该工具类继承了L,IoUtils的特点。不过要相对代码量大了一点了。
该工具类是用于计算图片大小的,以及计算两个尺寸之间的缩放比例的。
源码:
/**
* Provides calculations with image sizes, scales
*
* @author Sergey Tarasevich (nostra13[at]gmail[dot]com)
* @since 1.8.3
*/
public final class ImageSizeUtils {
private static final int DEFAULT_MAX_BITMAP_DIMENSION = 2048;//默认的图片最大尺寸
private static ImageSize maxBitmapSize;//ImageSize其实就是width*height
static {//实地计算maxBitmapSize
int[] maxTextureSize = new int[1];
GLES10.glGetIntegerv(GL10.GL_MAX_TEXTURE_SIZE, maxTextureSize, 0);//需要根据实际情况来定
int maxBitmapDimension = Math.max(maxTextureSize[0], DEFAULT_MAX_BITMAP_DIMENSION);
maxBitmapSize = new ImageSize(maxBitmapDimension, maxBitmapDimension);
}
private ImageSizeUtils() {
}
/**
* Defines target size for image aware view. Size is defined by target
* {@link com.nostra13.universalimageloader.core.imageaware.ImageAware view} parameters, configuration
* parameters or device display dimensions.<br />
*/
public static ImageSize defineTargetSizeForView(ImageAware imageAware, ImageSize maxImageSize) {//imageAware相当于显示图片的控件,maxImageSize表示设定的最大显示大小,通过这两个参数,计算出一个我们需要的大小,优先选择imageAware的尺寸,因为它是用来显示图片,他多大,图片就显示多大
int width = imageAware.getWidth();
if (width <= 0) width = maxImageSize.getWidth();
int height = imageAware.getHeight();
if (height <= 0) height = maxImageSize.getHeight();
return new ImageSize(width, height);
}
/**
* Computes sample size for downscaling image size (<b>srcSize</b>) to view size (<b>targetSize</b>). This sample
* size is used during
* {@linkplain BitmapFactory#decodeStream(java.io.InputStream, android.graphics.Rect, android.graphics.BitmapFactory.Options)
* decoding image} to bitmap.<br />
* <br />
* <b>Examples:</b><br />
* <p/>
* <pre>
* srcSize(100x100), targetSize(10x10), powerOf2Scale = true -> sampleSize = 8
* srcSize(100x100), targetSize(10x10), powerOf2Scale = false -> sampleSize = 10
*
* srcSize(100x100), targetSize(20x40), viewScaleType = FIT_INSIDE -> sampleSize = 5
* srcSize(100x100), targetSize(20x40), viewScaleType = CROP -> sampleSize = 2
* </pre>
* <p/>
* <br />
* The sample size is the number of pixels in either dimension that correspond to a single pixel in the decoded
* bitmap. For example, inSampleSize == 4 returns an image that is 1/4 the width/height of the original, and 1/16
* the number of pixels. Any value <= 1 is treated the same as 1.
*
* @param srcSize Original (image) size//原始图片的小
* @param targetSize Target (view) size//目标图片大小
* @param viewScaleType {@linkplain ViewScaleType Scale type} for placing image in view//图片缩放类型
* @param powerOf2Scale <i>true</i> - if sample size be a power of 2 (1, 2, 4, 8, ...)//取样比例是否需要是2的倍数
* @return Computed sample size//最终获得的取样比例。依据此取样比例获取到的图片大小不一定等于目标图片大小
*/
public static int computeImageSampleSize(ImageSize srcSize, ImageSize targetSize, ViewScaleType viewScaleType,
boolean powerOf2Scale) {//计算缩放图片时的缩放比例(取样比例)
final int srcWidth = srcSize.getWidth();
final int srcHeight = srcSize.getHeight();
final int targetWidth = targetSize.getWidth();
final int targetHeight = targetSize.getHeight();
int scale = 1;
switch (viewScaleType) {
case FIT_INSIDE:
if (powerOf2Scale) {
final int halfWidth = srcWidth / 2;
final int halfHeight = srcHeight / 2;
while ((halfWidth / scale) > targetWidth || (halfHeight / scale) > targetHeight) { // ||
scale *= 2;
}
} else {
scale = Math.max(srcWidth / targetWidth, srcHeight / targetHeight); // max
}
break;
case CROP:
if (powerOf2Scale) {
final int halfWidth = srcWidth / 2;
final int halfHeight = srcHeight / 2;
while ((halfWidth / scale) > targetWidth && (halfHeight / scale) > targetHeight) { // &&
scale *= 2;
}
} else {
scale = Math.min(srcWidth / targetWidth, srcHeight / targetHeight); // min
}
break;
}
if (scale < 1) {
scale = 1;
}
scale = considerMaxTextureSize(srcWidth, srcHeight, scale, powerOf2Scale);//缩放后不能大于maxBitmapSize,再次修订scale
return scale;
}
private static int considerMaxTextureSize(int srcWidth, int srcHeight, int scale, boolean powerOf2) {
final int maxWidth = maxBitmapSize.getWidth();
final int maxHeight = maxBitmapSize.getHeight();
while ((srcWidth / scale) > maxWidth || (srcHeight / scale) > maxHeight) {
if (powerOf2) {
scale *= 2;
} else {
scale++;
}
}
return scale;
}
/**
* Computes minimal sample size for downscaling image so result image size won't exceed max acceptable OpenGL
* texture size.<br />
* We can't create Bitmap in memory with size exceed max texture size (usually this is 2048x2048) so this method
* calculate minimal sample size which should be applied to image to fit into these limits.
