//这个是N久之前写的一个小游戏,没啥技术含量,注释也比较清楚了,分享下吧
//初始化玩牌游戏
public void PlayCardsInit()
{
if (iMaskedCardsType[0] == 0)//服务器从新启动后的初始化
{
iMaskedCardsType[0] = -1;
iMaskedCardsType[Convert.ToInt16(Single)] = 1;
iMaskedCardsType[Convert.ToInt16(Pair)] = 1;
iMaskedCardsType[Convert.ToInt16(TwoPair)] = 0;
iMaskedCardsType[Convert.ToInt16(Straight)] = 0;
iMaskedCardsType[Convert.ToInt16(Flush)] = 0;
iMaskedCardsType[Convert.ToInt16(ThreeOfAKind)] = 0;
iMaskedCardsType[Convert.ToInt16(FullHouse)] = 0;
iMaskedCardsType[Convert.ToInt16(FourOfAKind)] = 0;
iMaskedCardsType[Convert.ToInt16(StraightFlush)] = 0;
}
}
//检查出触发时间
public void CheckTrigger()
{
String sDateAndTimeBuf = System.DateTime.Now.Date.ToString("yyyy-MM-dd");//系统当前日期
String[] sSplitBufDate = sDateAndTimeBuf.Split(' ');//去空--------------------------------------------系统时间里有空格么?
String[] sSplitBufTime = System.DateTime.Now.TimeOfDay.ToString().Split(':');//取出今天的时间并分割,精确到小数点后面六位
//此代码一天执行一次
if (sSplitBufDate[0] != sDateBuf)//缓存日期不是今天日期,即今天还没有执行过此代码
{
sDateBuf = sSplitBufDate[0];//缓存日期=今天日期,即标记今天此代码已经被执行过
if (sSplitBufTime[0] == iOnTimeTrigger8.ToString())//每晚8点触发三张加对子(概率,下同)
{
iMaskedCardsType[Convert.ToInt16(FullHouse)] = 1;//触发加对子
}
}
//此代码一小时执行一次
if (sSplitBufTime[0] != sHourBuf)//另一个小时开始
{
sHourBuf = sSplitBufTime[0];//缓存小时数=当前小时数
if (--ThreeOfAKindCount <= 0)//一个小时倒计时结束
{
ThreeOfAKindCount = iHoursPerTrigger;//ThreeOfAKiindCount=2
iMaskedCardsType[Convert.ToInt16(ThreeOfAKind)]++;//每2小时触发三张
}
}
//此代码一分钟执行一次
if (sSplitBufTime[1] != sMinuteBuf)//另一分钟开始
{
sMinuteBuf = sSplitBufTime[1];//缓存分钟数=当前分钟数
if (--FlushCount <= 0)//30分钟倒计时结束
{
FlushCount = iMinutesPerTrigger30;//FlushCount=30
iMaskedCardsType[Convert.ToInt16(Flush)]++;//每30分钟触发同花
}
if (--StraightCount <= 0)//5分钟倒计时结束
{
StraightCount = iMinutesPerTrigger5;//StraightCount=5
iMaskedCardsType[Convert.ToInt16(Straight)]++;//每5钟触发顺子
}
if (--TwoPairCount <= 0)//一分钟倒计时结束
{
TwoPairCount = iMinutesPerTrigger1;//TwoPairCount=1
iMaskedCardsType[Convert.ToInt16(TwoPair)]++;//每1分钟触发两对半
}
}
}
//更新触发时间
public void UpdateTrigger(String sCurrentCards)
{
String sCurrentHand = GetCardsType(sCurrentCards);//返回 牌类型,牌1数字~牌2数字~牌3数字~牌4数字~牌5数字
String[] sSplitBuf = sCurrentHand.Split(',');
if (sSplitBuf[0] != Single && sSplitBuf[0] != Pair)//牌类型不是单张或者对子
iMaskedCardsType[Convert.ToInt16(sSplitBuf[0])]--;//重新将其他牌类型初始化为0
}
//返回:计算机发的5张牌。例:牌1的ImageUrl~牌2的ImageUrl~牌3的ImageUrl~牌4的ImageUrl~牌5的ImageUrl。
public String GetNewHand()
{
String sNewHand = "";
while (sNewHand == "")
{
Random NewType = new Random();
Random NewNumber = new Random();
Int32[] iCardsType = new Int32[iNumOfCards];
Int32[] iCardsNumber = new Int32[iNumOfCards];
//牌的类型
iCardsType[0] = NewType.Next(1, 5);//1-5之间的一个随机数
iCardsType[1] = NewType.Next(1, 5);
