简易扫雷
重点内容:用C语言实现简易扫雷
要求:怎么也得有个图形界面吧,随机雷区。
1.头部分
#ifndef AA__AA
#define AA__AA
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 11
#define COL 11
#define DEFAULT 10
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include<time.h>
#include <Windows.h>
void menu();
void init_board(char mine[ROW][COL], char show[ROW][COL]);
void display_board(char show[ROW][COL]);
void set_mine(char mine[ROW][COL]);
int get_mine(char mine[ROW][COL], int x, int y);
void mine_sweep(char mine[ROW][COL],char show[ROW][COL]);
void game();
#endif
2.函数部分
void menu()
{
printf("****************扫雷**************\n");
printf(" 1:玩游戏 0: 退出 \n");
printf("**********************************\n");
}
void init_board(char mine[ROW][COL], char show[ROW][COL])
{
int i = 0;
int j = 0;
for (i = 1; i <ROW - 1; i++)
{
for (j = 1; j < COL - 1; j++)
{
mine[i][j] = '0';
}
}
for (i = 1; i <ROW - 1; i++)
{
for (j = 1; j < COL - 1; j++)
{
show[i][j] = '*';
}
}
}
void display_board(char show[ROW][COL])
{
int i, j;
printf(" ");
for (i = 1; i < COL - 1; i++)
printf("%d ", i);
printf("\n");
for (i = 1; i < ROW - 1; i++)
{
printf("%d ", i);
for (j = 1; j < COL - 1; j++)
{
printf("%c ", show[i][j]);
}
printf("\n");
}
}
void set_mine(char mine[ROW][COL])
{
int x = 0;
int y = 0;
int count = DEFAULT;
srand((unsigned)time(NULL));
while (count)
{
x = rand() % (ROW - 2) + 1;
y = rand() % (COL - 2) + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int get_mine(char mine[ROW][COL], int x, int y)
{
int count = 0;
if (mine[x - 1][y - 1] == '1')
count++;
if (mine[x - 1][y] == '1')
count++;
if (mine[x - 1][y + 1] == '1')
count++;
if (mine[x][y - 1] == '1')
count++;
if (mine[x][y + 1] == '1')
count++;
if (mine[x + 1][y - 1] == '1')
count++;
if (mine[x + 1][y] == '1')
count++;
if (mine[x + 1][y + 1] == '1')
count++;
return count;
}
void mine_sweep(char mine[ROW][COL], char show[ROW][COL])
{
int x = 0;
int y = 0;
int count = 0;
while (count != (ROW - 2)*(COL - 2) - DEFAULT)
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
if (x <= 9 && y <=9)
{
if (mine[x][y] == '1')
{
printf("踩到雷了:\n");
printf("地雷在棋盘的位置:\n");
display_board(mine);
return;
}
else
{
int ret = 0;
ret = get_mine(mine, x, y);
if (ret == 0)
{
show[x - 1][y - 1] = ' ';
show[x-1 ][y] = ' ';
show[x-1][y + 1] = ' ';
show[x][y]=' ';
show[x][y -1] = ' ';
show[x][y +1] = ' ';
show[x +1][y - 1] = ' ';
show[x+1][y] = ' ';
show[x +1][y+1] = ' ';
x++; y++;
}
else
show[x][y] = ret + '0';
display_board(show);
}
printf("扫雷成功\n");
}
else
printf("输入错误,请重新输入:\n");
count++;
continue;
}
}
void game()
{
char mine[ROW][COL];
char show[ROW][COL];
init_board(mine, show);
display_board(show);
set_mine(mine);
display_board(mine);
mine_sweep(mine, show);
}
3.执行部分
int main()
{
int input = 1;
menu();
while (input)
{
printf("开始游戏:\n");
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出程序\n");
break;
case 1:
game();
break;
default:
printf("错误指令请重新选择:\n");
break;
}
}
return 0;
}