12. 基于Unity的VR音乐会

using UnityEngine;

public class VRConcert : MonoBehaviour
{
    public AudioClip[] songs;
    public GameObject stage;
    private AudioSource audioSource;
    private int currentSongIndex = 0;

    void Start()
    {
        audioSource = stage.GetComponent<AudioSource>();
        if (songs.Length > 0)
        {
            PlaySong(0);
        }
    }

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.LeftArrow))
        {
            PreviousSong();
        }
        if (Input.GetKeyDown(KeyCode.RightArrow))
        {
            NextSong();
        }
    }

    void PlaySong(int index)
    {
        audioSource.clip = songs[index];
        audioSource.Play();
    }

    void PreviousSong()
    {
        currentSongIndex = (currentSongIndex - 1 + songs.Length) % songs.Length;
        PlaySong(currentSongIndex);
    }

    void NextSong()
    {
        currentSongIndex = (currentSongIndex + 1) % songs.Length;
        PlaySong(currentSongIndex);
    }
}
    void PlaySong(int index)
    {
        audioSource.clip = songs[index];
        audioSource.Play();
    }

    void PreviousSong()
    {
        currentSongIndex = (currentSongIndex - 1 + songs.Length) % songs.Length;
        PlaySong(currentSongIndex);
    }

    void NextSong()
    {
        currentSongIndex = (currentSongIndex + 1) % songs.Length;
        PlaySong(currentSongIndex);
    }
}
    void PlaySong(int index)
    {
        audioSource.clip = songs[index];
        audioSource.Play();
    }

    void PreviousSong()
    {
        currentSongIndex = (currentSongIndex - 1 + songs.Length) % songs.Length;
        PlaySong(currentSongIndex);
    }

    void NextSong()
    {
        currentSongIndex = (currentSongIndex + 1) % songs.Length;
        PlaySong(currentSongIndex);
    }
}
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