一个基于线程池的WSAEventSelect模型服务器设计

//WSAEventSelect.h
#include "CInitSocket.h"
typedef struct _SOCKET_OBJ
{
    SOCKET sock; //套接字句柄
    HANDLE hEvent; //与次套接字相关的事件对象句柄
    sockaddr_in addrRemote; //客户端地址信息
    _SOCKET_OBJ *pNext; //指向下一个SOCKET_OBJ对象,构成链表
}SOCKET_OBJ,*PSOCKET_OBJ;
typedef struct _THREAD_OBJ
{
    HANDLE hEvents[WSA_MAXIMUM_WAIT_EVENTS];//记录当前线程要等待的事件对象的句柄
    int nSocketCount; //当前线程处理的套接字的数量
    PSOCKET_OBJ pSockHeader; //指向当前线程处理的套接字对象列表表天头
    PSOCKET_OBJ pSockTail; //指向表尾
    CRITICAL_SECTION cs; //关键代码段,用于同步本结构的访问
    _THREAD_OBJ * pNext; //指向下一个对象,练成链表
}THREAD_OBJ,*PTHREAD_OBJ;
PSOCKET_OBJ GetSocketObj(SOCKET sock); //申请一个套接字对象,并初始化
void FreeSocketObj(PSOCKET_OBJ pSocket); //释放一个套接字对象
PTHREAD_OBJ GetThreadObj(); //申请一个线程对象,初始化后加入线程对象列表
void FreeThreadObj(PTHREAD_OBJ pThread); //释放一个线程对象,并将它从线程对象列表中移除
void RebuildArrary(PTHREAD_OBJ pThread); //套接字链表改变的时候,重新组建线程对象的hEvents数组
bool InsertSocketObj(PTHREAD_OBJ pThread,PSOCKET_OBJ pSocket);
void AssignToFreeThread(PSOCKET_OBJ pSocket);
void RemoveSocketObj(PTHREAD_OBJ pThread,PSOCKET_OBJ pSocket);
DWORD WINAPI ServerThread(LPVOID lpParam);
PSOCKET_OBJ FindSocketObj(PTHREAD_OBJ pThread,int nIndex);
bool HandleIO(PTHREAD_OBJ pThread,PSOCKET_OBJ pSocket);
//WSAEventSelect.cpp
#include "WSAEventSelect.h"
#include <iostream>
using namespace std;
extern PTHREAD_OBJ g_pThreadList; //指向线程对象列表表头
extern CRITICAL_SECTION g_cs; //同步对此全局变量的访问
extern LONG g_nTatolConnections; //总共连接数量
extern LONG g_nCurrentConnections; //当前连接数量
PSOCKET_OBJ GetSocketObj(SOCKET sock) //申请一个套接字对象,并初始化
{
    PSOCKET_OBJ pSocket=(PSOCKET_OBJ)GlobalAlloc(GPTR,sizeof(SOCKET_OBJ));
    if (pSocket!=NULL)
    {
        pSocket->sock=sock;
        pSocket->hEvent=WSACreateEvent();
    }
    return pSocket;
}
void FreeSocketObj(PSOCKET_OBJ pSocket) //释放一个套接字对象
{
    CloseHandle(pSocket->hEvent);
    if (pSocket->sock!=INVALID_SOCKET)
    {
        closesocket(pSocket->sock);
    }
    GlobalFree(pSocket);
}
PTHREAD_OBJ GetThreadObj() //申请一个线程对象,初始化后加入线程对象列表
{
    PTHREAD_OBJ pThread=(PTHREAD_OBJ)GlobalAlloc(GPTR,sizeof(THREAD_OBJ));
    if (pThread!=NULL)
    {
        InitializeCriticalSection(&pThread->cs);
        //创建一个事件对象,用于只是该线程的句柄数组是否需要重建
        pThread->hEvents[0]=WSACreateEvent(); 
        EnterCriticalSection(&g_cs);
        pThread->pNext=g_pThreadList;
        g_pThreadList=pThread;
        LeaveCriticalSection(&g_cs);
    }
    return pThread;
}
void FreeThreadObj(PTHREAD_OBJ pThread) //释放一个线程对象,并将它从线程对象列表中移除
{
    EnterCriticalSection(&g_cs);
    PTHREAD_OBJ p=g_pThreadList;
    if (p==pThread)
    {
        g_pThreadList=p->pNext;
    }
    else
    {
        while (p!=NULL&&p->pNext!=pThread)
        {
            p=p->pNext;
        }
        if (p!=NULL)
        {
            p->pNext=pThread->pNext;
        }
    }
    LeaveCriticalSection(&g_cs);
    //释放资源
    CloseHandle(pThread->hEvents[0]);
    DeleteCriticalSection(&pThread->cs);
    GlobalFree(pThread);
}
void RebuildArrary(PTHREAD_OBJ pThread) //套接字链表改变的时候,重新组建线程对象的hEvents数组
{
    EnterCriticalSection(&pThread->cs);
    PSOCKET_OBJ pSocket=pThread->pSockHeader;
    int n=1;
    while(pSocket!=NULL)
    {
        pThread->hEvents[n++]=pSocket->hEvent;
        pSocket=pSocket->pNext;
    }
    LeaveCriticalSection(&pThread->cs);
