贪吃蛇c加加代码_基于C语言实现的贪吃蛇游戏完整实例代码

#include

#include

#include

#include

#define NULL 0

#define UP 18432

#define DOWN 20480

#define LEFT 19200

#define RIGHT 19712

#define ESC 283

#define ENTER 7181

struct snake

{int centerx;

int centery;

int newx;

int newy;

struct snake *next;

};

struct snake *head;

int grade=60; /*控制速度的*******/

int a,b; /* 背静遮的 位置*/

void *far1,*far2,*far3,*far4; /* 蛇身指针 背静遮的指针 虫子*/

int size1,size2,size3,size4; /* **全局变量**/

int ch=RIGHT; /**************存按键 开始蛇的方向为RIGHT***********/

int chy=RIGHT;

int flag=0; /*********判断是否退出游戏**************/

int control=4; /***********判断上次方向和下次方向不冲突***/

int nextshow=1; /*******控制下次蛇身是否显示***************/

int scenterx; /***************随即矩形中心坐标***************/

int scentery;

int sx; /*******在a b 未改变前 得到他们的值 保证随机矩形也不在此出现*******/

int sy;

/************************蛇身初始化**************************/

void snakede()

{

struct snake *p1,*p2;

head=p1=p2=(struct snake *)malloc(sizeof(struct snake));

p1->centerx=80;

p1->newx=80;

p1->centery=58;

p1->newy=58;

p1=(struct snake *)malloc(sizeof(struct snake));

p2->next=p1;

p1->centerx=58;

p1->newx=58;

p1->centery=58;

p1->newy=58;

p1->next=NULL;

}

/*******************end*******************/

void welcome() /*************游戏开始界面 ,可以选择 速度**********/

{

int key;

int size;

int x=240;

int y=300;

int f;

void *buf;

setfillstyle(SOLID_FILL,BLUE);

bar(98,100,112,125);

setfillstyle(SOLID_FILL,RED);

bar(98,112,112,114);

setfillstyle(SOLID_FILL,GREEN);

bar(100,100,110,125);

size=imagesize(98,100,112,125);

buf=malloc(size);

getimage(98,100,112,125,buf);

cleardevice();

setfillstyle(SOLID_FILL,BLUE);

bar(240,300,390,325);

outtextxy(193,310,"speed:");

setfillstyle(SOLID_FILL,RED);

bar(240,312,390,314);

setcolor(YELLOW);

outtextxy(240,330,"DOWN");

outtextxy(390,330,"UP");

outtextxy(240,360,"ENTER to start..." );

outtextxy(270,200,"SNAKE");

fei(220,220);

feiyang(280,220);

yang(340,220);

putimage(x,y,buf,COPY_PUT);

setcolor(RED);

rectangle(170,190,410,410);

while(1)

{ if(bioskey(1)) /********8选择速度部分************/

key=bioskey(0);

switch(key)

{

case ENTER:

f=1;

break;

case DOWN:

if(x>=240)

{ putimage(x-=2,y,buf,COPY_PUT);

grade++;

key=0;

break;

}

case UP:

if(x<=375)

{ putimage(x+=2,y,buf,COPY_PUT);

grade--;

key=0;

break;

}

}

if (f==1)

break;

} /********** end ****************/

free(buf);

}

/*************************随即矩形*****************/

/***********当nextshow 为1的时候才调用此函数**********/

void ran()

{ int nx;

int ny;

int show; /**********控制是否显示***********/

int jump=0;

struct snake *p;

p=head;

if(nextshow==1) /***********是否开始随机产生***************/

while(1)

{show=1;

randomize();

nx=random(14);

ny=random(14);

scenterx=nx*22+58;

scentery=ny*22+58;

while(p!=NULL)

{

if(scenterx==p->centerx&&scentery==p->centery||scenterx==sx&&scentery==sy)

{show=0;

jump=1;

break;

}

else

p=p->next;

if(jump==1)

break;

}

if(show==1)

{putimage(scenterx-11,scentery-11,far3,COPY_PUT);

nextshow=0;

break;

}

}

}

/***********过关动画**************/

void donghua()

{ int i;

cleardevice();

setbkcolor(BLACK);

randomize();

while(1)

{for(i=0;i<=5;i++)

{putpixel(random(640),random(80),13);

putpixel(random(640),random(80)+80,2);

putpixel(random(640),random(80)+160,3);

putpixel(random(640),random(80)+240,4);

putpixel(random(640),random(80)+320,1);

putpixel(random(640),random(80)+400,14);

}

setcolor(YELLOW);

settextstyle(0,0,4);

outtextxy(130,200,"Wonderful!!");

setfillstyle(SOLID_FILL,10);

bar(240,398,375,420);

feiyang(300,400);

fei(250,400);

yang(350,400);

if(bioskey(1))

if(bioskey(0)==ESC)

{

flag=1;

break;

}

}

}

/*************************end************************/

/***********************初始化图形系统*********************/

void init()

{int a=DETECT,b;

int i,j;

initgraph(&a,&b,"");

}

/***************************end****************************/

/***画立体边框效果函数******/

void tline(int x1,int y1,int x2,int y2,int white,int black)

