python植物大战僵尸 豆约翰,python植物大战僵尸十三之豌豆射手摆放

import pygame

from pygame.locals import *

import sys

from Bullet import Bullet

from Peashooter import Peashooter

from Sun import Sun

from SunFlower import SunFlower

from WallNut import WallNut

# 初始化pygame

from Zombie import Zombie

pygame.init()

for font in pygame.font.get_fonts():

print(font)

size = (1200, 600)

# 设置屏幕宽高

screen = pygame.display.set_mode(size)

# 设置屏幕标题

pygame.display.set_caption("植物大战僵尸")

backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()

sunbackImg = pygame.image.load('material/images/SeedBank.png').convert_alpha()

flower_seed = pygame.image.load("material/images/TwinSunflower.gif")

wallNut_seed = pygame.image.load("material/images/WallNut.gif")

peashooter_seed = pygame.image.load("material/images/Peashooter.gif")

sunFlowerImg = pygame.image.load('material/images/SunFlower_00.png').convert_alpha()

wallNutImg = pygame.image.load('material/images/WallNut_00.png').convert_alpha()

peashooterImg = pygame.image.load('material/images/Peashooter_00.png').convert_alpha()

score = '500'

myfont = pygame.font.SysFont('arial', 20)

txtImg = myfont.render(score, True, (0, 0, 0))

# peashooter = Peashooter()

# sunFlower = SunFlower()

# wallNut = WallNut()

# zombie = Zombie()

peashooterList = pygame.sprite.Group()

sunFlowerList = pygame.sprite.Group()

wallNutList = pygame.sprite.Group()

bulletList = pygame.sprite.Group()

# peashooterList.add(peashooter)

# spriteList.add(sunFlower)

# spriteList.add(wallNut)

# spriteList.add(zombie)

sunList = pygame.sprite.Group()

zombieList = pygame.sprite.Group()

index = 0

clock = pygame.time.Clock()

GENERATOR_SUN_EVENT = pygame.USEREVENT + 1

pygame.time.set_timer(GENERATOR_SUN_EVENT, 5000)

GENERATOR_ZOMBIE_EVENT = pygame.USEREVENT + 2

pygame.time.set_timer(GENERATOR_ZOMBIE_EVENT, 5000)

GENERATOR_PEASHOOTER_EVENT = pygame.USEREVENT + 3

pygame.time.set_timer(GENERATOR_PEASHOOTER_EVENT, 5000)

choose = 0

while True:

clock.tick(15)

# 启动消息队列,获取消息并处理

for event in pygame.event.get():

if event.type == QUIT:

pygame.quit()

sys.exit()

if event.type == GENERATOR_SUN_EVENT:

# 当前是否有太阳花对象,有几个太阳花对象,就生成几个太阳

if len(sunFlowerList) > 0:

for sunFlower in sunFlowerList:

sun = Sun(sunFlower.rect)

sunList.add(sun)

if event.type == GENERATOR_PEASHOOTER_EVENT:

# 当前是否有太阳花对象,有几个太阳花对象,就生成几个太阳

if len(peashooterList) > 0:

for peashooter in peashooterList:

bullet = Bullet(peashooter.rect, size)

bulletList.add(bullet)

if event.type == GENERATOR_ZOMBIE_EVENT:

zombie = Zombie()

zombieList.add(zombie)

if event.type == MOUSEBUTTONDOWN:

mouse_pressed = pygame.mouse.get_pressed()

# 判断是否按下的事鼠标左键

if mouse_pressed[0]:

(x, y) = pygame.mouse.get_pos()

# 判断鼠标是否点中了某个卡片

if 330 <= x <= 380 and 10 <= y <= 80 and int(score) >= 50:

choose = 1

elif 380 < x <= 430 and 10 <= y <= 80 and int(score) >= 50:

choose = 2

elif 430 < x <= 480 and 10 <= y <= 80 and int(score) >= 100:

choose = 3

elif 250 < x < 1200 and 70 < y < 600:

if choose == 1:

sunFlower = SunFlower()

sunFlower.rect.top = y

sunFlower.rect.left = x

sunFlowerList.add(sunFlower)

choose = 0

# 扣去太阳花相应的分数

score = int(score)

score -= 50

myfont = pygame.font.SysFont('arial', 20)

txtImg = myfont.render(str(score), True, (0, 0, 0))

if choose == 2:

wallNut = WallNut()

wallNut.rect.top = y

wallNut.rect.left = x

wallNutList.add(wallNut)

choose = 0

# 扣去太阳花相应的分数

score = int(score)

score -= 50

myfont = pygame.font.SysFont('arial', 20)

txtImg = myfont.render(str(score), True, (0, 0, 0))

if choose == 3:

peashooter = Peashooter()

peashooter.rect.top = y

peashooter.rect.left = x

peashooterList.add(peashooter)

choose = 0

# 扣去太阳花相应的分数

score = int(score)

score -= 100

myfont = pygame.font.SysFont('arial', 20)

txtImg = myfont.render(str(score), True, (0, 0, 0))

for sun in sunList:

if sun.rect.collidepoint((x, y)):

# sunList.remove(sun)

sun.is_click = True

score = int(score) + 50

myfont = pygame.font.SysFont('arial', 20)

txtImg = myfont.render(str(score), True, (0, 0, 0))

screen.blit(backgroundImg, (0, 0))

screen.blit(sunbackImg, (250, 0))

screen.blit(txtImg, (270, 60))

screen.blit(flower_seed, (330, 10))

screen.blit(wallNut_seed, (380, 10))

screen.blit(peashooter_seed, (430, 10))

# 根据选中的卡片,将对应的植物图片,显示在当前鼠标的右下角,跟随鼠标移动

(x, y) = pygame.mouse.get_pos()

if choose == 1:

screen.blit(sunFlowerImg, (x, y))

if choose == 2:

screen.blit(wallNutImg, (x, y))

if choose == 3:

screen.blit(peashooterImg, (x, y))

# if index % 10 == 0:

# bullet = Bullet(peashooter.rect, size)

# spriteList.add(bullet)

sunFlowerList.update(index)

sunFlowerList.draw(screen)

sunList.update(index)

sunList.draw(screen)

zombieList.update(index)

zombieList.draw(screen)

wallNutList.update(index)

wallNutList.draw(screen)

peashooterList.update(index)

peashooterList.draw(screen)

bulletList.update(index)

bulletList.draw(screen)

for zombie in zombieList:

headStr = '刘无敌'

yourfont = pygame.font.SysFont('simsunnsimsun', 30)

headpic = yourfont.render(headStr, True, (0, 0, 0))

screen.blit(headpic, (zombie.rect.left + 60, zombie.rect.top - 20))

index += 1

pygame.display.update()

'''豌豆射手'''

import pygame

import random

class Bullet(pygame.sprite.Sprite):

def __init__(self, rect, bg_size):

super(Bullet, self).__init__()

self.image = pygame.image.load('material/images/Bullet_1.png').convert_alpha()

self.width, self.height = bg_size

self.rect = self.image.get_rect()

self.rect.top = rect.top

self.rect.left = rect.left + 50

self.speed = 10

# 更新精灵的位置

def update(self, *args):

if self.rect.left <= self.width:

self.rect.left += self.speed

else:

self.kill()

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