根据它们的应用顺序,有六种不同的方法可以将三个欧拉角转换为矩阵:
typedef float Matrix[3][3];
struct EulerAngle { float X,Y,Z; };
// Euler Order enum.
enum EEulerOrder
{
ORDER_XYZ,
ORDER_YZX,
ORDER_ZXY,
ORDER_ZYX,
ORDER_YXZ,
ORDER_XZY
};
Matrix EulerAnglesToMatrix(const EulerAngle &inEulerAngle,EEulerOrder EulerOrder)
{
// Convert Euler Angles passed in a vector of Radians
// into a rotation matrix. The individual Euler Angles are
// processed in the order requested.
Matrix Mx;
const FLOAT Sx = sinf(inEulerAngle.X);
const FLOAT Sy = sinf(inEulerAngle.Y);
const FLOAT Sz = sinf(inEulerAngle.Z);
const FLOAT Cx = cosf(inEulerAngle.X);
const FLOAT Cy = cosf(inEulerAngle.Y);
const FLOAT Cz = cosf(inEulerAngle.Z);
<