usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.EventSystems;usingUnityEngine.UI;public classMoveSiblingItem :MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerEnterHandler
{///
///起始父节点///
privateTransform originalSlot;///
///总列表///
privateGameObject itemRoot;///
///自身///
privateGameObject itemSelf;///
///画布///
privateCanvasGroup itemCanvasGroup;private bool isDragging = false;
public string objectTag = null;private int frontIndex = 0;public int itemlevel;//等级
private voidStart()
{
itemCanvasGroup= this.GetComponent();
itemSelf= this.transform.gameObject;
itemRoot= GameObject.Find("Content");
}public voidOnBeginDrag(PointerEventData eventData)
{
originalSlot= this.GetC