threejs 三面体_如何在Three.js中构造空心圆柱体

在Three.js中构建空心圆柱体的方法,可以使用ChandlerPrall的ThreeCSG.js项目。通过创建两个不同半径的圆柱体并进行布尔运算来实现。示例代码展示了如何使用这个库创建红色的空心圆柱体并将其添加到场景中。
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I'm having difficulties constructing a hollow cylinder in Three.js.

Should I go and construct it using CSG or by stitching the vertices together?

解决方案

This solution uses ChandlerPrall's ThreeCSG.js project: http://github.com/chandlerprall/ThreeCSG

(For now, I recommend using the experimental version that supports materials - the uv branch - http://github.com/chandlerprall/ThreeCSG/tree/uvs)

Here's the code you will need:

// Cylinder constructor parameters:

// radiusAtTop, radiusAtBottom, height, segmentsAroundRadius, segmentsAlongHeight

var smallCylinderGeom = new THREE.CylinderGeometry( 30, 30, 80, 20, 4 );

var largeCylinderGeom = new THREE.CylinderGeometry( 40, 40, 80, 20, 4 );

var smallCylinderBSP = new ThreeBSP(smallCylinderGeom);

var largeCylinderBSP = new ThreeBSP(largeCylinderGeom);

var intersectionBSP = largeCylinderBSP.subtract(smallCylinderBSP);

var redMaterial = new THREE.MeshLambertMaterial( { color: 0xff0000 } );

var hollowCylinder = intersectionBSP.toMesh( redMaterial );

scene.add( hollowCylinder );

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