享元模式

#include <iostream>
#include <map>
#include <string>

using namespace std;

class Flyweight
{
public:
	Flyweight(const string& strName) : m_strName(strName) {}
	virtual void operation(const int& extrinsic) = 0;
protected:
	string m_strName;
};

class ConcreteFlyweight : public Flyweight
{
public:
	ConcreteFlyweight(const string& strName) : Flyweight(strName) {}
	virtual void operation(const int& extrinsic) override
	{
		cout << m_strName << " concrete flyweight " << extrinsic << endl;
	}
};

class UnsharedConcreteFlyweight : public Flyweight
{
public:
	UnsharedConcreteFlyweight(const string& strName) : Flyweight(strName) {}
	virtual void operation(const int& extrinsic) override
	{
		cout << m_strName << " unshared concrete flyweight " << extrinsic << endl;
	}
};

class FlyweightFactory
{
public:
	Flyweight* getFlyweight(const string& strName)
	{
		if (m_mapFlyweight.find(strName) != m_mapFlyweight.end())
		{
			return m_mapFlyweight[strName];
		}
		Flyweight* pobjFlyweight = new ConcreteFlyweight(strName);
		m_mapFlyweight.insert(make_pair(strName, pobjFlyweight));
		return pobjFlyweight;
	}
	const int getFlyweightNumber()
	{
		return m_mapFlyweight.size();
	}
private:
	map<string, Flyweight*> m_mapFlyweight;
};


int main()
{
	FlyweightFactory objFlyweightFactory;
	Flyweight* pobjFlyweightOne = objFlyweightFactory.getFlyweight("彳亍");
	pobjFlyweightOne->operation(10);
	Flyweight* pobjFlyweightTwo = objFlyweightFactory.getFlyweight("彳亍");
	pobjFlyweightTwo->operation(20);
	return 0;
}
总结:可以用享元模式减少很多组对象,会增加共享对象的复杂度,需要权衡双方的利弊
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