unity3d android 闪屏,Unity游戏启动闪屏优化方案(Android)

public class CustomSplash {

static CustomSplash mInstance;

Activity acitivityHost;

String packageName;

Resources res;

ImageView splashView;

public static CustomSplash Instance()

{

if(mInstance == null)

mInstance = new CustomSplash();

return mInstance;

}

public void onCreate(Activity acitivity, Bundle savedInstanceState, UnityPlayer unityPlayer)

{

acitivityHost = acitivity;

res = acitivity.getApplicationContext().getResources();

packageName = acitivity.getApplicationContext().getPackageName();

View v = acitivityHost.findViewById(res.getIdentifier("imageView", "id", packageName));

if(v != null)

{

splashView = (ImageView)v;

if(splashView != null)

{

splashView.setImageResource(res.getIdentifier("ares_splash", "drawable", packageName));

}

}

ShowCustomSplash();

}

public void FinishCustomSplash()

{

acitivityHost.runOnUiThread(new Runnable() {

@Override

public void run() {

if(splashView != null) splashView.setVisibility(View.INVISIBLE);

}

});

}

public void ShowCustomSplash()

{

acitivityHost.runOnUiThread(new Runnable() {

@Override

public void run() {

if(splashView != null) splashView.setVisibility(View.VISIBLE);

}

});

}

}

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