主要代码如下:
Canvas canvas = new Canvas(bitmapWithReflection);
canvas.drawBitmap(originalImage, 0, 0, null);
创建画布对象,将原图画于画布,起点是原点位置。
Paint defaultPaint = new Paint();
canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint);
canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);
将反转后的图片画到画布中。
LinearGradient shader = new LinearGradient(0,
originalImage.getHeight(), 0, bitmapWithReflection.getHeight()
+ reflectionGap, 0×70ffffff, 0×00ffffff,
创建线性渐变LinearGradient 对象。
canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()
+ reflectionGap, paint);
画布画出反转图片大小区域,然后把渐变效果加到其中,就出现了图片的倒影效果。
复制内容到剪贴板
创建标准的Bitmap对象,宽和原图一致,高是原图的1.5倍。
代码:
public static Bitmap createReflectedImage(Bitmap originalImage) {
final int reflectionGap = 4;
int width = originalImage.getWidth();
int height = originalImage.getHeight();
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,
height / 2, width, height / 2, matrix, false);
Bitmap bitmapWithReflection = Bitmap.createBitmap(width,
(height + height / 2), Config.ARGB_8888);
Canvas canvas = new Canvas(bitmapWithReflection);
canvas.drawBitmap(originalImage, 0, 0, null);
Paint defaultPaint = new Paint();
canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint);
canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);
Paint paint = new Paint();
LinearGradient shader = new LinearGradient(0,
originalImage.getHeight(), 0, bitmapWithReflection.getHeight()
+ reflectionGap, 0×70ffffff, 0×00ffffff,
TileMode.MIRROR);
paint.setShader(shader);
paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()
+ reflectionGap, paint);
return bitmapWithReflection;
}
解释一下:
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
实现图片的反转,见Android利用Matrix简单处理图片。
Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,
height / 2, width, height / 2, matrix, false);
创建反转后的图片Bitmap对象,图片高是原图的一半。
Bitmap bitmapWithReflection = Bitmap.createBitmap(width,
(height + height / 2), Config.ARGB_8888);
Canvas canvas = new Canvas(bitmapWithReflection);
canvas.drawBitmap(originalImage, 0, 0, null);
创建画布对象,将原图画于画布,起点是原点位置。
Paint defaultPaint = new Paint();
canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint);
canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);
将反转后的图片画到画布中。
LinearGradient shader = new LinearGradient(0,
originalImage.getHeight(), 0, bitmapWithReflection.getHeight()
+ reflectionGap, 0×70ffffff, 0×00ffffff,
创建线性渐变LinearGradient 对象。
canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()
+ reflectionGap, paint);
画布画出反转图片大小区域,然后把渐变效果加到其中,就出现了图片的倒影效果。
转载于:https://blog.51cto.com/8382359/1342292