iCardsType[2] = NewType.Next(1, 5);
iCardsType[3] = NewType.Next(1, 5);
iCardsType[4] = NewType.Next(1, 5);
//牌号
iCardsNumber[0] = NewNumber.Next(1, 14);//1-14之间的随机数
iCardsNumber[1] = NewNumber.Next(1, 14);
iCardsNumber[2] = NewNumber.Next(1, 14);
iCardsNumber[3] = NewNumber.Next(1, 14);
iCardsNumber[4] = NewNumber.Next(1, 14);
sNewHand = CheckNewHand(iCardsType, iCardsNumber);//组合五张牌成一个字符串 花色_牌号~花色_牌号……
}
return sNewHand;
}
//返回5张牌如2_3~2_3~2_3~2_3~2_3
public String CheckNewHand(Int32[] iCardType, Int32[] iCardsNumber)
{
if (lxFile_String.CheckDepurecatedNum(iCardsNumber))//几张牌的数字要完全不相同
return "";
else if (CheckDepurecatedCardType(iCardType))
{
return iCardType[0].ToString() + "_" + iCardsNumber[0].ToString() + "~" +
iCardType[1].ToString() + "_" + iCardsNumber[1].ToString() + "~" +
iCardType[2].ToString() + "_" + iCardsNumber[2].ToString() + "~" +
iCardType[3].ToString() + "_" + iCardsNumber[3].ToString() + "~" +
iCardType[4].ToString() + "_" + iCardsNumber[4].ToString();
}
return "";
}
//检查牌的类型是否相同,五张牌的类型完全不相同return true ,完全相同 return false
public bool CheckDepurecatedCardType(Int32[] iCardType)
{
if (iCardType[0] != iCardType[1] && iCardType[0] != iCardType[2] && iCardType[0] != iCardType[3] &&
iCardType[1] != iCardType[2] && iCardType[1] != iCardType[3] && iCardType[2] != iCardType[1] && iCardType[2] != iCardType[3])//牌的类型完全不相同
return true;
else
return false;
}
//返回:计算机发的1张新牌。例:新牌的ImageUrl,新的牌要求和原来的牌不能相同
//并且如果任意替换原来牌中的其中一张,组合成的牌的类型会出现iMaskedCardsType[牌的类型] = 0
public String GetNewCards(String sCurrentHand)
{
String sNewCards = "";
String[] sSplitBuf = sCurrentHand.Split('~');//将不同的牌分割开
CheckTrigger();//检察出触发时间
Random NewType = new Random();
Random NewNumber = new Random();
bool bFlag = true;
while (bFlag == true)
{
Int32 iCardsType = NewType.Next(1, 5);//花色
Int32 iCardsNumber = NewNumber.Next(1, 14);//号码
sNewCards = iCardsType.ToString() + "_" + iCardsNumber.ToString();//新牌
if (lxFile_String.StringSearch(sExistedCards, sNewCards) == -1)//搜索相同的牌
{
if (++iExistedCardsIndex >= iMaxExistedCardsBuf)//如果越界
iExistedCardsIndex = 0;
sExistedCards[iExistedCardsIndex] = sNewCards;//把新的牌放入存在的牌中
bFlag = lxFile_String.CheckSameString(sSplitBuf, sNewCards);//检查现在的牌是否和新牌是否相同
if (bFlag == false)//产生一张和现有牌不相同的牌
bFlag = CheckMaskedCardType(sNewCards, sCurrentHand);
}
}
return sNewCards;
}
//把原有的牌逐个用新增的一张牌替换,并判断替换后的牌的类型(iCardType),判断是否存在iMaskedCardsType[iCardType] == 0的情况
//如果存在return true 如果不存在return false
public bool CheckMaskedCardType(String sNewCards, String sCurrentHand)
{
Int32 iMasked = 0;
for (Int32 i = 0; i < iNumOfCards; i++)//iNumOfCards牌数,=5
{
String[] sSplitBuf = sCurrentHand.Split('~');//将不同的牌分割开
sSplitBuf[i] = sNewCards;
