer,定时器,核心部件,可以定时发出信号,完成程序界面刷新动作
  • Snake* m_snake,生成Snake类对象,即初始化一条蛇,根据对象的信息在地图中进行绘制
  • QLabel*,QPushButton*等子控件,用于界面功能设计

定义Snake类,用于生成一条蛇,包含以下变量及成员:

  • Vector<Vector> snake_node变量,存储Snake身体结点;例如:[[2,2],[2,3],[3,3]…]

  • char direction变量,Snake当前方向,‘U’==Up,‘D’=Down,‘L’=Left,‘R’=Right

  • int head_x,head_y,蛇头坐标

  • int score,游戏得分,成功吃下一个食物,得分加 1

  • int snake_length,蛇身长度

  • moveSnake()函数,判断移动是否合法,并相应改变Snake的身体结点坐标,

  • Vector mapFlag(256,1),定义一个二维数组mapFlag,大小为16x16,与地图相对应。遍历数组,将Snake身体所处的结点标为 0,当蛇头移动至被标记为 0 的结点,即吃到自己身体,游戏结束。

    同时,将食物结点标为2,当蛇头移动至标为 2 的结点时,即吃到食物。

定义Food类,用于生成食物,包含以下变量及成员:

编写Food类,写到一半发现,Food类中变量成员太少了,单独开.h .cpp文件简直是可耻的浪费,于是干脆把变量成员都塞到Snake类里了,不建议这样写,因为不利于阅读以及后期维护(我就默默偷懒了)

  • int food_x,food_y,食物坐标
  • void newFood(),生成新的食物
第一步 界面设计
  1. 创建顶级窗口:
    • 实例化继承于QWidget的MyWin类对象,生成一个800x600空窗口,标题设置为[贪吃蛇]
  2. 往顶级窗口中添加内容:
    • 重写绘画事件paintEvent,使用QPainter控件在顶级窗口中绘制480x480的浅灰色填充矩形,起点为(80,60),地图绘制完成。
    • 调用QLabel,QPushButton等控件,设置字体,控件位置,文本内容(按钮的点击响应事件暂时放一边,先设计好外观),完成以上步骤后界面如下
第二步 蛇的绘制&食物的绘制
  1. 蛇的绘制:

    • 蛇身体的绘制,Snake类中变量vector<vector> snake_node存储的是蛇身体结点的坐标,数组初始化为[ [0,1], [1,1] ]。绘制第一个结点[0,1]时,要清楚地图尺寸为16x16格,1格为30像素

      要想绘制结点[0,1]即图中绿色部分,首先需要获得绿色区域左上角的坐标,根据映射关系可以得到,左上角横坐标 = 80 + 30 * 0;纵坐标 = 60 + 30 * 1;(80,60分别是顶级窗口左上角到地图左上角的横纵距离,计算时要代入),所以绿色区域左上角的像素坐标为(80, 90),使用以下语句即可填充此区域:

      painterSnakeBody.drawRoundedRect(80, 90, single_size, single_size, 10, 10)
      

      painterSnakeBody是绘画控件对象;drawRoundedRect是画圆角矩形函数;80,90为矩形左上角坐标;single_size为30,是每1格的像素长度;最后两个参数10表示矩形圆角的弯曲程度。