}
PSOCKET_OBJ FindSocketObj(PTHREAD_OBJ pThread,int nIndex) //从nIndex开始搜索
{
    PSOCKET_OBJ pSocket=pThread->pSockHeader;
    while (--nIndex)
    {
        if (pSocket==NULL)
        {
            return NULL;
        }
        pSocket=pSocket->pNext;
    }
    return pSocket;
}
bool HandleIO(PTHREAD_OBJ pThread,PSOCKET_OBJ pSocket)
{
    WSANETWORKEVENTS NetEvents;
    WSAEnumNetworkEvents(pSocket->sock,pSocket->hEvent,&NetEvents);
    if (NetEvents.lNetworkEvents & FD_READ)
    {
        if (NetEvents.iErrorCode[FD_READ_BIT==0])
        {
            char szText[256];
            int nRecv=recv(pSocket->sock,szText,256,0);
            if (nRecv>0)
            {
                szText[nRecv]='\0';
                cout<<"接收到数据:"<<szText<<endl;
            }
            returntrue;
        }
    }
    elseif (NetEvents.lNetworkEvents & FD_WRITE)
    {
        if (NetEvents.iErrorCode[FD_WRITE_BIT]==0)
        {
            //do something
            returntrue;
        }
    }
    elseif (NetEvents.lNetworkEvents & FD_CLOSE)
    {
    }
    RemoveSocketObj(pThread,pSocket);
    FreeSocketObj(pSocket);
    returnfalse;
}
DWORD WINAPI ServerThread(LPVOID lpParam)
{
    PTHREAD_OBJ pThread=(PTHREAD_OBJ)lpParam;
    while (true)
    {
        int nIndex=WSAWaitForMultipleEvents(pThread->nSocketCount+1,pThread->hEvents,
            FALSE,INFINITE,FALSE);
        nIndex=nIndex-WSA_WAIT_EVENT_0;
        //查看受信事件对象
        for(int i=nIndex;i<pThread->nSocketCount+1;i++)
        {
            nIndex=WSAWaitForMultipleEvents(1,&pThread->hEvents[i],TRUE,INFINITE,FALSE);
            if (nIndex==WSA_WAIT_FAILED || nIndex==WSA_WAIT_TIMEOUT)//hEvent[0]受信,重建数组
            {
                continue;
            }
            else
            {
                if (i==0) //hEvent[0]受信,重建数组
                { 
                    RebuildArrary(pThread);
                    if (pThread->nSocketCount==0)
                    {
                        FreeThreadObj(pThread);
                        return0;
                    }
                }
                else
                {
                    //查找对应的套接字对象指针,调用HandleIO处理网络事件
                    PSOCKET_OBJ pSocket=(PSOCKET_OBJ)FindSocketObj(pThread,i);
                    if (pSocket!=NULL)
                    {
                        if (!HandleIO(pThread,pSocket))
                        {
                            RebuildArrary(pThread);
                        }
                    }
                    else
                    {
                        cout<<"无法找到该套接字对象!\n";
                    }
                }
            }
        }
    }
    return0;
}
//向一个线程的套接字列表中插入一个套接字
bool InsertSocketObj(PTHREAD_OBJ pThread,PSOCKET_OBJ pSocket) 
{
    bool bRet=false;
    EnterCriticalSection(&pThread->cs);
    if (pThread->nSocketCount<WSA_MAXIMUM_WAIT_EVENTS-1)
    {
        if (pThread->pSockHeader==NULL)
        {
            pThread->pSockHeader=pThread->pSockTail=pSocket;
        }
        else
        {
            pThread->pSockTail->pNext=pSocket;
            pThread->pSockTail=pSocket;
        }
        pThread->nSocketCount++;
        bRet=true;
    }
    LeaveCriticalSection(&pThread->cs);
    if (bRet) //插入成功,说明处理了客户的连接请求
    {