String sCurrentCardsBuf = sSplitBuf[0] + "~" + sSplitBuf[1] + "~" + sSplitBuf[2] + "~" + sSplitBuf[3] + "~" + sSplitBuf[4];//重新组合
String sCardType = GetCardsType(sCurrentCardsBuf);//返回:牌类型,牌1数字~牌2数字~牌3数字~牌4数字~牌5数字,""
String[] sSplitBuf1 = sCardType.Split(',');
Int32 iCardType = Convert.ToInt16(sSplitBuf1[0]);
if (iMaskedCardsType[iCardType] == 0)
iMasked++;
}
if (iMasked == 0)
return false;
else
return true;
}
//返回:换牌后的新5张牌。 例:牌1的ImageUrl~牌2的ImageUrl~牌3的ImageUrl~牌4的ImageUrl~牌5的ImageUrl。
//输入:当前5张牌的ImageUrl。例:牌1的ImageUrl~牌2的ImageUrl~牌3的ImageUrl~牌4的ImageUrl~牌5的ImageUrl。
// sNewCardsImage要加入的一张新牌 iPosition要替换的位置
public String ChangeCards(String sCurrentCardsInHand, String sNewCardsImage, Int32 iPosition)
{
String[] sSplitBuf = sCurrentCardsInHand.Split('~');
sSplitBuf[iPosition] = sNewCardsImage;
return sSplitBuf[0] + "~" + sSplitBuf[1] + "~" + sSplitBuf[2] + "~" + sSplitBuf[3] + "~" + sSplitBuf[4];//重新组合
}
//花色1是黑桃,花色2是红桃,花色3是梅花,花色4是方块
public String GetCardsImages(Int32 iCardsType, Int32 iCardsNumber)
{
return lxAppSettings.sGetAppSettings("PICTURE_DIR") + iCardsType.ToString() + "_" + lxAppSettings.sGetAppSettings("PICTURE_DIR") + iCardsNumber.ToString();
}
//返回值是牌大小的编码:N,M_0_P_Q_R,N表示牌的类型,M、O、P、Q、R表示在同类中的大小顺序(数越大越好),M、O、P、Q、R排列时大的排在前面
//例:红桃J,方块7,黑桃7,黑桃J,草花6的排列是3(二对半),3,11~11~7~7~6(JJ776)
//判断是否是同花顺
//输入:输入:sCurrentCards 牌1的ImageUrl~牌2的ImageUrl~牌3的ImageUrl~牌4的ImageUrl~牌5的ImageUrl
//输出:"" = 不是同花顺
//String = "StraightFlush,牌号1~牌号2~牌号3~牌号4~牌号5"(牌号1-5从大到小排列)
public String CheckStraightFlush(String sCurrentCards)//同花顺=9
{
String sBuf1 = "";
String sBuf2 = "";
if ((sBuf1 = CheckFlush(sCurrentCards)) != "" && (sBuf2 = CheckStraight(sCurrentCards)) != "")
{
String[] sSplitBuf = sBuf2.Split(',');
return StraightFlush + "," + sSplitBuf[1];
}
else
return "";
}
public String CheckFourOfAKind(String sCurrentCards)//四张相同=8
{
String[] sCards = GetCards(sCurrentCards);
String[] sSameCardsBuf = new String[4];
String sOther = "";
for (Int32 k = 0; k < iNumOfCards; k++)
{
Int32 iNumOfSame = 0;
for (Int32 i = 0; i < iNumOfCards; i++)
{
if (sCards[iNumOfCards] == sCards[i + iNumOfCards])
{
sSameCardsBuf[iNumOfSame++] = sCards[i + iNumOfCards];
}
else
sOther = sCards[i + iNumOfCards];
}
if (iNumOfSame == 4)
{
return FourOfAKind + "," + sSameCardsBuf[0] + "~" + sSameCardsBuf[1] + "~" + sSameCardsBuf[2] + "~" + sSameCardsBuf[3] + "~" + sOther;
}
}
return "";
}
/*
*
*
**/
public String CheckFullHouse(String sCurrentCards)//三张加对子=7
{
String sBuf = CheckThreeOfAKind(sCurrentCards);
if (sBuf != "")
{
String[] sSplitBuf1 = sBuf.Split('~');
if (sSplitBuf1[3] == sSplitBuf1[4])
{
String[] sSplitBuf2 = sSplitBuf1[0].Split(',');
return FullHouse + "," + sSplitBuf2[1] + "~" + sSplitBuf1[1] + "~" + sSplitBuf1[2] + "~" + sSplitBuf1[3] + "~" + sSplitBuf1[4];
