ios 获取相册第一个视频_历史上第一个视频游戏

ios 获取相册第一个视频

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Looking closely at the oscilloscope, you what function the picture has for a lab. But it doesn’t have a function for utility — it had a function for pleasure.

l 位于示波器紧密ooking,你什么功能上的图像有一个实验室。 但是它没有实用功能-它具有娱乐功能。

It was called Tennis For Two, the first video game in history. If you look closely, you’ll see the gold and green in the oscillograph that resembles a tennis court. The game was created in 1958 and was extremely simple, as you’d expect from the first video game in human history. It was a tennis game similar to the 1970s video game, Pong, and became a hit at the Brookhaven National Laboratory open house.

它被称为两次网球,这是历史上第一个视频游戏。 如果仔细观察,您会在类似于网球场的示波器中看到金色和绿色。 该游戏创建于1958年 ,非常简单,正如您期望的人类历史上第一款电子游戏一样。 这是类似于1970年代电子游戏的网球游戏, 成为热门 在布鲁克海文国家实验室开放日。

The game was created in October 1958 by physicist William Higinbotham, who created the game because he thought the exhibits at the lab were pretty dull. He wanted to capture visitors’ interests by creating an interactive demonstration, later telling reporters that:

该游戏是由物理学家William Higinbotham于1958年10月创建的,他之所以创建该游戏是因为他认为实验室的展品相当呆板。 他想通过创建一个交互式演示来吸引游客的兴趣,后来告诉记者:

“It might liven up the place to have a game that people could play, and which would convey the message that our scientific endeavors have relevance for society.”

“它有可能让人拥有一个可以玩的游戏,并且可以传达我们的科学努力与社会息息相关的信息。”

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Tennis For Two — from the Brookhaven National Laboratory.
两个人的网球-来自布鲁克黑文国家实验室。

Higinbotham himself was a very accomplished physicist. He graduated from Williams College in 1932, and then went to Cornell University for graduate school in Physics. He would graduate with a PhD and work at Cornell as an electronics technician. In 1941, he joined the MIT Radiation Lab, creating cathode ray tube displays for radar displays.

Higinbotham本人是一位非常有成就的物理学家。 他于1932年毕业于威廉姆斯学院,然后前往康奈尔大学物理研究生院。 他将获得博士学位,并在康奈尔大学担任电子技术员。 1941年,他加入了MIT辐射实验室,创建了用于雷达显示器的阴极射线管显示器。

In 1943, Higinbotham started working on the Manhattan Project in Los Alamos, as head of the electronics division from 1943 to 1945. He then would move to work at the Brookhaven National Laboratory (BNL), where he would research peaceful uses of atomic power. At the BNL, he worked as the head of the instrumentation group from 1951 to 1968.

1943年,Higinbotham开始在洛斯阿拉莫斯(Los Alamos)曼哈顿项目中工作 ,从1943年至1945年担任电子部门负责人。然后,他转到布鲁克海文国家实验室(BNL)工作,在那里他将研究原子能的和平利用。 从1951年到1968年,他在BNL担任仪器组负责人。

Every October, BNL would have annual visitors’ days where thousands of people would come tour the lab, and Higinbotham had to create the exhibit. He decided to include a small analog computer that would display curves and the path of a bouncing ball on an oscilloscope.

每年10月,BNL都会有每年的访客日,成千上万的人将参观实验室,而Higinbotham则必须创建展览。 他决定安装一台小型模拟计算机,该计算机将在示波器上显示曲线和弹跳球的路径。

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Schematic for Tennis for Two — William Higinbotham.
两人网球原理图-威廉·希金博特姆(William Higinbotham)。

You would think that creating the first video game in history would take a long time. However, for Higinbotham, it only took a couple of hours to come up with the idea of the tennis game, and then a couple of days to put it together.

您会认为创建历史上的第一个视频游戏会花费很长时间。 但是,对于Higinbotham来说,只花了几个小时就想出了网球比赛的主意,然后花了几天的时间将它组合在一起。

He had worked on radar systems and electronic devices his whole life. It was no problem for him designing the simple display.

他一生都致力于雷达系统和电子设备。 对于他来说,设计简单的显示器没问题。

Another technician, Robert Dvorak, would spend a couple weeks building the device from Higinbotham’s blueprints. They debugged the game a little bit, and then it was ready. It would be called Tennis for Two.

另一位技术员罗伯特·德沃拉克(Robert Dvorak)将花费几周的时间,根据希金博瑟姆的蓝图建造该设备。 他们稍微调试了一下游戏,然后准备就绪。 它将被称为“两个网球”。

The game simply involved players adjusting a knob to alter the angle of the ball, and then pushing a button to hit it to another player. They couldn’t miss the ball as long as they pressed the button when it was on their side of the net, but if they angled it poorly, it could hit the net or be out of bounds.