      <
C++写的一个简单的界面演示系统 void CMiniDrawDoc::AddFigure (CFigure *PFigure) { m_FigArray.Add (PFigure); SetModifiedFlag (); } CFigure *CMiniDrawDoc::GetFigure (int Index) { if (Index m_FigArray.GetUpperBound ()) return 0; return (CFigure *)m_FigArray.GetAt (Index); } int CMiniDrawDoc::GetNumFigs () { return m_FigArray.GetSize (); } void CMiniDrawDoc::DeleteContents() { // TODO: Add your specialized code here and/or call the base class int Index = m_FigArray.GetSize (); while (Index--) delete m_FigArray.GetAt (Index); m_FigArray.RemoveAll (); CDocument::DeleteContents(); } void CMiniDrawDoc::OnEditClearAll() { // TODO: Add your command handler code here DeleteContents (); UpdateAllViews (0); SetModifiedFlag (); } void CMiniDrawDoc::OnUpdateEditClearAll(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here pCmdUI->Enable (m_FigArray.GetSize ()); } void CMiniDrawDoc::OnEditUndo() { // TODO: Add your command handler code here int Index = m_FigArray.GetUpperBound (); if (Index > -1) { delete m_FigArray.GetAt (Index); m_FigArray.RemoveAt (Index); } UpdateAllViews (0); SetModifiedFlag (); } void CMiniDrawDoc::OnUpdateEditUndo(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here pCmdUI->Enable (m_FigArray.GetSize ()); } // implementation of figure classes: IMPLEMENT_SERIAL (CFigure, CObject, 3) CRect CFigure::GetDimRect () { return CRect (min (m_X1, m_X2), min (m_Y1, m_Y2), max (m_X1, m_X2) + 1, max (m_Y1, m_Y2) + 1); } void CFigure::Serialize (CArchive& ar) { if (ar.IsStoring ()) ar << m_X1 << m_Y1 << m_X2 << m_Y2 <> m_X1 >> m_Y1 >> m_X2 >> m_Y2 >> m_Color; } IMPLEMENT_SERIAL (CLine, CFigure, 3) CLine::CLine (int X1, int Y1, int X2, int Y2, COLORREF Color, int Thickness) { m_X1 = X1; m_Y1 = Y1; m_X2 = X2; m_Y2 = Y2; m_Color = Color; m_Thickness = Thickness; } void CLine::Serialize (CArchive& ar) { CFigure::Serialize (ar); if (ar.IsStoring ()) ar <> m_Thickness; } void CLine::Draw (CDC *PDC) { CPen Pen, *POldPen; // select pen/brush: Pen.CreatePen (PS_SOLID, m_Thickness, m_Color); POldPen = PDC->SelectObject (&Pen); // draw figure: PDC->MoveTo (m_X1, m_Y1); PDC->LineTo (m_X2, m_Y2); // remove pen/brush: PDC->SelectObject (POldPen); } IMPLEMENT_SERIAL (CRectangle, CFigure, 3) CRectangle::CRectangle (int X1, int Y1, int X2, int Y2, COLORREF Color, int Thickness) { m_X1 = X1; m_Y1 = Y1; m_X2 = X2; m_Y2 = Y2; m_Color = Color; m_Thickness = Thickness; } void CRectangle::Serialize (CArchive& ar) { CFigure::Serialize (ar); if (ar.IsStoring ()) ar <> m_Thickness; } void CRectangle::Draw (CDC *PDC) { CPen Pen, *POldPen; // select pen/brush: Pen.CreatePen (PS_INSIDEFRAME, m_Thickness, m_Color); POldPen = PDC->SelectObject (&Pen); PDC->SelectStockObject (NULL_BRUSH); // draw figure: PDC->Rectangle (m_X1, m_Y1, m_X2, m_Y2); // remove pen/brush: PDC->SelectObject (POldPen); } IMPLEMENT_SERIAL (CRectFill, CFigure, 3) CRectFill::CRectFill (int X1, int Y1, int X2, int Y2, COLORREF Color) { m_X1 = min (X1, X2); m_Y1 = min (Y1, Y2); m_X2 = max (X1, X2); m_Y2 = max (Y1, Y2); m_Color = Color; } void CRectFill::Draw (CDC *PDC) { CBrush Brush, *POldBrush; CPen Pen, *POldPen; // select