}
else
return "";
}
return "";
}
//
public String CheckThreeOfAKind(String sCurrentCards)//三张=6
{
String[] sCards = GetCards(sCurrentCards);
String[] sSameCardsBuf = new String[5];
String[] sOther = new String[5];
for (Int32 k = 0; k < iNumOfCards; k++)
{
Int32 iNumOfSame = 0;
Int32 j = 0;
for (Int32 i = 0; i < iNumOfCards; i++)
{
if (sCards[k + iNumOfCards] == sCards[i + iNumOfCards])
{
sSameCardsBuf[iNumOfSame++] = sCards[i + iNumOfCards];
}
else
sOther[j++] = sCards[i + iNumOfCards];
}
if (iNumOfSame == 3)
{
if (Convert.ToInt16(sOther[0]) > Convert.ToInt16(sOther[1]))
{
sSameCardsBuf[3] = sOther[0];
sSameCardsBuf[4] = sOther[1];
}
else
{
sSameCardsBuf[4] = sOther[0];
sSameCardsBuf[3] = sOther[1];
}
return ThreeOfAKind + "," + sSameCardsBuf[0] + "~" + sSameCardsBuf[1] + "~" + sSameCardsBuf[2] + "~" + sSameCardsBuf[3] + "~" + sSameCardsBuf[4];
}
}
return "";
}
/*
作用:判断是否是同花
输入:sCurrentCards 牌1的ImageUrl~牌2的ImageUrl~牌3的ImageUrl~牌4的ImageUrl~牌5的ImageUrl
输出:"" = 不是同花
String = "Flush,牌号1~牌号2~牌号3~牌号4~牌号5"(牌号1-5从大到小排列)
*/
public String CheckFlush(String sCurrentCards)//同花=5
{
String[] sCards = GetCards(sCurrentCards);//返回:[0]-[4]放花色,[5]-[9]数字
if (sCards[0] == sCards[1] && sCards[0] == sCards[2] && sCards[0] == sCards[3] && sCards[0] == sCards[4])//同花
{
String[] sCardsAfterSort = SortNumbers(sCards, iNumOfCards);//牌号,从大到小排列
return Flush + "," + sCardsAfterSort[0] + "~" + sCardsAfterSort[1] + "~" + sCardsAfterSort[2] + "~" + sCardsAfterSort[3] + "~" + sCardsAfterSort[4];
}
else
return "";//表示不是Flash
}
/*
作用:判断是否是顺子
输入:sCurrentCards 牌1的ImageUrl~牌2的ImageUrl~牌3的ImageUrl~牌4的ImageUrl~牌5的ImageUrl
输出:"" = 不是顺子
String = "Straight,牌号1~牌号2~牌号3~牌号4~牌号5"(牌号1-5从大到小排列)
*/
public String CheckStraight(String sCurrentCards)//顺子=4
{
String[] sCards = GetCards(sCurrentCards);
String[] sCardsAfterSort = SortNumbers(sCards, iNumOfCards);
for (Int32 i = 0; i < sCardsAfterSort.Length - 1; i++)
{
if (Convert.ToInt16(sCardsAfterSort[i]) - 1 != Convert.ToInt16(sCardsAfterSort[i + 1]))
return "";//表示不是Stright
}
return Straight + "," + sCardsAfterSort[0] + "~" + sCardsAfterSort[1] + "~" + sCardsAfterSort[2] + "~" + sCardsAfterSort[3] + "~" + sCardsAfterSort[4];
}
public String CheckTwoPair(String sCurrentCards)//二对半=3
{
String[] sCards = GetCards(sCurrentCards);
String[] sSameCardsBuf = new String[5];
String[] sOther = new String[5];
for (Int32 k = 0; k < iNumOfCards; k++)
{
Int32 iNumOfSame = 0;
Int32 j = 0;
for (Int32 i = 0; i < iNumOfCards; i++)
{
if (sCards[k + iNumOfCards] == sCards[i + iNumOfCards])
{
sSameCardsBuf[iNumOfSame++] = sCards[i + iNumOfCards];
}
else
sOther[j++] = sCards[i + iNumOfCards];
}
if (iNumOfSame == 2)
{
if (sOther[0] == sOther[1])//如果出现sOther[0] == sOther[1 == sOther[2]即三张加对子怎么办?