游戏仅涉及玩家调整旋钮以改变球的角度,然后按下按钮将其击中另一位玩家。 只要球在网侧时按一下按钮,他们就不会错过球,但是如果他们将球打得不好,可能会击中球网或超出范围。

There was nothing fancy about the game, and the graphics simply had a cathode ray tube display that had two lines, one representing the ground, and another representing the net. The ball was just a dot.

游戏没有什么花哨的,图形只是一个阴极射线管显示器,它有两行,一条代表地面,另一条代表网。 球只是一个点。

Players couldn’t even keep score. They had to do that themselves. The circuitry of the game involved resistors, capacitors, and relays, and it used some transistors for fast switching, especially when the ball was in play.

玩家甚至无法保持得分。 他们必须自己做。 游戏的电路包括电阻器,电容器和继电器,它使用一些晶体管进行快速切换,尤其是在比赛中。

这场比赛会很受欢迎 (The game would be a hit)

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Tennis For Two in 1958 — from the Brookhaven National Laboratory.
1958年,来自布鲁克黑文国家实验室的“两人制网球”。

Tennis For Two would be the most popular exhibit at BNL that year. People stood in long lines to play the game.

“两个网球”将是当年BNL最受欢迎的展览。 人们排长队玩游戏。

Since the game was so small, Higinbotham decided to improve it the next year with a larger display. He also added a feature that the game could feature stronger or weaker gravity so visitors could play tennis on various planets, or the moon.

由于游戏非常小,Higinbotham决定在明年通过更大的显示对其进行改进。 他还添加了一个功能,即游戏可以具有更强或更弱的重力,因此游客可以在各种行星或月球上打网球。

The game would only last for two years and the oscilloscope would be used for other things. Higinbotham himself would move onto other projects. He didn’t really think the tennis game was particularly impressive or revolutionary, but history would say otherwise.

游戏将只持续两年,而示波器将用于其他用途。 Higinbotham本人将继续从事其他项目。 他并不真的认为网球比赛特别令人印象深刻或具有革命性,但历史会否定。

“It never occurred to me that I was doing anything very exciting. The long line of people I though was not because this was so great but because all the rest of the things were so dull,” Higinbotham said.

“我从没想到我做过任何令人兴奋的事情。 我之所以排成一排,并不是因为这很棒,而是因为所有其他事情都变得如此乏味,”希金博瑟姆

He had already patented 20 inventions, and wouldn’t have had the rights to the game since he worked at a government lab. He made a total of $0 off the first video game in human history.

他已经在20项发明中申请了专利 ,并且自从在政府实验室工作以来就没有该游戏的权利。 他从人类历史上的第一款电子游戏中总共赚了$ 0。

Higinbotham could care less about video games in his career. Sanders Associates, a defense contractor in Nashua, New Hampshire, would receive the first patent for a video game. Magnavox, an electronics company that is now a subsidiary of Phillips, would buy the patent in the 1970s. People only discovered that Higinbotham invented the video game when he was called to testify to try to break Magnavox out of the patent.

Higinbotham在他的职业生涯中可能不太在乎电子游戏。 位于新罕布什尔州纳舒厄的国防承包商桑德斯协会将获得第一项视频游戏专利。 电子产品公司Magnavox(现在是Phillips的子公司)将在1970年代购买该专利。 人们只是发现 Higinbotham被邀请作证试图使Magnavox脱离专利而发明了视频游戏。

His interest would be in nuclear weapons, not video games. After all, he worked on the Manhattan Project, and later found the Federation of American Scientists as its first chairman.

他的兴趣是核武器,而不是电子游戏。 毕竟,他参与了曼哈顿计划,后来找到了美国科学家联合会作为其第一任主席。

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William Higinbotham’s Los Alamos ID — from the Los Alamos National Laboratory.
William Higinbotham的Los Alamos ID-来自Los Alamos国家实验室。

“Higinbotham died in November 1994, more famous for his video game than his work on nonproliferation,” wrote the American Physcial Society in 2008.

“ Higinbotham于1994年11月去世,他的电子游戏比他在防扩散方面的工作更为著名,” 2008年美国物理学会写道

All of us gaming lovers today, however, have Higinbotham to thank for creating the video game, even if he never saw it as his greatest success.

然而,即使我们从未将Higinbotham视为自己最大的成功,但我们所有人今天都感谢Higinbotham创造了这款视频游戏。

翻译自: https://medium.com/super-jump/the-first-video-game-in-history-15004b0a6d9d

ios 获取相册第一个视频

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