我很难让多人游戏成为多电脑游戏,而不仅仅是多浏览器选项卡。我通过HTML5教程中的实时多人游戏(Build New Games,点击here)。它侦听端口4004,但是我无法通过访问192.168.1.4:4004从我的局域网的其他计算机进行连接,即使我可以通过访问192.168.1.4与我的Apache Web服务器在端口80上连接(自从禁用Apache并在我的路由器上转发端口80,而不是转发端口4004)。我曾经通过访问my-domain.com(它的DNS由我的ISP托管)从外部世界连接到Apache。现在我无法通过访问my-domain.com或my-domain.com:4004从我的局域网外部连接到我的教程。本教程使用node.js,socket.io和express。通过在终端中输入node app.js来启动它。您通过访问127.0.0.1:4004或192.168.1.4:4004添加新玩家。这里是app.js的内容:HTML5中的实时多人游戏:只有单机
var
gameport = process.env.PORT || 4004,
express = require('express'),
UUID = require('node-uuid'),
verbose = false,
app = express()
, http = require('http')
, server = http.createServer(app)
, io = require('socket.io').listen(server);
/* Express server set up. */
//The express server handles passing our content to the browser,
//As well as routing users where they need to go. This example is bare bones
//and will serve any file the user requests from the root of your web server (where you launch the script from)
//so keep this in mind - this is not a production script but a development teaching tool.
//Tell the server to listen for incoming connections
server.listen(gameport);
//Log something so we know that it succeeded.
console.log('\t :: Express :: Listening on port ' + gameport);
//By default, we forward the/path to index.html automatically.
app.get('/', function(req, res){
res.sendfile(__dirname + '/index.html');
});
//This handler will listen for requests on /*, any file from the root of our server.
//See expressjs documentation for more info on routing.
app.get('/*' , function(req, res, next) {
//This is the current file they have requested
var file = req.params[0];
//For debugging, we can track what files are requested.
if(verbose) console.log('\t :: Express :: file requested : ' + file);
//Send the requesting client the file.
res.sendfile(__dirname + '/' + file);
});
/* Socket.IO server set up. */
//Express and socket.io can work together to serve the socket.io client files for you.
//This way, when the client requests '/socket.io/' files, socket.io determines what the client needs.
//Create a socket.io instance using our express server
var sio = io;
//Configure the socket.io connection settings.
//See http://socket.io/
sio.configure(function(){
sio.set('log level', 0);
sio.set('authorization', function (handshakeData, callback) {
callback(null, true); // error first callback style
});
});
//Enter the game server code. The game server handles
//client connections looking for a game, creating games,
//leaving games, joining games and ending games when they leave.
game_server = require('./game.server.js');
//Socket.io will call this function when a client connects,
//So we can send that client looking for a game to play,
//as well as give that client a unique ID to use so we can
//maintain the list if players.
sio.sockets.on('connection', function (client) {
//Generate a new UUID, looks something like
//5b2ca132-64bd-4513-99da-90e838ca47d1
//and store this on their socket/connection
client.userid = UUID();
//tell the player they connected, giving them their id
client.emit('onconnected', { id: client.userid });
//now we can find them a game to play with someone.
//if no game exists with someone waiting, they create one and wait.
game_server.findGame(client);
//Useful to know when someone connects
console.log('\t socket.io:: player ' + client.userid + ' connected');
//Now we want to handle some of the messages that clients will send.
//They send messages here, and we send them to the game_server to handle.
client.on('message', function(m) {
game_server.onMessage(client, m);
}); //client.on message
//When this client disconnects, we want to tell the game server
//about that as well, so it can remove them from the game they are
//in, and make sure the other player knows that they left and so on.
client.on('disconnect', function() {
//Useful to know when soomeone disconnects
console.log('\t socket.io:: client disconnected ' + client.userid + ' ' + client.game_id);
//If the client was in a game, set by game_server.findGame,
//we can tell the game server to update that game state.
if(client.game && client.game.id) {
//player leaving a game should destroy that game
game_server.endGame(client.game.id, client.userid);
} //client.game_id
}); //client.on disconnect
}); //sio.sockets.on connection
我意识到,端口转发和路由器的问题可能是最多人游戏教程的范围之内。尽管如此,我希望有人能帮助我。谢谢。
2013-05-27
Quadra
+0
你没有提到你的操作系统,但你检查了服务器的防火墙设置?我知道你在玩你的路由器的设置,但那将是能够从外部访问你的网络...... –
+0
感谢@Martin的提示。我有Ubuntu 12.04 LTS,所以我只需输入'sudo ufw allow 4004',现在就可以工作了。这个stackoverflow程序员论坛对于像我这样的新手来说真的是非常宝贵的资源。 –
+0
将发布为官方答案,然后... :) –