适合于Linux平台
1.[文件] tcpserver.c ~ 2KB 下载(47)
/**
*@file:tcpserver.c
*@brief: A simple Tcp server
*@author: ToakMa
*@date:2014/10/09
*/
#include
#include
#include
#include
#include
#include
#include
#include
#include
#definePORT 9000
#defineWAIT_QUEUE_LEN 5
#define BUFF_SIZE 1024
#define WELCOME"Welcome to my server ^_^!\n"
int main(int argc, char *argv[])
{
int serverfd, clientfd;
struct sockaddr_in saddr;
struct sockaddr_in caddr;
socklen_t c_addrlen;
int res;
int len;
char buff[BUFF_SIZE];
//1. create socket
serverfd = socket(AF_INET, SOCK_STREAM, 0);
if (-1 == serverfd)
{
perror("server socket : ");
return -1;
}
printf("server socket create succ!\n");
//2. prepare IP and port
//memset(&saddr, 0, sizeof(saddr));
saddr.sin_family = AF_INET;
saddr.sin_port= htons(PORT);
saddr.sin_addr.s_addr = INADDR_ANY;
//inet_aton("192.168.0.100", &(saddr.sin_addr));
bzero(&(saddr.sin_zero), 8);
//3. bind
res = bind(serverfd, (struct sockaddr *)&saddr, sizeof(struct sockaddr));
if (-1 == res)
{
perror("server bind: ");
return -1;
}
printf("bind succ!\n");
//4. listen
res = listen(serverfd, WAIT_QUEUE_LEN);
if (-1 == res)
{
perror("server listen : ");
return -1;
}
printf("server listen...\n");
//5. accept
c_addrlen = sizeof(struct sockaddr_in);
clientfd = accept(serverfd, (struct sockaddr *)&caddr, &c_addrlen);
if (-1 == clientfd)
{
perror("server accept: ");
return -1;
}
printf("server have a client, IP: %s \n", inet_ntoa(caddr.sin_addr));
//6.send a welcome
send(clientfd, WELCOME, strlen(WELCOME), 0);
//7. interactive
while ((len = recv(clientfd, buff, BUFF_SIZE, 0)) > 0)
{
buff[len] = '\0';
printf("recv msg is : %s \n", buff);
if (send(clientfd, buff, len, 0) < 0)
{
perror("server send: ");
return -1;
}
}
//8. close
close(clientfd);
close(serverfd);
return 0;
}
2.[文件] tcpclient.c ~ 2KB 下载(28)
/**
*@file: tcpclient.c
*@brief: A simple Tcp client
*@author: ToakMa
*@date: 2014/10/09
*/
#include
#include
#include
#include
#include
#include
#include
#include
#include
#define PORT 9000
#define BUFF_SIZE 1024
int main(int argc, char *argv[])
{
int sockfd;
int recv_len, send_len;
struct sockaddr_in remote_addr;
char buff[BUFF_SIZE];
int res;
//1. create socket
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (-1 == sockfd)
{
perror("client socket :");
return -1;
}
//2. prepare ip and port
memset(&remote_addr, 0, sizeof(remote_addr));
remote_addr.sin_family = AF_INET;
remote_addr.sin_port = htons(PORT);
//remote_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
remote_addr.sin_addr.s_addr = inet_addr(argv[1]);
bzero(&(remote_addr.sin_zero), 8);
//3. connect to server
res = connect(sockfd, (struct sockaddr *)&remote_addr, sizeof(remote_addr));
if (-1 == res)
{
perror("client connect: ");
return -1;
}
printf("client connect server succ!\n");
//4. recv sth
recv_len = recv(sockfd, buff, sizeof(buff), 0);
buff[recv_len] = '\0';
printf(" %s ", buff);
//5. interactive
while (1)
{
printf("Enter string to send: ");
scanf("%s", buff);
if (!strcmp(buff, "quit"))
break;
send_len = send(sockfd, buff, strlen(buff), 0);
recv_len = recv(sockfd, buff, BUFF_SIZE, 0);
buff[recv_len] = '\0';
printf(" received: %s \n", buff);
}
//6. close
close(sockfd);
return 0;
}