{
if (Convert.ToInt16(sSameCardsBuf[0]) >= Convert.ToInt16(sOther[0]))
return TwoPair + "," + sSameCardsBuf[0] + "~" + sSameCardsBuf[1] + "~" + sOther[0] + "~" + sOther[1] + "~" + sOther[2];
else
return TwoPair + "," + sOther[0] + "~" + sOther[1] + "~" + sSameCardsBuf[0] + "~" + sSameCardsBuf[1] + "~" + sOther[2];
}
else if (sOther[0] == sOther[2])
{
if (Convert.ToInt16(sSameCardsBuf[0]) >= Convert.ToInt16(sOther[0]))
return TwoPair + "," + sSameCardsBuf[0] + "~" + sSameCardsBuf[1] + "~" + sOther[0] + "~" + sOther[2] + "~" + sOther[1];
else
return TwoPair + "," + sOther[0] + "~" + sOther[2] + "~" + sSameCardsBuf[0] + "~" + sSameCardsBuf[1] + "~" + sOther[1];
}
else if (sOther[1] == sOther[2])
{
if (Convert.ToInt16(sSameCardsBuf[0]) >= Convert.ToInt16(sOther[0]))
return TwoPair + "," + sSameCardsBuf[0] + "~" + sSameCardsBuf[1] + "~" + sOther[1] + "~" + sOther[2] + "~" + sOther[0];
else
return TwoPair + "," + sOther[1] + "~" + sOther[2] + "~" + sSameCardsBuf[0] + "~" + sSameCardsBuf[1] + "~" + sOther[0];
}
else
{
}
}
}
return "";
}
public String CheckPair(String sCurrentCards)//对子=2
{
String[] sCards = GetCards(sCurrentCards);
String[] sSameCardsBuf = new String[5];
String[] sOther = new String[5];
for (Int32 k = 0; k < iNumOfCards; k++)
{
Int32 iNumOfSame = 0;
Int32 j = 0;
for (Int32 i = 0; i < iNumOfCards; i++)
{
if (sCards[k + iNumOfCards] == sCards[i + iNumOfCards])
{
sSameCardsBuf[iNumOfSame++] = sCards[i + iNumOfCards];
}
else
sOther[j++] = sCards[i + iNumOfCards];
}
if (iNumOfSame == 2)
{
String[] sSortBuf = SortNumbers(sOther, 0);
return Pair + "," + sSameCardsBuf[0] + "~" + sSameCardsBuf[1] + "~" + sSortBuf[0] + "~" + sSortBuf[1] + "~" + sSortBuf[2];
}
}
return "";
}
public String CheckSingle(String sCurrentCards)//单张=1
{
if (CheckFlush(sCurrentCards) == "")
{
String[] sCards = GetCards(sCurrentCards);
String[] sSortBuf = SortNumbers(sCards, iNumOfCards);
return Single + "," + sSortBuf[0] + "~" + sSortBuf[1] + "~" + sSortBuf[2] + "~" + sSortBuf[3] + "~" + sSortBuf[4];
}
return "";
}
//输入:花色_数字~花色_数字~花色_数字~花色_数字~花色_数字
//返回:[0]-[4]放花色,[5]-[9]数字
public String[] GetCards(String sCurrentCards)
{
String[] sCards = new String[10];
String[] sSplitBuf = sCurrentCards.Split('~');
for (Int32 i = 0; i < sSplitBuf.Length; i++)
{
String[] sCards1 = sSplitBuf[i].Split('_');
sCards[i] = sCards1[0];//花色
sCards[i + iNumOfCards] = sCards1[1];//数字
}
return sCards;
}
//输入:花色_数字~花色_数字~花色_数字~花色_数字~花色_数字
//返回:牌类型,牌1数字~牌2数字~牌3数字~牌4数字~牌5数字,""表示没有找到相应的类型
public String GetCardsType(String sCurrentCards)
{
String sCardsType = "";
if ((sCardsType = CheckStraightFlush(sCurrentCards)) == "")
if ((sCardsType = CheckFourOfAKind(sCurrentCards)) == "")
if ((sCardsType = CheckFullHouse(sCurrentCards)) == "")
if ((sCardsType = CheckThreeOfAKind(sCurrentCards)) == "")
if ((sCardsType = CheckFlush(sCurrentCards)) == "")
if ((sCardsType = CheckStraight(sCurrentCards)) == "")
if ((sCardsType = CheckTwoPair(sCurrentCards)) == "")
if ((sCardsType = CheckPair(sCurrentCards)) == "")
if ((sCardsType = CheckSingle(sCurrentCards)) == "")
return "";
return sCardsType;
}
//如果sCurrentCards > sCurrentCards2 则返回1,反之返回0,如果找不到相应的类型返回-1,相等返回2