{ setcolor(white);

line(x1,y1,x2,y1);

line(x1,y1,x1,y2);

setcolor(black);

line(x2,y1,x2,y2);

line(x1,y2,x2,y2);

}

/****end*********/

/*************飞洋标志**********/

int feiyang(int x,int y)

{int feiyang[18][18]={ {0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0},

{0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0},

{0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0},

{0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0},

{0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0},

{0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0},

{0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0},

{0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0,0,0},

{0,0,1,1,1,0,0,0,0,1,0,1,1,1,0,0,0,0},

{0,0,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0},

{0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},

{0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,1,0,0},

{0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0},

{0,0,1,1,1,1,0,1,1,1,1,1,1,0,1,1,0,0},

{0,0,0,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0},

{0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0},

{0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0},

{0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0}};

int i,j;

for(i=0;i<=17;i++)

for(j=0;j<=17;j++)

{if (feiyang[i][j]==1)

putpixel(j+x,i+y,RED);

}

}

/********"飞"字*************/

int fei(int x,int y)

{int fei[18][18]={{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

{0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0},

{0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0},

{0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0},

{0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0},

{0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0},

{0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0},

{0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0},

{0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},

{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1},

{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1},

{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0},

{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}};

int i,j;

for(i=0;i<=17;i++)

for(j=0;j<=17;j++)

{if (fei[i][j]==1)

putpixel(j+x,i+y,BLUE);

}

}

/*********"洋"字**************/

int yang(int x,int y)

{

int yang[18][18]={{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},

{1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0},

{0,1,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0},

{0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,1,0,0},

{0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0},

{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},

{1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},

{0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0},

{0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0},

{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},

{0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},

{0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0},

{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1},

{0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0},

{1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},

{0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},

{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},

{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}};

int i,j;

for(i=0;i<=17;i++)

for(j=0;j<=17;j++)

{if (yang[i][j]==1)

putpixel(j+x,i+y,BLUE);

}

}

/******************主场景**********************/

int bort()

{ int a;

setfillstyle(SOLID_FILL,15);

bar(49,49,71,71);

setfillstyle(SOLID_FILL,BLUE);

bar(50,50,70,70);

size1=imagesize(49,49,71,71);

far1=(void *)malloc(size1);

getimage(49,49,71,71,far1);

cleardevice();

setfillstyle(SOLID_FILL,12);

bar(49,49,71,71);

size2=imagesize(49,49,71,71);

far2=(void *)malloc(size2);

getimage(49,49,71,71,far2);

setfillstyle(SOLID_FILL,12);

bar(49,49,71,71);

setfillstyle(SOLID_FILL,GREEN);

bar(50,50,70,70);

size3=imagesize(49,49,71,71);

far3=(void *)malloc(size3);

getimage(49,49,71,71,far3);

cleardevice(); /*取蛇身节点 背景节点 虫子节点end*/

setbkcolor(8);

setfillstyle(SOLID_FILL,GREEN);

bar(21,23,600,450);

tline(21,23,600,450,15,8); /***开始游戏场景边框 立体效果*******/

tline(23,25,598,448,15,8);

tline(45,45,379,379,8,15);

tline(43,43,381,381,8,15);

tline(390,43,580,430,8,15);

tline(392,45,578,428,8,15);

tline(412,65,462,85,15,8);

tline(410,63,464,87,15,8);

tline(410,92,555,390,15,8);

tline(412,94,553,388,15,8);

tline(431,397,540,420,15,8);

tline(429,395,542,422,15,8);

tline(46,386,377,428,8,15);

tline(44,384,379,430,8,15);

setcolor(8);

outtextxy(429,109,"press ENTER ");

outtextxy(429,129,"---to start"); /*键盘控制说明*/

outtextxy(429,169,"press ESC ");

outtextxy(429,189,"---to quiet");

outtextxy(469,249,"UP");

outtextxy(429,289,"LEFT");

outtextxy(465,329,"DOWN");

outtextxy(509,289,"RIGHT");

setcolor(15);

outtextxy(425,105,"press ENTER ");

outtextxy(425,125,"---to start");

outtextxy(425,165,"press ESC ");

outtextxy(425,185,"---to quiet");

outtextxy(465,245,"UP");

outtextxy(425,285,"LEFT");

outtextxy(461,325,"DOWN");

outtextxy(505,285,"RIGHT"); /*******end*************/

setcolor(8);

outtextxy(411,52,"score");

outtextxy(514,52,"left");

setcolor(15);

outtextxy(407,48,"score");

outtextxy(510,48,"left");

size4=imagesize(409,62,465,88); /****分数框放到内存********/

far4=(void *)malloc(size4);

getimage(409,62,465,88,far4);

putimage(500,62,far4,COPY_PUT); /*******输出生命框***********/

setfillstyle(SOLID_FILL,12);

setcolor(RED);

outtextxy(415,70,"0"); /***************输入分数为零**********/

outtextxy(512,70,"20"); /*************显示还要吃 的虫子的数目*********/

bar(46,46,378,378);

feiyang(475,400);

fei(450,400);

yang(500,400);

outtextxy(58,390,"mailto:jiangzhiliang002@tom.com");

outtextxy(58,410,"snake game");

outtextxy(200,410,"made by yefeng");

while(1)

