Unity3D转UE4指南

坐标:

Unity3D
  • X - left, right
  • Y - up, down
  • Z - forwards, backwards
Unreal Engine4
  • X - forwards, backwards
  • Y - left, right
  • Z - up, down

UE4 also referrers to the pivots of a rotation as: Pitch, Roll, and Yaw.

 

游戏对象

Unity3D:GameObject

UE4:Actor

场景与关卡:

Unity3D:Scenes

UE4:(.umap)

基本数据类型:

Unity3D Unreal Engine4

Unity3DUnreal Engine4
intint32, int24, int8
stringFString
TransformFTransform
QuaternionFQuat
RotationFRotator
GameobjectActor
ArrayTArray

 

 

Instantiate and Spawning
Unity3D

Instantiate()

Unreal Engine4

UWorld->SpawnActor()

UWorld::SpawnActor() may only be used for creating instances of classes which inherit from the Actor class in their hierarchy.

 

成员函数和数据
Unity3DUnreal Engine4
Update()Tick()
transformGetActorTranform(), GetFocalLocation()
transform.positionGetActorTranform().GetLocation()
transform.roationGetActorTranform().GetRotation()
transform.localScaleGetActorTranform().GetScaled3D()
Destroy()Destroy()
Find()TObjectIterator<T>(), FActorIterator<T>
MathFFMath
RayCastTrace
SphereCastSweep

转载于:https://www.cnblogs.com/wubugui/p/3660338.html

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