        InterlockedIncrement(&g_nTatolConnections);
        InterlockedIncrement(&g_nCurrentConnections);
    }
    return bRet;
}
void AssignToFreeThread(PSOCKET_OBJ pSocket)
{
    pSocket->pNext=NULL;
    EnterCriticalSection(&g_cs);
    PTHREAD_OBJ pThread=g_pThreadList;
    //试图插入到现存线程
    while (pThread!=NULL)
    {
        if (InsertSocketObj(pThread,pSocket)) break;
        pThread=pThread->pNext;
    }
    if (pThread==NULL)
    {
        pThread=GetThreadObj();
        InsertSocketObj(pThread,pSocket);
        CreateThread(NULL,0,ServerThread,pThread,0,NULL);
    }
    LeaveCriticalSection(&g_cs);
    //使第一个事件受信,指使线程重建句柄数组
    WSASetEvent(pThread->hEvents[0]);
}
//从给定的线程套接字对象列表中移除一个套接字
void RemoveSocketObj(PTHREAD_OBJ pThread,PSOCKET_OBJ pSocket)
{
    EnterCriticalSection(&pThread->cs);
    PSOCKET_OBJ pTest=pThread->pSockHeader;
    if (pTest==pSocket)
    {
        if (pThread->pSockHeader==pThread->pSockTail)
        {
            pThread->pSockTail=pThread->pSockHeader=NULL;
        }
        else
        {
            pThread->pSockHeader=pTest->pNext;
        }
    }
    pThread->nSocketCount--;
    LeaveCriticalSection(&pThread->cs);
    WSASetEvent(pThread->hEvents[0]);
    InterlockedDecrement(&g_nCurrentConnections);
    InterlockedDecrement(&g_nTatolConnections);
}
//main.cpp
#include "WSAEventSelect.h"
PTHREAD_OBJ g_pThreadList; //指向线程对象列表表头
CRITICAL_SECTION g_cs; //同步对此全局变量的访问
LONG g_nTatolConnections; //总共连接数量
LONG g_nCurrentConnections; //当前连接数量
#include <iostream>
usingnamespace std;
CInitSock initsock;
int main() //主线程
{
    USHORT nPort=6000;
    //创建监听套接字
    SOCKET ListenSocket=socket(AF_INET,SOCK_STREAM,0);
    sockaddr_in addrin;
    addrin.sin_addr.S_un.S_addr=INADDR_ANY;
    addrin.sin_family=AF_INET;
    addrin.sin_port=htons(nPort);
    if (SOCKET_ERROR==bind(ListenSocket,(LPSOCKADDR)&addrin,sizeof(addrin)))
    {
        cout<<"套接字绑定失败!\n";
        return-1;
    }
    listen(ListenSocket,200);
    //创建事件对象,并关联到监听套接字
    WSAEVENT hEvent=WSACreateEvent();
    WSAEventSelect(ListenSocket,hEvent,FD_ACCEPT | FD_CLOSE);
    InitializeCriticalSection(&g_cs);
    //处理客户连接请求,打印状态信息
    while (true)
    {
        int nRet=WaitForSingleObject(hEvent,5000);
        if (nRet==WAIT_FAILED)
        {
            cout<<"等待出错!";
            break;
        }
        elseif (nRet==WSA_WAIT_TIMEOUT)
        {
            cout<<"TatolConnections:"<<g_nTatolConnections<<endl;
            cout<<"CurrentConnections"<<g_nCurrentConnections<<endl;
            continue;
        }
        else//有新的连接未决
        {
            ResetEvent(hEvent);
            while (true)
            {
                sockaddr_in NewAddr;
                int nLen=sizeof(NewAddr);
                SOCKET NewSocket=accept(ListenSocket,(sockaddr*)&NewAddr,&nLen);
                if (NewSocket==SOCKET_ERROR)
                {
                    break;
                }
                PSOCKET_OBJ pSocket=GetSocketObj(NewSocket);
                pSocket->addrRemote=NewAddr;
                WSAEventSelect(pSocket->sock,pSocket->hEvent,FD_READ | FD_CLOSE | FD_WRITE);
                AssignToFreeThread(pSocket);
            }
        }
    }
    DeleteCriticalSection(&g_cs);
    return0;
}
  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值