android unity3d 去掉,去掉unity打包的apk左上角转圈圈(splash替换黑屏)

勾选显示splash,然后用原生添加显示splash

public class UnityPlayerActivity extends Activity

{

protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code

// Setup activity layout

@Override protected void onCreate(Bundle savedInstanceState)

{

requestWindowFeature(Window.FEATURE_NO_TITLE);

super.onCreate(savedInstanceState);

getWindow().setFormat(PixelFormat.RGBX_8888); //

mUnityPlayer = new UnityPlayer(this);

setContentView(mUnityPlayer);

mUnityPlayer.requestFocus();

UnitySplashSDK.getInstance().onCreate(this,savedInstanceState);

}

public void HideSplash()

{

Log.d("UnityPlayer","Android_HideSplash");

UnitySplashSDK.getInstance().onHideSplash();

}package com.aiiage.steam.evolve;

import android.app.Activity;

import android.content.Context;

import android.content.res.Resources;

import android.graphics.Color;

import android.media.Image;

import android.os.Bundle;

import android.util.Log;

import android.view.WindowManager;

import android.widget.ImageView;

import android.widget.LinearLayout;

import android.widget.ProgressBar;

import com.unity3d.player.UnityPlayer;

public class UnitySplashSDK {

ImageView bgView = null;

UnityPlayer mUnityPlayer = null;

static UnitySplashSDK mInstance;

public static UnitySplashSDK getInstance()

{

if(mInstance==null)

{

synchronized (UnitySplashSDK.class)

{

if(mInstance == null)

{

mInstance = new UnitySplashSDK();

}

}

}

return mInstance;

}

public void onCreate(Activity activity, Bundle savedInstanceState)

{

mUnityPlayer = ((UnityPlayerActivity)activity).mUnityPlayer;

onShowSplash();

SetProgressBar(activity);

}

void onShowSplash()

{

if(bgView!=null)return;

try

{

Log.d("","UnityActivity_onShowSplash");

bgView = new ImageView(UnityPlayer.currentActivity);

bgView.setBackgroundColor(Color.parseColor("#36c3e5"));

bgView.setBackgroundResource(R.drawable.unity_static_splash);

bgView.setScaleType(ImageView.ScaleType.CENTER);

Resources r = mUnityPlayer.currentActivity.getResources();

mUnityPlayer.addView(bgView,r.getDisplayMetrics().widthPixels , r.getDisplayMetrics().heightPixels);

}

catch (Exception e)

{

e.printStackTrace();

}

}

ProgressBar barshow;

public void SetProgressBar(Activity mainActivity)

{

Log.d("SetProgressBar_","SetProgressBar:"+mainActivity.getLocalClassName());

barshow = new ProgressBar(mUnityPlayer.currentActivity, null, android.R.attr.progressBarStyleLarge);

LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(10,10);

barshow.setLayoutParams(lp);

WindowManager wm = (WindowManager) mainActivity.getSystemService(Context.WINDOW_SERVICE);

int w = wm.getDefaultDisplay().getWidth()/2;

int h = wm.getDefaultDisplay().getHeight()/2;

barshow.setPadding(10, 10,20,20);

mUnityPlayer.addView(barshow);

}

public void onHideSplash()

{

try

{

if(bgView==null)return;

Log.d("","UnityActivity_onHideSplash");

UnityPlayer.currentActivity.runOnUiThread(new Runnable() {

@Override

public void run() {

mUnityPlayer.removeView(bgView);

bgView = null;

if(barshow!=null)

{

mUnityPlayer.removeView(barshow);

barshow = null;

}

}

});

}

catch (Exception e)

{

e.printStackTrace();

}

}

}

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