一维动量守恒

1.构建小球精灵
ContractedBlock.gif ExpandedBlockStart.gif Ball.as
package 
{
    
import flash.display.Sprite;

    
public class Ball extends Sprite
    {
        
public var radius:Number;
        
public var color:uint;
        
public var vx:Number=0;
        
public var vy:Number=0;

        
public function Ball (radius:Number,color:uint)
        {
            
this.radius=radius;
            
this.color=color;
            Init ();
        }
        
public function Init ():void
        {
            graphics.beginFill (color);
            graphics.drawCircle (
0,0,radius);
            graphics.endFill ();
        }
    }
}
2.构建一维动量守恒动画
ContractedBlock.gif ExpandedBlockStart.gif Billiard1.as
package
{
    
import flash.events.Event;
    
import flash.display.Sprite;
    
    
public class Billiard1 extends Sprite
    {
        
private var ball0:Ball;
        
private var ball1:Ball;
        
private var mass0:Number;
        
private var mass1:Number;
        
        
public function Billiard1()
        {
            Init();
        }
        
private function Init():void
        {
            ball0
=new Ball(20,0xFFcc00);
            mass0
=ball0.radius;
            ball0.vx
=10;
            ball0.x
=40;
            ball0.y
=200;
            addChild(ball0);
            
            ball1
=new Ball(30,0xFF0000);
            mass1
=ball1.radius;
            ball1.vx
=-10;
            ball1.x
=500;
            ball1.y
=200;
            addChild(ball1);
            
            addEventListener(Event.ENTER_FRAME,EnterFrame);
        }
        
private function EnterFrame(e:Event):void
        {
            ball0.x
+=ball0.vx;
            ball1.x
+=ball1.vx;
            var distance:Number
=ball1.x-ball0.x;
            
if(Math.abs(distance)<ball0.radius+ball1.radius)
            {
                var dv:Number
=ball0.vx-ball1.vx;
                ball0.vx
=((mass0-mass1)*ball0.vx+2*mass1*ball1.vx)/(mass0+mass1);
                ball1.vx
=dv+ball0.vx;
                ball0.x
+=ball0.vx;
                ball1.x
+=ball1.vx;
            }
        }
    }
}

转载于:https://www.cnblogs.com/HelloCG/archive/2009/01/12/1374536.html

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值