#include "cocos2d.h"
USING_NS_CC;
class GameScene : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
void menuCallback(Ref* pSender);
CREATE_FUNC(GameScene);
private: //注意不能用auto关键字
Size size;
Sprite *sprite;
};
// Created by Jacedy on 14-8-11.
#include "GameScene.h"
#include <stdlib.h>
USING_NS_CC;
cocos2d::Scene* GameScene::createScene()
{
auto scene = Scene::create(); //创建一个场景
auto layer = GameScene::create(); //创建一个图层
scene->addChild(layer);
return scene;
}
//初始化当前的图层
bool GameScene::init()
{
if(!Layer::init()) //初始化父类
return false;
//获取屏幕大小
size = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
//获取系统时间
struct timeval now;
gettimeofday(&now, NULL);
//初始化随机种子
//timeval是个结构体,里边有俩个变量,一个是以秒为单位的,一个是以微妙为单位的
unsigned rand_seed = (unsigned)(now.tv_sec*1000 + now.tv_usec/1000); //都转化为毫秒
srand(rand_seed);
for (int i=0; i<100; i++) {
int _rand = rand()%100; //产生0~99的随机数
//int _rand2 = random()%100;
log("%d", _rand);
}
return true;
}
void GameScene::menuCallback(Ref* pSender)
{
}