*
* @param srcSize Original image size
* @return Minimal sample size
*/
public static int computeMinImageSampleSize(ImageSize srcSize) {//计算最小的取样比率,maxBitmapSize作为目的大小
final int srcWidth = srcSize.getWidth();
final int srcHeight = srcSize.getHeight();
final int targetWidth = maxBitmapSize.getWidth();
final int targetHeight = maxBitmapSize.getHeight();
final int widthScale = (int) Math.ceil((float) srcWidth / targetWidth);
final int heightScale = (int) Math.ceil((float) srcHeight / targetHeight);
return Math.max(widthScale, heightScale); // max
}
/**
* Computes scale of target size (<b>targetSize</b>) to source size (<b>srcSize</b>).<br />
* <br />
* <b>Examples:</b><br />
* <p/>
* <pre>
* srcSize(40x40), targetSize(10x10) -> scale = 0.25
*
* srcSize(10x10), targetSize(20x20), stretch = false -> scale = 1
* srcSize(10x10), targetSize(20x20), stretch = true -> scale = 2
*
* srcSize(100x100), targetSize(20x40), viewScaleType = FIT_INSIDE -> scale = 0.2
* srcSize(100x100), targetSize(20x40), viewScaleType = CROP -> scale = 0.4
* </pre>
*
* @param srcSize Source (image) size
* @param targetSize Target (view) size
* @param viewScaleType {@linkplain ViewScaleType Scale type} for placing image in view
* @param stretch Whether source size should be stretched if target size is larger than source size. If <b>false</b>
* then result scale value can't be greater than 1.
* @return Computed scale
*/
public static float computeImageScale(ImageSize srcSize, ImageSize targetSize, ViewScaleType viewScaleType,
boolean stretch) {//计算缩放比例
final int srcWidth = srcSize.getWidth();
final int srcHeight = srcSize.getHeight();
final int targetWidth = targetSize.getWidth();
final int targetHeight = targetSize.getHeight();
final float widthScale = (float) srcWidth / targetWidth;
final float heightScale = (float) srcHeight / targetHeight;
final int destWidth;
final int destHeight;
if ((viewScaleType == ViewScaleType.FIT_INSIDE && widthScale >= heightScale) || (viewScaleType == ViewScaleType.CROP && widthScale < heightScale)) {//FIT_INSIDE:长边等于view的对应边;CROP:短边等于view的对应边
destWidth = targetWidth;
destHeight = (int) (srcHeight / widthScale);
} else {
destWidth = (int) (srcWidth / heightScale);
destHeight = targetHeight;
}
float scale = 1;//不允许拉伸时,scale<=1,只能缩放,目的尺寸比原始尺寸小;
if ((!stretch && destWidth < srcWidth && destHeight < srcHeight) || (stretch && destWidth != srcWidth && destHeight != srcHeight)) {
scale = (float) destWidth / srcWidth;
}//如果不允许拉伸,而且目的尺寸比原始尺寸大,则伸缩比例为1
return scale;
}
}
最简单的ImageSize结构:
/**
* Present width and height values
*
* @author Sergey Tarasevich (nostra13[at]gmail[dot]com)
* @since 1.0.0
*/
public class ImageSize {
private static final int TO_STRING_MAX_LENGHT = 9; // "9999x9999".length()
private static final String SEPARATOR = "x";
private final int width;
private final int height;
public ImageSize(int width, int height) {
this.width = width;
this.height = height;
}
public ImageSize(int width, int height, int rotation) {
if (rotation % 180 == 0) {
this.width = width;
this.height = height;
} else {
this.width = height;
this.height = width;
}
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
/** Scales down dimensions in <b>sampleSize</b> times. Returns new object. */
public ImageSize scaleDown(int sampleSize) {
return new ImageSize(width / sampleSize, height / sampleSize);
}
/** Scales dimensions according to incoming scale. Returns new object. */
public ImageSize scale(float scale) {
return new ImageSize((int) (width * scale), (int) (height * scale));
}
@Override
public String toString() {
return new StringBuilder(TO_STRING_MAX_LENGHT).append(width).append(SEPARATOR).append(height).toString();
}
}