void OnMouseDrag()
{
//屏幕空间拖拽
//float distance_to_screen = Camera.main.WorldToScreenPoint(gameObject.transform.position).z;
//transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, distance_to_screen));
//float distance_to_screen = Camera.main.WorldToScreenPoint(gameObject.transform.position).z;
//Vector3 pos_move = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, distance_to_screen));
//transform.position = new Vector3(pos_move.x, transform.position.y, pos_move.z);
///立体空间拖拽
// Bit shift the index of the layer (8) to get a bit mask
int layerMask = 1 << 9;
// This would cast rays only against colliders in layer 8.
// But instead we want to collide against everything except layer 8. The ~ operator does this, it inverts a bitmask.
layerMask = ~layerMask;
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
{
transform.position = new Vector3(hit.point.x, transform.position.y, hit.point.z);
}
}
Unity3d 拖拽物体
最新推荐文章于 2024-06-18 17:27:16 发布