Flex XmlSocket 跨域通信

闲来无事,温习了一下Socket编程,客户端基于FlexBuilder3.0,服务器基于VS2010C#开发。如下运行效果图:

登录界面:

 

登录后界面:

 

如果姓名有重复登录,系统会提示:

 

多个界面交互:

 

服务器截图:

客户端代码:

 

ExpandedBlockStart.gif 代码
<? xml version = " 1.0 "  encoding = " utf-8 " ?>
< mx:Application xmlns:mx = " http://www.adobe.com/2006/mxml "  layout = " absolute "
  backgroundGradientAlphas
= " [1.0, 0.81] "  backgroundGradientColors = " [#166065, #93F0F6] " >
< mx:Style >
 Application{
 fontSize:12px;
 }
</ mx:Style >

< mx:Script >
 
<! [CDATA[
  import mx.events.FlexEvent;
  import mx.formatters.DateFormatter;
    import flash.events.Event;
       import flash.events.DataEvent;
       import mx.controls.Alert;
       import flash.system.
* ;
 
private  var socket:XMLSocket;
 
private  var mydate:Date = new  Date();
 
 
private  var formatter:DateFormatter = new  DateFormatter();
 
// 连接服务器
   private  function ConnServer(): void {
   
// formatter.formatString="YYYY-MM-DD JJ:NN:SS";
    if (txtIP.text == ""   ||  txtPort.text == '' ||  userName.text == '' ){
     Alert.yesLabel
= " 确定 " ;
     Alert.show(
" 不能为空请填写! " , " 提示 " , 1 );
     
return ;
   }
   formatter.formatString
= " JJ:NN:SS " ;
   currentState
= " loginState " ;
   loginPanel.title
= " 客户端- " + userName.text;
   socket
= new  XMLSocket();
   
// 添加事件侦听
   socket.addEventListener(Event.CONNECT,OnConn);
   socket.addEventListener(DataEvent.DATA,OnReceived);
   socket.addEventListener(IOErrorEvent.IO_ERROR,isErrorHandler);
   socket.connect(txtIP.text,
int (txtPort.text));
   
   textReceive.addEventListener(FlexEvent.VALUE_COMMIT,OnValueChange);
  }
  
// 设置接收信息区的滚动条
   private  function OnValueChange(evt:FlexEvent): void {
   textReceive.verticalScrollPosition
= textReceive.maxVerticalScrollPosition;
  }
  
// 连接完成执行函数
   private  function OnConn(evt:Event): void {
   textReceive.htmlText
= " *******************<font color='#ff0000'>登录成功</font>********************\n " ;
   
// 向服务器发送指令
   socket.send( " CONN| " + userName.text);
  }
  
// 接收服务器转播信息
   private  function OnReceived(evt:DataEvent): void {
   
if (evt.data == " Failed " ){ // 接收失败重新登录连接服务器,客户端转向登录状态
       currentState = "" ;
      loginPanel.title
= " 客户端-未连接 "
      textReceive.text
= "" ;
   Alert.yesLabel
= " 确定 " ;
    Alert.show(
" 姓名【 " + userName.text + " 】已被占用! " , " 提示 " , 1 );
   } else { // 接收数据显示在客户端信息区
    var arry:Array = evt.data.split( ' | ' ,evt.data.length);
    textReceive.text
+= " " + arry[ 0 ] + "  在 " + formatter.format(mydate) + " 】说:\n " + arry[ 1 ] + " \n " ;
   }
  }
  
// 连接服务器报错处理
   private  function isErrorHandler(evt:IOErrorEvent): void {
   currentState
= "" ;
      loginPanel.title
= " 客户端-未连接 "
   Alert.yesLabel
= " 确定 " ;
   Alert.show(evt.text,
" 提示 " , 1 , this );
  }
  
// 客户端向服务器发送消息
   private  function sendMsg(): void {
   
if (txtIP.text == ""   ||  txtPort.text == "" ){
       currentState
= "" ;
       loginPanel.title
= " 客户端-未连接 "
     return;
   }
   
if (socket.connected){
      
if (textSend.text == "" ){
     Alert.yesLabel
= " 确定 " ;
     Alert.show(
" 发送内容不能为空! " , " 提示 " , 1 );
     
return ;
     }
    socket.send(userName.text
+ " | " + textSend.text); 
    textReceive.text
+= " " + userName.text + "  在 " + formatter.format(mydate) + " 】说:\n " + textSend.text + " \n " ;
    textSend.text
= "" ;
   }
   
else {
           currentState
= "" ;
       loginPanel.title
= " 客户端-未连接 "
     Alert.yesLabel
= " 确定 " ;
     Alert.show(
" 登录服务器失败,请从新登录! " , " 提示 " , 1 );
   }   
  }
 ]]
>
</ mx:Script >

