一个3D下雪 效果

http://2354919152419616925-a-1802744773732722657-s-sites.googlegroups.com/site/chinachenaa/3d/dandelion3d.swf?attredirects=0&auth=ANoY7co200-aTq4U_qMh7K4Ourbrw_Duga69cTNqXl0Y2zDArs8kd1YjuSIuYxM6BOCh6Ru0ZZZBIz011Ci-iPfKwFXWGcF4jFmBzyXcKo1gzedi6ZKSvdb2m30ntivWS3eXgLNvg0npBQUyHDP3X1nzMO6asJYlJnEWgcL9gHr50D3ERosGZEhnImrLzX2XH2v5nPSPBrnDEWQx1_QP30Da6fPBvBfxfg%3D%3D

 效果演示 下载

源码

 

ContractedBlock.gif ExpandedBlockStart.gif Code

 
package {  
 
    
import flash.display.BitmapData;
    
import flash.display.GradientType;
    
import flash.display.Sprite;
    
import flash.filters.BlurFilter;
    
import flash.geom.Matrix;
    
import flash.geom.Point;
    
import org.papervision3d.cameras.FreeCamera3D;
    
import org.papervision3d.materials.special.BitmapParticleMaterial;
    
import org.papervision3d.view.BasicView;  
 
    
import flash.events.Event;  
 
    
import org.papervision3d.objects.DisplayObject3D;
    
import org.papervision3d.core.geom.Particles;
    
import org.papervision3d.core.geom.renderables.Particle;  
 [SWF(width
="800", height="600",backgroundColor='0x000000', frameRate="30")]
    
public class Snow3d extends BasicView  {  
 
        
private var snowHolder:DisplayObject3D;
        
private var flakes:Array;
        
private const NUM_FLAKES:int = 300;
        
private var cam:FreeCamera3D;  
 
        
private var noBlurFlake:BitmapData;
        
private var ltBlurFlake:BitmapData;
        
private var medBlurFlake:BitmapData;
        
private var heavyBlurFlake:BitmapData;  
 
        
public function Snow3d() {
            
super(stage.stageWidth, stage.stageHeight, truefalse, FreeCamera3D.TYPE);
            init();
        }  
 
        
private function init():void {
            cam 
= cameraAsFreeCamera3D;
            cam.zoom 
= 1;
            cam.focus 
= 400;
            cam.z 
= 10;  
 
            createBitmaps();  
 
            snowHolder 
= new DisplayObject3D("snow_holder");
            flakes 
= new Array();  
 
            
for(var i:int = 0; i<NUM_FLAKES; i++) {  
 
                var mat:BitmapParticleMaterial 
= new BitmapParticleMaterial(noBlurFlake);
                mat.smooth 
= true;  
 
                var flakeHolder:Particles 
= new Particles("flake" + i);
                var flake:Particle 
= new Particle(mat, 10000);  
 
                flakeHolder.addParticle(flake);   
 
                flakeHolder.x 
= randRange(-20002000);
                flakeHolder.y 
= randRange(-20002000);
                flakeHolder.z 
= randRange( -20002000);  
 
                flakeHolder.extra 
= { radians: 0, I:randRange(28), K: (-Math.PI + Math.random() * Math.PI), noblur: new BitmapParticleMaterial(noBlurFlake), blur1: new BitmapParticleMaterial(ltBlurFlake),  blur2: new BitmapParticleMaterial(medBlurFlake), blur3: new BitmapParticleMaterial(heavyBlurFlake) };  
 
                snowHolder.addChild(flakeHolder);
                flakes.push(flakeHolder);
            }  
 
            scene.addChild(snowHolder);  
 
            singleRender();   
 
            addEventListener(Event.ENTER_FRAME, enterFrame);
        }  
 
        
private function createBitmaps():void {
            var lightBlur:BlurFilter 
= new BlurFilter(441);
            var medBlur:BlurFilter 
= new BlurFilter (881);
            var heavyBlur:BlurFilter 
= new BlurFilter(16161);  
 
            var type:String 
= GradientType.RADIAL;
            var colors:Array 
= [0xFFFFFF0xFFFFFF0xFFFFFF];
            var alphas:Array 
= [1, .10];
            var ratios:Array 
= [0200255];
            var mat:Matrix 
= new Matrix();
            mat.createGradientBox(
1010);  
 
            var baseFlake:Sprite 
= new Sprite();
            baseFlake.graphics.beginGradientFill(type, colors, alphas, ratios, mat);
            baseFlake.graphics.drawCircle(
555);
            baseFlake.graphics.endFill();  
 
            noBlurFlake 
= new BitmapData(1010true0x00000000);
            noBlurFlake.draw(baseFlake);  
 
            ltBlurFlake 
= new BitmapData(1010true0x00000000);
            ltBlurFlake.draw(baseFlake);
            ltBlurFlake.applyFilter(ltBlurFlake, baseFlake.getBounds(baseFlake), 
new Point(), lightBlur);  
 
            medBlurFlake 
= new BitmapData(1010true0x00000000);
            medBlurFlake.draw(baseFlake);
            medBlurFlake.applyFilter(medBlurFlake, baseFlake.getBounds(baseFlake), 
new Point(), medBlur);  
 
            heavyBlurFlake 
= new BitmapData(1010true0x00000000);
            heavyBlurFlake.draw(baseFlake);
            heavyBlurFlake.applyFilter(heavyBlurFlake, baseFlake.getBounds(baseFlake), 
new Point(), heavyBlur);
        }  
 
        
private function enterFrame(e:Event):void {  
 
            var pan:Number 
= cam.rotationY - 210 * stage.mouseX / (stage.stageWidth/2);
            pan 
= Math.max( -100, Math.min( pan, 100 ) );
            cam.rotationY 
-= pan / 12;  
 
            var len:
int = flakes.length;  
 
            
for(var i:int = 0; i<len; i++) {
                var p:Particles 
= flakes[i];  
 
                
if (Math.abs(p.sceneZ) <= 100) {
                        p.particles[
0].material = p.extra["noblur"]
                }
                
if (Math.abs(p.sceneZ) >= 101 && Math.abs(p.z) <= 200) {
                    p.particles[
0].material = p.extra["blur1"]
                }
                
if (Math.abs(p.sceneZ) >= 201 &&Math.abs(p.z) <= 300) {
                    p.particles[
0].material = p.extra["blur2"]
                }
                
if (Math.abs(p.sceneZ) >= 301) {
                    p.particles[
0].material = p.extra["blur3"]
                }  
 
                p.extra[
"radians"+= (p.extra["K"/ 180* Math.PI;
                p.x 
-= 3 * (Math.cos(p.extra["radians"]));
                p.z 
-= 3 * (Math.sin(p.extra["radians"]));
                p.y 
-= p.extra["I"];
                
if (p.y < -2000) {
                    p.y 
= 2000;
                    p.x 
= randRange(-20002000);
                    p.z 
= randRange( -20002000);  
 
                    p.extra[
"I"= randRange(28);
                }
            }  
 
            singleRender();
        }  
 
        
private function randRange(min:Number, max:Number):Number {
            
return Math.floor(Math.random() * (max - min + 1)) + min;
        }
    }
}

转载于:https://www.cnblogs.com/zhegebucuo/archive/2009/05/01/1447569.html

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值