Description 描述
Send a user-defined event to a native code plugin.
发送一个用户定义的事件到一个本地代码插件。
Rendering in Unity can be multithreaded if the platform and number of available CPUs will allow for it. When multithreaded rendering is used, the rendering APIcommands happen on a thread which is completely separate from the one that runs the scripts. Consequently, it is not possible for your plugin to start rendering immediately, since it might interfere with what the render thread is doing at the time.
如果该平台可用的GPU允许Unity可以多线程渲染。当使用多线程时,渲染API命令一个线程从其中一个运行的脚本上完全独立。所以,你的插件可能不会立即渲染,因此它可能会影响什么渲染线程正在做的时间。 In order to do any rendering from the plugin, you should call GL.IssuePluginEvent from your script, which will cause your native plugin to be called from the render thread. For example, if