The Review of "Prototype: Fake it till make it"
1.Make
/ \
/ \
2.Show -- 3.Learn
Goal: Making a useable prototype quickly.
Keywords: 1.Quick 2.Useable 3.Prototype
https://developer.apple.com/videos/play/wwdc2014/223/
Part1: The points of the video
Remember the cycle and 3 questions for each process. Then follow the cycle and do it.
Make Fake Apps
Questions (Before)
- What needs to be more real?
- What can we fake?
- Where will we use it?
Show People
Questions (After)
- Do you know how to ___.
- Is it easy to ____.
- How can we make this better?
Learn From Their Feedback
Questions (Ing)
- What's working?
- What's not working?
- What other ideas does this give us?
Part2: Q&A
Q: What tools should I use?
A: Whatever makes you feel good. I recommend Keynote for green hands and developers.
Q: How to make fake apps?
A: Pictures -> Animations -> Interactions.
- Pick up your pen and draft as much as possible.
- Select the best outlines. You can ask others for advice.
- Turn the outlines into prototypes that showing on screens.
- Add some animations if needed. I strongly recommend you to use magic move in Keynote.
Q: Any tips for making fake apps?
A: If you are new to prototype:
- Making good use of screenshots. If your outlines may get similar screenshots, just put the screenshots into Keynote and replace the involving parts with rectangles and ovals etc. It is so quick because everything is sized and aligned.
- Animations are eye-catching, but be careful when using them. Animations reflect the relations among objects. Be sure that every animation you use is based on logic and makes sense.
- When using magic move, Keep your eyes on the parts which stayed, and make good use of the fading out parts, moving or scaling these parts, you can make more friendly and logic-based animations.
Q: How can I show my prototype to people?
A: Any way! Just put your prototypes on your device. Exporting as photos or using Keynote for iOS.
Q: What should I take care of while showing people?
A: Remember: Don't argue, defend or dismiss about the prototype.
Part3: Comments
- For many times I tried to make a prototype, I felt excited about my "artworks". However, none of them worked. There is a long way through the whole process, never think about making a useable prototype in short time. I should stay foolish and follow the cycle till I have made some real "artworks".
- Who are the users? The product is not create for the company or myself, but for the users. It's essential to listen and learn from their feedback.
PS: It would look greater if the review is written in English since all of the points are given by English. If there are grammar mistakes above, please let me know.