职责链模式

#include <iostream>
#include <string>

using namespace std;

class Handler
{
public:
	Handler() {}
	Handler(const string& strName) : m_strName(strName) {}
	void setHandler(Handler* pobjHandler)
	{
		m_pobjHandler = pobjHandler;
	}
	virtual void request(const int& request) = 0;
protected:
	Handler* m_pobjHandler;
	string m_strName;
};

class ConcreteHandlerOne : public Handler
{
public:
	ConcreteHandlerOne() {}
	ConcreteHandlerOne(const string& strName) : Handler(strName) {}
	virtual void request(const int& request) override
	{
		if (request < 100)
		{
			cout << m_strName << " handle request less than 100" << endl;
		}
		else
		{
			m_pobjHandler->request(request);
		}
	}
};

class ConcreteHandlerTwo : public Handler
{
public:
	ConcreteHandlerTwo() {}
	ConcreteHandlerTwo(const string& strName) : Handler(strName) {}
	virtual void request(const int& request) override
	{
		cout << m_strName << " handle request more than 100" << endl;
	}
};

int main()
{
	Handler* pobjHandlerOne = new ConcreteHandlerOne("行");
	Handler* pobjHandlerTwo = new ConcreteHandlerTwo("彳亍");
	pobjHandlerOne->setHandler(pobjHandlerTwo);
	pobjHandlerOne->request(200);
	return 0;
}
总结:有点类似于链表,只要设置好后继,会把请求找到一个合适的处理。脑洞开一下,可以照着链表找前驱,职责链也可以做到。
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