三子棋游戏
game.c和test.c都会用到一样的东西,所以定义一个game.h的头文件,game.c和test.c都引用game.h,即#include"game.h"
思路:
1.先初始化一个棋盘(3X3),即数组的创建和初始化,数组里边存储一个空格
2.把这个棋盘给打印出来
3.玩家下棋(玩家先下),给一个坐标,进行判断
4.电脑下棋,这里的电脑随机选一个空着的坐标下棋,并未对电脑智能化,如果想让电脑变强,可以自己写一下
5.玩家和电脑每走一步,都判断一下是否胜利(有三个相连的将获胜)
下边是代码:
game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//以下是函数的声明
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘`
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
char CheckWin(char board[ROW][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入\n");
}
}
else
{
printf("该坐标非法,请重新输入\n");
}
}
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;//0-2
int y = rand() % col;//0-2
if (board[x + 1][y +1] == ' ')
{
board[x + 1][y + 1] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;//没空格
}
char CheckWin(char board[ROW][COL], int row, int col)
{
//行是否有三个相等
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//列的判断
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线的判断
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (IsFull(board,row,col) == 1)//判断是否为平局
{
return 'Q';
}
//不是平局,继续
return 'C';
}
test.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
//菜单 ,是否要一直玩下去
void menu()
{
printf("****************\n");
printf("** 1.p1ay **\n");
printf("** 0.exit **\n");
printf("****************\n");
}
void game()
{
char ret = 0;
//设计一个三子棋,开一个数组存储数据
char board[ROW][COL] = { 0 };//数组初始化为空格
InitBoard(board, ROW, COL);//初始化棋盘 -空格
DisplayBoard(board, ROW, COL);//打印棋盘
//会出现四种情况
//1.玩家赢 返回值*
//2.电脑赢 #
//3.平局 Q
//4.继续 C
while (1)
{
PlayerMove(board, ROW, COL);
//判断输赢
ret = CheckWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
//判断输赢
ret = CheckWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入你的选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();//三子棋游戏
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);//只要是1就一直执行;
return 0;
}
运行结果
这里只展示了一部分