pen/brush: Pen.CreatePen (PS_INSIDEFRAME, 1, m_Color); POldPen = PDC->SelectObject (&Pen); Brush.CreateSolidBrush (m_Color); POldBrush = PDC->SelectObject (&Brush); // draw figure: PDC->Rectangle (m_X1, m_Y1, m_X2, m_Y2); // remove pen/brush: PDC->SelectObject (POldPen); PDC->SelectObject (POldBrush); } IMPLEMENT_SERIAL (CRectRound, CFigure, 3) CRectRound::CRectRound (int X1, int Y1, int X2, int Y2, COLORREF Color, int Thickness) { m_X1 = min (X1, X2); m_Y1 = min (Y1, Y2); m_X2 = max (X1, X2); m_Y2 = max (Y1, Y2); m_Color = Color; m_Thickness = Thickness; } void CRectRound::Serialize (CArchive& ar) { CFigure::Serialize (ar); if (ar.IsStoring ()) ar <> m_Thickness; } void CRectRound::Draw (CDC *PDC) { CPen Pen, *POldPen; // select pen/brush: Pen.CreatePen (PS_INSIDEFRAME, m_Thickness, m_Color); POldPen = PDC->SelectObject (&Pen); PDC->SelectStockObject (NULL_BRUSH); // draw figure: int SizeRound = (m_X2 - m_X1 + m_Y2 - m_Y1) / 6; PDC->RoundRect (m_X1, m_Y1, m_X2, m_Y2, SizeRound, SizeRound); // remove pen/brush: PDC->SelectObject (POldPen); } IMPLEMENT_SERIAL (CRectRoundFill, CFigure, 3) CRectRoundFill::CRectRoundFill (int X1, int Y1, int X2, int Y2, COLORREF Color) { m_X1 = min (X1, X2); m_Y1 = min (Y1, Y2); m_X2 = max (X1, X2); m_Y2 = max (Y1, Y2); m_Color = Color; } void CRectRoundFill::Draw (CDC *PDC) { CBrush Brush, *POldBrush; CPen Pen, *POldPen; // select pen/brush: Pen.CreatePen (PS_INSIDEFRAME, 1, m_Color); POldPen = PDC->SelectObject (&Pen); Brush.CreateSolidBrush (m_Color); POldBrush = PDC->SelectObject (&Brush); // draw figure: int SizeRound = (m_X2 - m_X1 + m_Y2 - m_Y1) / 6; PDC->RoundRect (m_X1, m_Y1, m_X2, m_Y2, SizeRound, SizeRound); // remove pen/brush: PDC->SelectObject (POldPen); PDC->SelectObject (POldBrush); } IMPLEMENT_SERIAL (CCircle, CFigure, 3) CCircle::CCircle (int X1, int Y1, int X2, int Y2, COLORREF Color, int Thickness) { m_X1 = min (X1, X2); m_Y1 = min (Y1, Y2); m_X2 = max (X1, X2); m_Y2 = max (Y1, Y2); m_Color = Color; m_Thickness = Thickness; } void CCircle::Serialize (CArchive& ar) { CFigure::Serialize (ar); if (ar.IsStoring ()) ar <> m_Thickness; } void CCircle::Draw (CDC *PDC) { CPen Pen, *POldPen; // select pen/brush: Pen.CreatePen (PS_INSIDEFRAME, m_Thickness, m_Color); POldPen = PDC->SelectObject (&Pen); PDC->SelectStockObject (NULL_BRUSH); // draw figure: PDC->Ellipse (m_X1, m_Y1, m_X2, m_Y2); // remove pen/brush: PDC->SelectObject (POldPen); } IMPLEMENT_SERIAL (CCircleFill, CFigure, 3) CCircleFill::CCircleFill (int X1, int Y1, int X2, int Y2, COLORREF Color) { m_X1 = min (X1, X2); m_Y1 = min (Y1, Y2); m_X2 = max (X1, X2); m_Y2 = max (Y1, Y2); m_Color = Color; } void CCircleFill::Draw (CDC *PDC) { CBrush Brush, *POldBrush; CPen Pen, *POldPen; // select pen/brush: Pen.CreatePen (PS_INSIDEFRAME, 1, m_Color); POldPen = PDC->SelectObject (&Pen); Brush.CreateSolidBrush (m_Color); POldBrush = PDC->SelectObject (&Brush); // draw figure: PDC->Ellipse (m_X1, m_Y1, m_X2, m_Y2); // remove pen/brush: PDC->SelectObject (POldPen); PDC->SelectObject (POldBrush); }
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