public Int32 CompareCards(String sCurrentCards1, String sCurrentCards2)
{
String CardsType1 = GetCardsType(sCurrentCards1);
String CardsType2 = GetCardsType(sCurrentCards2);
if (CardsType1 != "" && CardsType2 != "")
{
//分割类型
String[] sCardTypeIndex1 = CardsType1.Split(',');
String[] sCardTypeIndex2 = CardsType2.Split(',');
String[] sCardNumber1 = sCardTypeIndex1[1].Split('~');
String[] sCardNumber2 = sCardTypeIndex2[1].Split('~');
if (Convert.ToInt16(sCardTypeIndex1[0]) > Convert.ToInt16(sCardTypeIndex2[0]))//比较
return 1;
else if (Convert.ToInt16(sCardTypeIndex1[0]) < Convert.ToInt16(sCardTypeIndex2[0]))
return 0;
else
{
for (Int32 i = 0; i < sCardNumber1.Length; i++)
{
if (Convert.ToInt16(sCardNumber1[i]) > Convert.ToInt16(sCardNumber2[i]))
return 1;
else if (Convert.ToInt16(sCardNumber1[i]) < Convert.ToInt16(sCardNumber2[i]))
return 0;
}
return 2;
}
}
return -1;
}
//排序
//输入:sNumberToSout:[0]-[4]放花色,[5]-[9]数字 iOffset:牌数
//输出:String[],只有牌号 从大到小排列
public String[] SortNumbers(String[] sNumberToSout, Int32 iOffset)
{
Int32 iNumToSort = sNumberToSout.Length - iOffset;
String[] sCompareResult = new String[iNumToSort];
String[] sNumBuf = new String[iNumToSort];//保存号码
for (Int32 n = 0; n < iNumToSort; n++)
sNumBuf[n] = sNumberToSout[n + iOffset];
for (Int32 k = 0; k < iNumToSort; k++)
{
Int32 j = 0;
String sMaxBuf = "0";
for (Int32 i = 0; i < iNumToSort; i++)
{
if (Convert.ToInt16(sNumBuf[i]) > Convert.ToInt16(sMaxBuf))
{
sMaxBuf = sNumBuf[i];
j = i;
}
}
sCompareResult[k] = sNumBuf[j];//当前最大值
sNumBuf[j] = "0";//将最大值清零
}
return sCompareResult;
}
public String OpenLottery(String sCardsType)//2对半=1个金币,顺子=2个,同花=5个,3张=20个,3对半=100个,4张 = 500个(最高),同花顺 = 1000个(最高)
{
String[] sSplitBuf = sCardsType.Split(',');//分割
switch (sSplitBuf[0])
{
case "3":
return "1";
case "4":
return "2";
case "5":
return "5";
case "6":
return "20";
case "7":
return "100";
case "8":
return OpenLotteryFourOfAKind(sSplitBuf[1]);//四张相同
case "9":
return OpenLotteryStraightFlush(sSplitBuf[1]);//同花顺
default:
return "";
}
}
public String OpenLotteryFourOfAKind(String sCards)//4张13=500个金币,4张11 = 475个金币,...4张1 = 200个金币
{
String[] sSplitBuf = sCards.Split('~');//分割
String sCardNumber = "";
for (Int32 i = 0; i < sSplitBuf.Length; i++)
{
if (sSplitBuf[i] == sSplitBuf[i + 1])//如果相同
{
sCardNumber = sSplitBuf[i];
break;
}
}
switch (sCardNumber)
{
case "13":
return "500";
case "12":
return "475";
case "11":
return "450";
case "10":
return "425";
case "9":
return "400";
case "8":
return "375";
case "7":
return "350";
case "6":
return "325";
case "5":
return "300";
case "4":
return "275";
case "3":
return "250";
case "2":
return "225";
case "1":
return "200";
default:
return "";
}
}
public String OpenLotteryStraightFlush(String sCards)
{
String[] sSplitBuf = sCards.Split('~');
String sSortNum = lxFile_String.FindSmallestNum(sSplitBuf);//查找最小的数字
switch (sSortNum)
{
case "9":
return "1000";
case "8":
return "950";
case "7":
return "900";
case "6":
return "850";
case "5":
return "800";
case "4":
return "750";
case "3":
return "700";
case "2":
return "650";
case "1":
return "600";
default:
return "";
}
}