using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class DialogDrag : MonoBehaviour,IDragHandler,IPointerDownHandler { private RectTransform parentRTF; private Vector3 offset; public void OnPointerDown(PointerEventData eventData) { //记录从按下点到中心点偏移量(坐标) //屏幕坐标-->世界坐标 RectTransformUtility.ScreenPointToWorldPointInRectangle(parentRTF, eventData.position, eventData.pressEventCamera, out Vector3 worldPoint); offset = this.transform.position - worldPoint; } public void OnDrag(PointerEventData eventData) { Vector3 worldPoint; //屏幕坐标-->世界坐标 RectTransformUtility.ScreenPointToWorldPointInRectangle(parentRTF, eventData.position, eventData.pressEventCamera, out worldPoint); //根据偏移量移动当前UI this.transform.position = worldPoint + offset; } void Start() { parentRTF = this.transform.parent as RectTransform; } }