Android 系统api提供了quadTo和rQuadTo实现二阶贝塞尔曲线,三阶贝塞尔曲线在这不做阐述,只不过是两个控制点。
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效果图
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首先看张二阶贝赛尔的曲线
bzier.jpg
Path path = new Path();//贝赛尔的起始点moveTo(x,y)path.moveTo(getWidth() / 2 - 200, getHeight() / 2);//quadTo 参数讲解(x1,y1,x2,y2)//x1:控制点x坐标//y1:在控制点y坐标//x2:终点x坐标//y2:终点y坐标path.quadTo(getWidth() / 2 - 100, getHeight() / 2 - 100, getWidth() / 2, getHeight() / 2);
path.quadTo(getWidth() / 2 + 100, getHeight() / 2 + 100, getWidth() / 2 + 200, getHeight() / 2);
canvas.drawPath(path, mPaint);
quadTo和rQuadTo的区别//rQuadTo参数讲解(dx1,dy1,dx2,dy2)://dx1:控制点相对起点的x位移//dy1:控制点相对起点的y位移//dx2:终点相对起点的x位移/dy2:终点相对起点的y位移
path.moveTo(getWidth() / 2 - 200, getHeight() / 2);
path.rQuadTo(100, -100, 200, 0);
path.rQuadTo(100, 100, 200, 0);
canvas.drawPath(path, mPaint);
效果一样,在这就不贴图了。
quadTo参数讲解(x1,y1,x2,y2):x1:控制点x坐标,y1:在控制点y坐标,x2:终点x坐标,y2:终点y坐标
rQuadTo参数讲解(dx1,dy1,dx2,dy2):dx1:控制点相对起点的x位移,dy1:控制点相对起点的y位,dx2:终点相对起点的x位移,dy2:终点相对起点的y位移
实现水波纹动态的效果
实现水波纹动态效果无非是曲线向左一个偏移量dx,看过去想凹凸的曲线,于是形成了水波纹动态效果。看代码。public class WaveView extends View {private Paint mPaint;private int mWidth;private int mHeight;private int mWaveHeight;private int mWaveDx;private int dx;public WaveView(Context context) { this(context, null);
}public WaveView(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0);
}public WaveView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.parseColor("#FF3891"));
mPaint.setStyle(Paint.Style.FILL); //波长的长度(这里设置为屏幕的宽度)
mWaveDx = getResources().getDisplayMetrics().widthPixels;
}@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); //控件的宽高
mWidth = MeasureUtils.measureView(widthMeasureSpec, mWaveDx);
mHeight = MeasureUtils.measureView(heightMeasureSpec, 300); //水波的高度
mWaveHeight = DensityUtil.dip2px(getContext(), 16);
}@Overrideprotected void onDraw(Canvas canvas) { super.onDraw(canvas);
drawWave(canvas);
}private void drawWave(Canvas canvas) {
Path path = new Path();
path.reset();
path.moveTo(-mWaveDx + dx, mHeight / 2); for (int i = -mWaveDx; i
path.rQuadTo(mWaveDx / 4, -mWaveHeight, mWaveDx / 2, 0);
path.rQuadTo(mWaveDx / 4, mWaveHeight, mWaveDx / 2, 0);
} //绘制封闭的区域
path.lineTo(mWidth, mHeight);
path.lineTo(0, mHeight); //path.close() 绘制封闭的区域
path.close();
canvas.drawPath(path, mPaint);
}public void startAnimation() {
ValueAnimator valueAnimator = ValueAnimator.ofInt(0, mWaveDx);
valueAnimator.setDuration(2000);
valueAnimator.setRepeatCount(ValueAnimator.INFINITE);
valueAnimator.setInterpolator(new LinearInterpolator());
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override
public void onAnimationUpdate(ValueAnimator animation) { //水平方向的偏移量
dx = ( int ) animation.getAnimatedValue();
invalidate();
}
});
valueAnimator.start();
}
}
核心代码是drawWave()这个方法,startAnimation()是一个水平方向动画,偏移量是dx,在Activity中调用。水波纹的高度(贝塞尔曲线的高度),颜色、大小都可以自定义。小编没有写,整个绘制水波纹动画效果的思路和清晰。主要是搞懂quadTo和rQuadTo的区别和参数的意思。
作者:Steven_520
链接:https://www.jianshu.com/p/1e8bdf66b150
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