{ if(bioskey(1))

a=bioskey(0);

if(a==ENTER)

break;

}

}

/******************gameover()******************/

void gameover()

{ char *p="GAME OVER";

int cha;

setcolor(YELLOW);

settextstyle(0,0,6);

outtextxy(100,200,p);

while(1)

{if(bioskey(1))

cha=bioskey(0);

if(cha==ESC)

{flag=1;

break;

}

}

}

/***********显示蛇身**********************/

void snakepaint()

{struct snake *p1;

p1=head;

putimage(a-11,b-11,far2,COPY_PUT);

while(p1!=NULL)

{putimage(p1->newx-11,p1->newy-11,far1,COPY_PUT);

p1=p1->next;

}

}

/****************end**********************/

/*********************蛇身刷新变化 游戏关键部分 *******************/

void snakechange()

{struct snake *p1,*p2,*p3,*p4,*p5;

int i,j;

static int n=0;

static int score;

static int left=20;

char sscore[5];

char sleft[1];

p2=p1=head;

while(p1!=NULL)

{ p1=p1->next;

if(p1->next==NULL)

{a=p1->newx;

b=p1->newy; /************记录最后节点的坐标************/

sx=a;

sy=b;

}

p1->newx=p2->centerx;

p1->newy=p2->centery;

p2=p1;

}

p1=head;

while(p1!=NULL)

{p1->centerx=p1->newx;

p1->centery=p1->newy;

p1=p1->next;

}

/********判断按键方向*******/

if(bioskey(1))

{ ch=bioskey(0);

if(ch!=RIGHT&&ch!=LEFT&&ch!=UP&&ch!=DOWN&&ch!=ESC) /********chy为上一次的方向*********/

ch=chy;

}

switch(ch)

{

case LEFT: if(control!=4)

{head->newx=head->newx-22;

head->centerx=head->newx;

control=2;

if(head->newx<47)

gameover();

}

else

{ head->newx=head->newx+22;

head->centerx=head->newx;

control=4;

if(head->newx>377)

gameover();

}

chy=ch;

break;

case DOWN:

if(control!=1)

{ head->newy=head->newy+22;

head->centery=head->newy;

control=3;

if(head->newy>377)

gameover();

}

else

{ head->newy=head->newy-22;

head->centery=head->newy;

control=1;

if(head->newy<47)

gameover();

}

chy=ch;

break;

case RIGHT: if(control!=2)

{ head->newx=head->newx+22;

head->centerx=head->newx;

control=4;

if(head->newx>377)

gameover();

}

else

{ head->newx=head->newx-22;

head->centerx=head->newx;

control=2;

if(head->newx<47)

gameover();

}

chy=ch;

break;

case UP: if(control!=3)

{ head->newy=head->newy-22;

head->centery=head->newy;

control=1;

if(head->newy<47)

gameover();

}

else

{ head->newy=head->newy+22;

head->centery=head->newy;

control=3;

if(head->newy>377)

gameover();

}

chy=ch;

break;

case ESC:

flag=1;

break;

}

/* if 判断是否吃蛇*/

if(flag!=1)

{ if(head->newx==scenterx&&head->newy==scentery)

{ p3=head;

while(p3!=NULL)

{ p4=p3;

p3=p3->next;

}

p3=(struct snake *)malloc(sizeof(struct snake));

p4->next=p3;

p3->centerx=a;

p3->newx=a;

p3->centery=b;

p3->newy=b;

p3->next=NULL;

a=500;

b=500;

putimage(409,62,far4,COPY_PUT); /********** 分数框挡住**************/

putimage(500,62,far4,COPY_PUT); /*********把以前的剩下虫子的框挡住********/

score=(++n)*100;

left--;

itoa(score,sscore,10);

itoa(left,sleft,10);

setcolor(RED);

outtextxy(415,70,sscore);

outtextxy(512,70,sleft);

nextshow=1;

if(left==0) /************判断是否过关**********/

donghua(); /*******如果过关,播放过关动画*********************/

}

p5=head; /*********************判断是否自杀***************************/

p5=p5->next;

p5=p5->next;

p5=p5->next;

p5=p5->next; /****从第五个节点判断是否自杀************/

while(p5!=NULL)

{if(head->newx==p5->centerx&&head->newy==p5->centery)

{ gameover();

break;

}

else

p5=p5->next;

}

}

}

/************snakechange()函数结束*******************/

/*****************************主函数******************************************/

int main()

{ int i;

init(); /**********初始化图形系统**********/

welcome(); /*********8欢迎界面**************/

bort(); /*********主场景***************/

snakede(); /**********连表初始化**********/

while(1)

{ snakechange();

if(flag==1)

break;

snakepaint();

ran();

for(i=0;i<=grade;i++)

delay(3000);

}

free(far1);

free(far2);

free(far3);

free(far4);

closegraph();

return 0;

}

  • 1
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值