<!-- 登录成功后把Panel的状态设为loginState -->
< mx:states >

 
< mx:State name = " loginState " >
  
< mx:RemoveChild target = " {label1} " />
  
< mx:RemoveChild target = " {txtIP} " />
  
< mx:RemoveChild target = " {txtPort} " />
  
< mx:RemoveChild target = " {label2} " />
  
< mx:RemoveChild target = " {btnCon} " />
  
< mx:SetProperty target = " {textReceive} "  name = " height "  value = " 212 " />
  
< mx:SetProperty target = " {textReceive} "  name = " y "  value = " 10 " />
  
< mx:RemoveChild target = " {label3} " />
  
< mx:RemoveChild target = " {userName} " />
  
 
</ mx:State >
</ mx:states >
<!-- 登录成功后播放2秒钟动画把Panel状态改为loginState -->
  
< mx:transitions >
   
< mx:Transition >   
    
< mx:Iris duration = " 2000 "  targets = " {[loginPanel]} " >
    
</ mx:Iris >
   
</ mx:Transition >
  
</ mx:transitions >
<!-- 客户端窗口设计 -->
 
< mx:Panel id = " loginPanel "  width = " 423 "  height = " 358 "  layout = " absolute "  horizontalCenter = " 0 "  y = " 131 "  title = " 客户端 "  backgroundAlpha = " 0.8 " >
  
< mx:TextArea id = " textReceive "  x = " 10 "  y = " 45 "  width = " 383 "  height = " 177 " />
  
< mx:TextArea id = " textSend "  x = " 10 "  y = " 230 "  width = " 323 "  height = " 76 " />
  
< mx:Button id = " btnSend "  click = " sendMsg() "  y = " 229 "  label = " 发送 "  height = " 77 "  x = " 341 "  fillAlphas = " [1.0, 1.0, 0.9, 0.9] "  fillColors = " [#25B9BE, #DAE9EA, #148A8E, #3CEEF4] " />
  
< mx:Label x = " 10 "  y = " 10 "  text = " IP: "  fontWeight = " bold "  id = " label1 " />
  
< mx:TextInput id = " txtIP "  x = " 35 "  y = " 8 "  width = " 97 "  text = " 192.168.1.35 " />
  
< mx:Label x = " 134 "  y = " 10 "  text = " Port: "  fontWeight = " bold "  id = " label2 " />
  
< mx:TextInput id = " txtPort "  x = " 170 "  y = " 8 "  width = " 44 "  text = " 1234 " />
  
< mx:Button id = " btnCon "  click = " ConnServer() "  x = " 341 "  y = " 9 "  label = " 登录 "  fillAlphas = " [1.0, 1.0] "  fillColors = " [#F8A5BB, #F20C5D] "  width = " 52 " />
  
< mx:Label x = " 214 "  y = " 11 "  text = " 姓名: "  fontWeight = " bold "  id = " label3 " />
  
< mx:TextInput id = " userName "  x = " 255 "  y = " 8 "  width = " 80 "  text = " 风行者 " />
 
</ mx:Panel >
 
</ mx:Application >

 

 

跨域访问安全沙箱设置:

如果不设置,是不能通信的并且包如下错误:

 

登录客户端时,客户端会向服务器发送字符串:<policy-file-request/>,在服务器端只需检测该字符串,收到后回发一条如下信息:即可解决安全沙箱冲突问题。

                                string onemessage = "<cross-domain-policy><allow-access-from domain=\"" + "*" + "\" to-ports=\"1234\"/></cross-domain-policy>\0";
                                byte[] buffer = Encoding.UTF8.GetBytes(onemessage);
                                socket.Send(buffer);

服务器端代码:请参考以前发表的【C#局域网通信】(C#.net分类里)

http://www.cnblogs.com/Xingsoft-555/archive/2009/12/13/1622829.html

转载于:https://www.cnblogs.com/Xingsoft-555/archive/2010/12/24/1916011.html

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