threejs 三面体,如何在Three.js中构造空心圆柱体

I'm having difficulties constructing a hollow cylinder in Three.js.

Should I go and construct it using CSG or by stitching the vertices together?

解决方案

This solution uses ChandlerPrall's ThreeCSG.js project: http://github.com/chandlerprall/ThreeCSG

(For now, I recommend using the experimental version that supports materials - the uv branch - http://github.com/chandlerprall/ThreeCSG/tree/uvs)

Here's the code you will need:

// Cylinder constructor parameters:

// radiusAtTop, radiusAtBottom, height, segmentsAroundRadius, segmentsAlongHeight

var smallCylinderGeom = new THREE.CylinderGeometry( 30, 30, 80, 20, 4 );

var largeCylinderGeom = new THREE.CylinderGeometry( 40, 40, 80, 20, 4 );

var smallCylinderBSP = new ThreeBSP(smallCylinderGeom);

var largeCylinderBSP = new ThreeBSP(largeCylinderGeom);

var intersectionBSP = largeCylinderBSP.subtract(smallCylinderBSP);

var redMaterial = new THREE.MeshLambertMaterial( { color: 0xff0000 } );

var hollowCylinder = intersectionBSP.toMesh( redMaterial );

scene.add( hollowCylinder );

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