蓝色药水c语言源代码,蓝色药水3.cpp

int map_y_up(float x2,float y2)//定义地图函数 判断人物的头顶是否有墙 有则返回非0 否则返回0

{

int judge;

if(y2<=23)

judge=23;

else if(y2<=631&&y2>=624&&x2>=393&&x2<=527)//1

judge=631;

else if(y2<=590&&y2>=583&&x2>=538&&x2<=629)//2

judge=590;

else if(y2<=530&&y2>=523&&x2>=413&x2<=508)//3

judge=530;

else if(y2<=530&&y2>=523&&x2>=253&&x2<=343)//4

judge=530;

else if(y2<=530&&y2>=523&&x2>=88&&x2<=182)//5

judge=530;

else if(y2<=592&&y2>=584&&x2<=185)//6

judge=592;

else if(y2<=468&&y2>=457&&x2<60)//7

judge=468;

else if(y2<=346&&y2>=339&&x2<60)//7

judge=346;

else if(y2<=226&&y2>=219&&x2<60)//7

judge=226;

else if(y2>=136&&y2<=143&&x2<=635)//16

judge=143;

else if(y2>=401&&y2<=408&&x2>90&&x2<=185)//8

judge=408;

else if(y2>=503&&y2<=510&&x2<=16)//8

judge=510;

else if(y2<=284&&y2>=277&&x2<=126&&x2>86)//2

judge=284;

else if(y2>=521&&y2<=528&&x2>=642)//2

judge=528;

else if(y2>=299&&y2<=306&&x2>=360&&x2<=635)//zhongjian

judge=306;

else

judge=0;

return judge;

}

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抱歉,我作为AI语言模型无法编写代码。以下是一个简单的昆特牌代码示例,供参考: ```c #include <stdio.h> #include <stdlib.h> #include <time.h> #define NUM_CARDS 22 void shuffle(int deck[]) { int i, j, temp; for (i = NUM_CARDS - 1; i > 0; i--) { j = rand() % (i + 1); temp = deck[j]; deck[j] = deck[i]; deck[i] = temp; } } void print_card(int card) { switch (card) { case 0: printf("晴天\n"); break; case 1: printf("小麦收成\n"); break; case 2: printf("清除天气\n"); break; case 3: printf("晴空\n"); break; case 4: printf("乌云密布\n"); break; case 5: printf("刺针草\n"); break; case 6: printf("松鼠兵\n"); break; case 7: printf("战斗号角\n"); break; case 8: printf("密探\n"); break; case 9: printf("先锋\n"); break; case 10: printf("厄运之日\n"); break; case 11: printf("步兵\n"); break; case 12: printf("弩炮\n"); break; case 13: printf("轻骑兵\n"); break; case 14: printf("魔像\n"); break; case 15: printf("炸弹\n"); break; case 16: printf("黄金骑兵\n"); break; case 17: printf("投石机\n"); break; case 18: printf("近卫军\n"); break; case 19: printf("火焰陷阱\n"); break; case 20: printf("治疗药水\n"); break; case 21: printf("艾斯卡尔\n"); break; } } void print_hand(int hand[3][6]) { int i, j; printf("\n您的手牌:\n"); for (i = 0; i < 3; i++) { printf("第%d行:", i + 1); for (j = 0; j < 6; j++) { if (hand[i][j] >= 0) { print_card(hand[i][j]); } } printf("\n"); } } void play_card(int hand[3][6], int row, int col, int field[3][6]) { field[row][col] = hand[row][col]; hand[row][col] = -1; } int main() { int deck[NUM_CARDS] = {0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 11, 11, 12, 13, 14, 15, 15}; int hand[3][6] = {{-1,-1,-1,-1,-1,-1}, {-1,-1,-1,-1,-1,-1}, {-1,-1,-1,-1,-1,-1}}; int field[3][6] = {{-1,-1,-1,-1,-1,-1}, {-1,-1,-1,-1,-1,-1}, {-1,-1,-1,-1,-1,-1}}; int row, col, i; srand(time(NULL)); shuffle(deck); /* 发牌 */ for (i = 0; i < 6; i++) { hand[0][i] = deck[i]; } for (i = 6; i < 12; i++) { hand[1][i - 6] = deck[i]; } for (i = 12; i < 18; i++) { hand[2][i - 12] = deck[i]; } print_hand(hand); /* 玩家回合 */ printf("请出牌:\n"); printf("请输入要出牌的行数和列数(例如:1 2):"); scanf("%d %d", &row, &col); while (hand[row-1][col-1] < 0) { printf("该位置没有牌,请重新输入:"); scanf("%d %d", &row, &col); } play_card(hand, row-1, col-1, field); /* 电脑回合 */ // TODO:电脑出牌逻辑 return 0; } ``` 该代码模拟了昆特牌中的卡牌发放、手牌展示、出牌等基础功能,但是还有许多功能待完成,例如电脑出牌逻辑、计分等。

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