简单的异步通信【处理粘包和分包】(二)

一、服务端:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;

namespace Server
{
    class Program
    {
        static void Main(string[] args)
        {

            startServer();
            Console.ReadKey();


        }

        static void startServer()
        {
            Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
            IPEndPoint ipEndPoint = new IPEndPoint(ipAddress, 88);
            serverSocket.Bind(ipEndPoint);
            serverSocket.Listen(0);

            serverSocket.BeginAccept(AcceptCallBack, serverSocket);

           
        }

        static messageInfo msgInfo = new messageInfo();
        static void AcceptCallBack(IAsyncResult ar)
        {
            Socket serverSocket = ar.AsyncState as Socket;
            Socket clientSocket = serverSocket.EndAccept(ar);

            clientSocket.Send(Encoding.UTF8.GetBytes("欢迎连接,你好客户端"));

            clientSocket.BeginReceive(msgInfo.Data, msgInfo.StartIndex, msgInfo.RemainSize, SocketFlags.None, receiveCallBack, clientSocket);

            serverSocket.BeginAccept(AcceptCallBack, serverSocket);
            
          
        }

        static byte[] receiveMsg = new byte[1024];

        static void receiveCallBack(IAsyncResult ar)
        {
            Socket clientSocket = null;

            try
            {
                clientSocket = ar.AsyncState as Socket;
                int count = clientSocket.EndReceive(ar);

                if (count == 0)
                {
                    clientSocket.Close();
                    return;
                }
                msgInfo.AddCount(count);

                msgInfo.ReadMessage();
                clientSocket.BeginReceive(msgInfo.Data, msgInfo.StartIndex, msgInfo.RemainSize, SocketFlags.None, receiveCallBack, clientSocket);
            }
            catch (Exception e)
            {

                Console.WriteLine(e);
                if (clientSocket != null)
                {
                    clientSocket.Close();

                    return;
                }
            }
            
           
            
        }
    }
}

服务端处理粘包分包:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Server
{
    class messageInfo
    {
        //用于存储接受到的报文
        private byte[] data = new byte[1024];
        //接收的报文byte的数量
        private int startIndex = 0;

        #region 属性
        //报文
        public byte[] Data
        {
            get
            {
                return data;
            }
        }
        //接收的报文byte的数量
        public int StartIndex
        {
            get { return startIndex; }
        }

        //data数组里还剩余的大小
        public int RemainSize
        {
            get { return data.Length - startIndex; }
        }
        #endregion

        //对报文byte数量的处理
        public void AddCount(int count)
        {
            startIndex += count;
        }

        public void ReadMessage()
        {
           
            while (true)
            {
                //如果接收到的数据的个数少于等于4,即少于报头的大小
                if (startIndex <= 4) return;
                //如果大于报头的长度,把报头转换成数字。ToInt32在处理byte时,从0开始,只处理前四位
                int count = BitConverter.ToInt32(data, 0);
                //如果接收到的数据的个数,减去报头的大小,大于等于报文的长度,则处理报文。否则不处理
                if ((startIndex - 4) >= count)
                {
                    //从报头结尾处开始处理,处理count个,count即报文的个数
                    string s = Encoding.UTF8.GetString(data, 4, count);
                    Console.WriteLine("解析出一条数据 : == :" + s);
                    //处理报文后,则把剩余的数据向前移动。从count + 4的地方开始向前移动,移动到0处,移动的长度为接收到的数据减去报文的数量和报头的数量(即count + 4)
                    Array.Copy(data, count + 4, data, 0, startIndex - count - 4);
                    //移动完成后,处理startIndex即剩余的接收的数据个数
                    startIndex -= (count + 4);
                }
                else
                {
                    break;
                }
            }


          

        }
    }
}

 

二、客户端处理代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;

namespace Client
{
    class Program
    {
        static void Main(string[] args)
        {
            Socket clientSocket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
            IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
            IPEndPoint ipEndPoint = new IPEndPoint(ipAddress,88);
            clientSocket.Connect(ipEndPoint);
            byte[] receiveMsg = new byte[1024];
            int count = clientSocket.Receive(receiveMsg);
            Console.WriteLine(Encoding.UTF8.GetString(receiveMsg,0,count));
            while (true)
            {
                string sendMsg = Console.ReadLine();
                clientSocket.Send(messageInfo.GetBytes(sendMsg));
            }



            Console.ReadKey();
        }
    }
}

客户端处理粘包分包代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Client
{
    class messageInfo
    {
        /// <summary>
        /// 把报头和报文封装到一块
        /// </summary>
        /// <param name="data"></param>
        /// <returns></returns>
        public static byte[] GetBytes(string data)
        {
          
            //获取byte数据
            byte[] dateInfo = Encoding.UTF8.GetBytes(data);
            //获取报文长度
            int length = dateInfo.Length;
            //把报文长度转换成byte数组,作为报头存在
            byte[] lengthByte = BitConverter.GetBytes(length);
            //把报头和报文拼接起来,形成一个新的byte数组,返回
            byte[] newData = lengthByte.Concat(dateInfo).ToArray();
           
            return newData;
        }
    }
}

 

转载于:https://my.oschina.net/u/2874878/blog/1554391

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