- //
- // 下面的代码完成颜色转换:RGB<--->HSL。注意它们的分量的取值范围。
- // cheungmine 收集整理
- //
- #include "stdafx.h"
- #define min3v(v1, v2, v3) ((v1)>(v2)? ((v2)>(v3)?(v3):(v2)):((v1)>(v3)?(v3):(v2)))
- #define max3v(v1, v2, v3) ((v1)<(v2)? ((v2)<(v3)?(v3):(v2)):((v1)<(v3)?(v3):(v1)))
- typedef struct
- {
- BYTE red; // [0,255]
- BYTE green; // [0,255]
- BYTE blue; // [0,255]
- }COLOR_RGB;
- typedef struct
- {
- float hue; // [0,360]
- float saturation; // [0,100]
- float luminance; // [0,100]
- }COLOR_HSL;
- // Converts RGB to HSL
- static void RGBtoHSL( /*[in]*/ const COLOR_RGB *rgb, /*[out]*/ COLOR_HSL *hsl)
- {
- float h=0, s=0, l=0;
- // normalizes red-green-blue values
- float r = rgb->red/255.f;
- float g = rgb->green/255.f;
- float b = rgb->blue/255.f;
- float maxVal = max3v(r, g, b);
- float minVal = min3v(r, g, b);
- // hue
- if (maxVal == minVal)
- {
- h = 0; // undefined
- }
- else if (maxVal==r && g>=b)
- {
- h = 60.0f*(g-b)/(maxVal-minVal);
- }
- else if (maxVal==r && g<b)
- {
- h = 60.0f*(g-b)/(maxVal-minVal) + 360.0f;
- }
- else if (maxVal==g)
- {
- h = 60.0f*(b-r)/(maxVal-minVal) + 120.0f;
- }
- else if (maxVal==b)
- {
- h = 60.0f*(r-g)/(maxVal-minVal) + 240.0f;
- }
- // luminance
- l = (maxVal+minVal)/2.0f;
- // saturation
- if (l == 0 || maxVal == minVal)
- {
- s = 0;
- }
- else if (0<l && l<=0.5f)
- {
- s = (maxVal-minVal)/(maxVal+minVal);
- }
- else if (l>0.5f)
- {
- s = (maxVal-minVal)/(2 - (maxVal+minVal)); //(maxVal-minVal > 0)?
- }
- hsl->hue = (h>360)? 360 : ((h<0)?0:h);
- hsl->saturation = ((s>1)? 1 : ((s<0)?0:s))*100;
- hsl->luminance = ((l>1)? 1 : ((l<0)?0:l))*100;
- }
- // Converts HSL to RGB
- static void HSLtoRGB( const COLOR_HSL *hsl, COLOR_RGB *rgb)
- {
- float h = hsl->hue; // h must be [0, 360]
- float s = hsl->saturation/100.f; // s must be [0, 1]
- float l = hsl->luminance/100.f; // l must be [0, 1]
- float R, G, B;
- if (hsl->saturation == 0)
- {
- // achromatic color (gray scale)
- R = G = B = l*255.f;
- }
- else
- {
- float q = (l<0.5f)?(l * (1.0f+s)):(l+s - (l*s));
- float p = (2.0f * l) - q;
- float Hk = h/360.0f;
- float T[3];
- T[0] = Hk + 0.3333333f; // Tr 0.3333333f=1.0/3.0
- T[1] = Hk; // Tb
- T[2] = Hk - 0.3333333f; // Tg
- for ( int i=0; i<3; i++)
- {
- if (T[i] < 0) T[i] += 1.0f;
- if (T[i] > 1) T[i] -= 1.0f;
- if ((T[i]*6) < 1)
- {
- T[i] = p + ((q-p)*6.0f*T[i]);
- }
- else if ((T[i]*2.0f) < 1) //(1.0/6.0)<=T[i] && T[i]<0.5
- {
- T[i] = q;
- }
- else if ((T[i]*3.0f) < 2) // 0.5<=T[i] && T[i]<(2.0/3.0)
- {
- T[i] = p + (q-p) * ((2.0f/3.0f) - T[i]) * 6.0f;
- }
- else T[i] = p;
- }
- R = T[0]*255.0f;
- G = T[1]*255.0f;
- B = T[2]*255.0f;
- }
- rgb->red = (BYTE)((R>255)? 255 : ((R<0)?0 : R));
- rgb->green = (BYTE)((G>255)? 255 : ((G<0)?0 : G));
- rgb->blue = (BYTE)((B>255)? 255 : ((B<0)?0 : B));
- }
- int _tmain( int argc, _TCHAR* argv[])
- {
- COLOR_RGB rgb={254, 216, 166};
- COLOR_HSL hsl;
- RGBtoHSL(&rgb, &hsl);
- printf("H=%.0f; S=%.0f; L=%.0f/n" , hsl.hue, hsl.saturation, hsl.luminance);
- HSLtoRGB(&hsl, &rgb);
- RGBtoHSL(&rgb, &hsl);
- printf("H=%.0f; S=%.0f; L=%.0f/n" , hsl.hue, hsl.saturation, hsl.luminance);
- getchar();
- return 0;
- }
- // 在Windows系统下,HSL分量的范围是[0,240]。参考“画笔”程序,可以看到RGB(红|绿|蓝)
- // 和HSL(色调|饱和度|亮度)的联系。
- // 下面的代码,把COLOR_HSL的分量值变为Windows的HSL分量,取值在[0,240]之间,需要:
- COLOR_HSL hsl={300, 50, 82};
- // 下面为COLOR_HSL到Windows的HSL的转换:
- win_H = 240 * hsl.hue / 360.f;
- win_S = 240 * hsl.saturation / 100.f;
- win_L = 240 * hsl.luminance / 100.f;
RGB和HSL颜色转换
最新推荐文章于 2023-03-13 18:21:08 发布