udp unity 通过端口通讯_unity____udp通讯

本文介绍了一种在Unity中使用UDP进行网络通信的方法,包括服务端和客户端的实现。服务端创建了两个Socket,一个用于接收,一个用于广播发送,并通过线程持续接收数据。客户端则创建Socket并绑定端口,实现数据的接收和发送功能。通过特定端口(8001和8002)进行交互,数据以UTF8编码进行传输。
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服务端:

public class NetWorking : MonoBehaviour

{

// Use this for initialization

void Start()

{

Screen.fullScreen = true;

Debug.Log("networking start");

InitNet();

}

Thread myThread;

public void InitNet()

{

newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);//接收端

sock = new Socket(AddressFamily.InterNetwork,SocketType.Dgram, ProtocolType.Udp);//广播发送端

//255.255.255.255

sock.SetSocketOption(SocketOptionLevel.Socket,SocketOptionName.Broadcast, 1);

iep1 = new IPEndPoint(IPAddress.Broadcast, 8001);

iep2 =new IPEndPoint(IPAddress.Any, 8002);

newsock.Bind(iep2);//接收端必须绑定一下

myThread = new Thread(new ThreadStart(ReceiveSorkets));

myThread.IsBackground = true;

myThread.Start();

}

string json = null;

IPEndPoint iep2;

public void sendMess(string json)

{

json = Utils.EventHandleToJson("1", "2", "3", "4");

json = "1" + "|" + "2" + "|"+"plant" +"|"+ "3";

Debug.Log("json = " + json);

byte[] data = Encoding.Default.GetBytes(json);

byte[] utf8Data = Encoding.Convert(Encoding.Default, Encoding.UTF8, data);

sock.SendTo(utf8Data, iep1);

}

IPEndPoint iep1;

Socket sock;

Socket newsock;

private void ReceiveSorkets()

{

EndPoint point = (EndPoint)iep2;

while (true)

{

byte[] data = new byte[1024];

//发送接受信息

int recv = newsock.ReceiveFrom(data, ref point);

Debug.Log(Encoding.UTF8.GetString(data, 0, recv));

string json = Encoding.UTF8.GetString(data, 0, recv);

if (UdpData != null)

{

UdpData(json);

}

}

}

public void sendSolvedMessage(string id, string gid, string objectType, string dealingState)

{

//string json = null;

//json = Utils.EventHandleToJson(id, gid, objectType, dealingState);

//byte[] data = new byte[1024];

//data = Encoding.Unicode.GetBytes(json);

//newsock.SendTo(data, data.Length, SocketFlags.None, Remote);

//son = Utils.EventHandleToJson("1", "2", "3", "4");

json = gid + "|" + id + "|" + objectType + "|" + dealingState;

Debug.Log("json = " + json);

byte[] data = Encoding.UTF8.GetBytes(json);

byte[] utf8Data = Encoding.Convert(Encoding.Default, Encoding.UTF8, data);

sock.SendTo(utf8Data, iep1);

}

//关闭Socket

public void NetClosed()

{

// Debuger.LogError("NetClosed");

if (newsock != null)

{

newsock.Close();

newsock = null;

}

if (sock != null)

{

sock.Close();

sock = null;

}

}

void OnDestroy()

{

NetClosed();

}

}

客户端:

public class NetWorking : MonoBehaviour

{

public NetWorkingMsg netWrokingMsg;

// Use this for initialization

void Start()

{

InitNet();

}

//本地socket

Socket APPSocket;

Socket SendSocket;

//server目标

EndPoint ServerRemote;

string input, stringData;

IPEndPoint iep;

public void InitNet()

{

ipep = new IPEndPoint(IPAddress.Parse("192.168.0.131"), 8001);

//定义网络类型,数据连接类型和网络协议UDP

APPSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

iep = new IPEndPoint(IPAddress.Any, 8001);

APPSocket.Bind(iep);

SendSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

isRun = true;

myThread = new Thread(new ThreadStart(ReceiveSorket));

myThread.IsBackground = true;

myThread.Start();

}

Thread myThread;

int recv;

IPEndPoint remote;

Pack pack = new Pack();

Int32 timeStamp;

private bool isRun = false;

//接收数据

//供UDP使用 start

public IPAddress broadcast;

public IPEndPoint ep;

public UdpClient ReceiveUdpClient;

private void ReceiveSorket()

{

EndPoint ep = (EndPoint)iep;

while (isRun)

{

byte[] data = new byte[1024];

int recv = APPSocket.ReceiveFrom(data, ref ep);

stringData = Encoding.UTF8.GetString(data);

netWrokingMsg.receiveUdp(stringData);

}

}

// 发送消息

public void SendUdp(string str)

{

IPEndPoint sender = new IPEndPoint( IPAddress.Parse(Constant.servicesIP), 8002);

EndPoint Remote = (EndPoint)sender;

Debug.Log("zdp senUDP 11111");

SendSocket.SendTo(Encoding.UTF8.GetBytes(str), Remote);

}

public void SendUdpBroadcast()

{

IPEndPoint sender = new IPEndPoint(IPAddress.Broadcast, 8001);

EndPoint Remote = (EndPoint)sender;

APPSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);//设置该scoket实例的发送形式

string request = "你好,TEST SEND!";//初始化需要发送而的发送数据

byte[] buffer = Encoding.Unicode.GetBytes(request);

APPSocket.SendTo(buffer, Remote);

}

//关闭Socket

public void NetClosed()

{

// Debuger.LogError("NetClosed");

if (APPSocket != null)

{

APPSocket.Close();

APPSocket = null;

}

if(SendSocket != null)

{

SendSocket.Close();

SendSocket = null;

}

isRun = false;

}

void OnDestroy()

{

NetClosed();

}

}

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