//
// AudioUtil.m
// iaiai
// QQ:176291935
//
// Created by iaiai on 14-9-25.
// Copyright (c) 2014年 boying. All rights reserved.
//
#import "AudioUtil.h"
#import <AudioToolbox/AudioToolbox.h>
@implementation AudioUtil
int number = 0;
/**
* 播放声音
* @param name 资源名称
* @param ext 资源后缀名
**/
-(void)audioPlay:(NSString*)name ext:(NSString*)ext{
[self audioPlay:name ext:ext num:1];
}
/**
* 播放声音
* @param name 资源名称
* @param ext 资源后缀名
* @param num 循环次数
**/
-(void)audioPlay:(NSString*)name ext:(NSString*)ext num:(NSInteger*)num{
NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:ext];
SystemSoundID soundID;
AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath:path], &soundID);
AudioServicesAddSystemSoundCompletion(soundID, NULL, NULL, audioPlayFinish,num);
AudioServicesPlaySystemSound(soundID);
number++;
}
/**
* 震动
**/
-(void)vibratePlay{
[self vibratePlay:1];
}
/**
* 震动
* @param num 震动次数
**/
-(void)vibratePlay:(NSInteger*)num{
AudioServicesAddSystemSoundCompletion(kSystemSoundID_Vibrate, NULL, NULL, audioPlayFinish,num);
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
number++;
}
/**
* 播放完成之后的回调方法
* @param soundID 播放的声音ID
* @param num 播放次数
**/
void audioPlayFinish(SystemSoundID soundID,NSInteger* num){
if (num&&num>0) {
if (number>=num) {
if (soundID!=kSystemSoundID_Vibrate) {
AudioServicesDisposeSystemSoundID(soundID);
}
}else{
AudioServicesPlaySystemSound(soundID);
number++;
}
}else{
if (soundID!=kSystemSoundID_Vibrate) {
AudioServicesDisposeSystemSoundID(soundID);
}
}
}
@end
ios中播放声音和震动
最新推荐文章于 2023-09-15 12:37:02 发布