1. 介绍
最近项目需要处理触摸事件冲突,实际处理也遇到这样那样奇怪的问题,所以有了总结触摸事件分发流程的想法。此篇介绍View类的对于触摸事件的处理流程!
2. 源码分析
触摸事件经由ViewGroup坐标判断传递到View,首先会执行其
public boolean dispatchTouchEvent(MotionEvent event) {
if (!onFilterTouchEventForSecurity(event)) {
return false;
}
if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&
mOnTouchListener.onTouch(this, event)) {
return true;
}
return onTouchEvent(event);
}
其中6-9行:判断是否监听了touch事件、控件是否可用,并会回调
mOnTouchListener.onTouch(this, event),如果该方法返回true,则View直接消耗掉触摸事件,否则会执行
public boolean onTouchEvent(MotionEvent event) {
final int viewFlags = mViewFlags;
if ((viewFlags & ENABLED_MASK) == DISABLED) {
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PREPRESSED) != 0;
if ((mPrivateFlags & PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (!mHasPerformedLongPress) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
mPrivateFlags |= PRESSED;
refreshDrawableState();
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
break;
case MotionEvent.ACTION_DOWN:
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPrivateFlags |= PREPRESSED;
mHasPerformedLongPress = false;
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
break;
case MotionEvent.ACTION_CANCEL:
mPrivateFlags &= ~PRESSED;
refreshDrawableState();
removeTapCallback();
break;
case MotionEvent.ACTION_MOVE:
final int x = (int) event.getX();
final int y = (int) event.getY();
// Be lenient about moving outside of buttons
int slop = mTouchSlop;
if ((x < 0 - slop) || (x >= getWidth() + slop) ||
(y < 0 - slop) || (y >= getHeight() + slop)) {
// Outside button
removeTapCallback();
if ((mPrivateFlags & PRESSED) != 0) {
// Remove any future long press/tap checks
removeLongPressCallback();
// Need to switch from pressed to not pressed
mPrivateFlags &= ~PRESSED;
refreshDrawableState();
}
}
break;
}
return true;
}
return false;
}
其中4-9行:过滤不可用状态控件
其中11-15行:view控件mTouchDelegate,然而并没有什么卵用
其中17-18行:只针对可点击或者可以长按View进行事件判定,否则直接返回false,表示该View不会消耗掉事件,由于该返回值是在ViewGroup进行事件分发的时候使用,所以放到后续ViewGroup篇进行分析。
其中19-99行:分别针对ACTION_UP、ACTION_DOWN、ACTION_CANCEL、ACTION_MOVE进行不同的操作,同时这些操作一直围绕这个时间轴进行
- ACTION_DOWN事件
其中66-71行:首先对mPendingCheckForTap 判空并创建CheckForTap实例。然后标记View状态为prePressed,并将mPendingCheckForTap 投递到主线程MessageQueue消息链表中。在CheckForTap类中
private final class CheckForTap implements Runnable {
public void run() {
mPrivateFlags &= ~PREPRESSED;
mPrivateFlags |= PRESSED;
refreshDrawableState();
if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) {
postCheckForLongClick(ViewConfiguration.getTapTimeout());
}
}
}
在run()方法实现中,首先将prePressed状态位归零,然后状态标记为Pressed状态,然后调用refreshDrawableState刷新View效果,如果View是可长按的,则开启长按事件监听。然后看postCheckForLongClick()方法的实现。
private void postCheckForLongClick(int delayOffset) {
mHasPerformedLongPress = false;
if (mPendingCheckForLongPress == null) {
mPendingCheckForLongPress = new CheckForLongPress();
}
mPendingCheckForLongPress.rememberWindowAttachCount();
postDelayed(mPendingCheckForLongPress,
ViewConfiguration.getLongPressTimeout() - delayOffset);
}
该方法首先创建CheckForLongPress类实例,然后以375ms的延时投递到MessageQueue消息链表中,当该Message被执行
class CheckForLongPress implements Runnable {
private int mOriginalWindowAttachCount;
public void run() {
if (isPressed() && (mParent != null)
&& mOriginalWindowAttachCount == mWindowAttachCount) {
if (performLongClick()) {
mHasPerformedLongPress = true;
}
}
}
public void rememberWindowAttachCount() {
mOriginalWindowAttachCount = mWindowAttachCount;
}
}
会执行performLongClick()方法
/**
* Call this view's OnLongClickListener, if it is defined. Invokes the context menu if the
* OnLongClickListener did not consume the event.
*
* @return True if one of the above receivers consumed the event, false otherwise.
*/
public boolean performLongClick() {
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_LONG_CLICKED);
boolean handled = false;
if (mOnLongClickListener != null) {
handled = mOnLongClickListener.onLongClick(View.this);
}
if (!handled) {
handled = showContextMenu();
}
if (handled) {
performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);
}
return handled;
}
在此方法中我们看到了针对longClick事件的回调,其返回值和上下文Menu也有关系,但与本文主题无关,有兴趣的大家可以自行分析。
然后再回头看ACTION_MOVE事件
ACTION_MOVE事件
其中86-97行:以slop为为误差,检查是否move到了控件外部,假如移动到控件外部,如果View处于tap监听阶段,则移除tap监听;
如果View处理pressed阶段,则移除长按监听,并将pressed状态为归零,同时刷新View状态效果。ACTION_CANCEL事件
其中75-78行:首先将pressed状态位归零,然后刷新View状态效果,同时移除tap检测- ACTION_UP事件
ACTION_UP事件和ACTION_MOVE事件类似,可以发生在tap检测阶段也可以发生在longClick检测阶段
其中30-46行:假如还没有执行长按事件回调则移除长按事件检测,同时对mPerformClick判空并创建PerformClick实例,在PerformClick类中
private final class PerformClick implements Runnable {
public void run() {
performClick();
}
}
调用performClick()方法,完成对click事件的回调
/**
* Call this view's OnClickListener, if it is defined.
*
* @return True there was an assigned OnClickListener that was called, false
* otherwise is returned.
*/
public boolean performClick() {
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
if (mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
mOnClickListener.onClick(this);
return true;
}
return false;
}
3. 总结
从源码可以看出,View事件的传递围绕上面的时间轴并结合prePressed、pressed状态位以及tap检测和longClick检测展开,并按照事件的类型(down、move、cancel、up)进行不同操作,理清这些状态,view触摸事件的传递流程就很清晰明了了。