Java音频播放,因为必须依赖到本地环境,所以JAVA在音频处理方面优势不大,或者说打从Java体系开发时就没太多的考虑音频播放因素,要知道最早的Java 1.1版本中,没有后来的javax.sound包,音频只能通过Applet包调取……

  遗憾的是,在图形程序开发中,我们的程序却又难免要使用到背景音乐、效果音等配合图像操作,哎,这实在是Sun大神给我们开的一个不打不小的玩笑。万幸后来Sun大神开眼,提供了javax.sound包,才解救我们于水深火热当中~

 但是继之而来的问题是,在javax.sound包的使用中,如同Java多媒体工具类的通病般,并没有提供十分完善的释放机制。如果我们做Windows 开发,调用MediaPlayer反复N次可能没也什么大碍,但在Java中,如果音频程序反复运行的话,极容易出现内存累计损耗的情况,以至于最后抛出一个java.lang.OutOfMemoryError,然后……程序就挂了,用户就傻了,我们就疯了……

这已经是“是可忍孰不可忍 ”的问题了,有鉴于此,所以在本人的Loonframework框架开发中,二次整合了sound下的相关方法,力求以最简单的代码,做出最完善的音频控制类。在Loonframework-game还没有大成的现在,先摘录一部分方法,以供各位看官——拍砖!

对应网络资源调用,在Loonframework中建立了自己的uri用类,基本内容如下:
(其中StreamHelper为Loonframework自己的流媒体控制类,getHttpStream方法请自行替换。)
package org.loon.framework.game.net;

import org.loon.framework.game.helper.StreamHelper;

/** *//**
 * <p>
 * Title: LoonFramework
 * </p>
 * <p>
 * Description:Loonframework专用uri(统一资源标识符)
 * </p>
 * <p>
 * Copyright: Copyright (c) 2007
 * </p>
 * <p>
 * Company: LoonFramework
 * </p>
 *
 * @author chenpeng
 * @email:[email]ceponline@yahoo.com.cn[/email]
 * @version 0.1
 */
public class URI ...{

    //传输协议类型
    public static final int _L_URI_HTTP = 1;

    public static final int _L_URI_UDP = 2;

    private String _uri;

    private int _type;

    /** *//**
     * 析构函数,用于注入uri和type
     *
     * @param uri
     * @param type
     */
    public URI(String uri, int type) ...{
        _uri = new String(uri);
        _type = type;
    }

    /** *//**
     * 析构函数,用于注入uri
     *
     * @param uri
     */
    public URI(String uri) ...{
        _uri = new String(uri);
        _type = URI._L_URI_HTTP;
    }

    /** *//**
     * 返回uri所在位置资源的byte数组。
     *
     * @return
     */
    public byte[] getData() ...{
        if (_uri == null) ...{
            return null;
        }
        return StreamHelper.getHttpStream(_uri);
    }

    public String getURI() ...{
        return _uri;
    }

    public int getType() ...{
        return _type;
    }

}

在Loonframework框架中,定制了一个基础的SoundData类,用以统一管理音频数据源。

package org.loon.framework.game.sound;

import org.loon.framework.game.helper.StreamHelper;
import org.loon.framework.game.net.URI;

/** *//**
 * <p>
 * Title: LoonFramework
 * </p>
 * <p>
 * Description:用以获得并缓存声音文件数据(更进一步内容操作请见Loonframework-game框架)
 * </p>
 * <p>
 * Copyright: Copyright (c) 2007
 * </p>
 * <p>
 * Company: LoonFramework
 * </p>
 *
 * @author chenpeng
 * @email:[email]ceponline@yahoo.com.cn[/email]
 * @version 0.1
 */
public class SoundData ...{

    private byte[] _data;

    private boolean _loop;

    private int _type;

    public static final int _L_SOUNDTYPE_MIDI = 1;

    public static final int _L_SOUNDTYPE_WAV = 2;

    /** *//**
     * 析构函数,用以注入uri,type,loop
     *
     * @param uri
     * @param type
     * @param loop
     */
    public SoundData(URI uri, int type, boolean loop) ...{
        if (uri != null) ...{
            _data = uri.getData();
        }
        _type = type;
        _loop = loop;
    }
    
    /** *//**
     * 析构函数,用以注入data,type,loop
     *
     * @param data
     * @param type
     * @param loop
     */
    public SoundData(byte[] data, int type, boolean loop) ...{

        if (data != null && data.length > 0) ...{
            _data = new byte[data.length];
            // 直接copy byte数组
            System.arraycopy(data, 0, _data, 0, _data.length);
        }
        _type = type;
        _loop = loop;
    }
   
    /** *//**
     * 析构函数,用以注入限定位置的resName,type,loop
     * @param resName
     * @param type
     * @param loop
     */
    public SoundData(String resName, int type, boolean loop) ...{
        this(StreamHelper.GetDataSource(resName),type,loop);
    }

    public byte[] getData() ...{
        return _data;
    }

    public boolean getLoop() ...{
        return _loop;
    }

    public void setLoop(boolean loop) ...{
        _loop = loop;
    }

    public int getType() ...{
        return _type;
    }

}

Loonframework将音频播放相关方法,封装与SoundPlay之中,程序员可以不必理会javax.sound内部细节,而直接调用SoundPlay完成相关操作。

package org.loon.framework.game.sound;

import java.io.ByteArrayInputStream;

import javax.sound.midi.MetaEventListener;
import javax.sound.midi.MetaMessage;
import javax.sound.midi.MidiSystem;
import javax.sound.midi.Sequence;
import javax.sound.midi.Sequencer;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.DataLine;

import org.loon.framework.game.net.URI;

/** *//**
 * <p>
 * Title: LoonFramework
 * </p>
 * <p>
 * Description:用以进行声音文件操作(仅为Loonframework中部分方法,更详细请参见Loonframework-game框架)
 * </p>
 * <p>
 * Copyright: Copyright (c) 2007
 * </p>
 * <p>
 * Company: LoonFramework
 * </p>
 *
 * @author chenpeng
 * @email:[email]ceponline@yahoo.com.cn[/email]
 * @version 0.1
 */
public class SoundPlay implements MetaEventListener, Runnable ...{

    private int _sleepTime;

    private Clip _audio;

    private Sequencer _midi;

    private boolean _loop;

    private int _soundType;

    private boolean _playing;

    private Thread _thread = null;

    private boolean _isRun = false;

    /** *//**
     * 析构函数,初始化SoundPlay
     *
     */
    public SoundPlay() ...{

        _loop = false;
        _soundType = 0;
        _sleepTime = 1000;
        _playing = false;

    }

    // 载入声音文件
    public boolean load(SoundData data) ...{
        reset();
        if (data == null || data.getData() == null) ...{
            return false;
        }
        return init(data.getData(), data.getType(), data.getLoop());
    }

    /** *//**
     * 直接播放url文件
     *
     * @param uri
     * @param ftype
     * @param loop
     * @return
     */
    public boolean load(URI uri, int ftype, boolean loop) ...{

        // 刷新数据
        reset();
        if (uri == null) ...{
            return false;
        }
        // 获得SoundData
        SoundData data = new SoundData(uri, ftype, loop);
        if (data == null || data.getData() == null) ...{
            return false;
        }
        return init(data.getData(), data.getType(), data.getLoop());

    }

    /** *//**
     * 初始化sound相关数据
     *
     * @param data
     * @param ftype
     * @param loop
     * @return
     */
    private boolean init(byte[] data, int ftype, boolean loop) ...{
        boolean result = false;

        ByteArrayInputStream bis = null;

        try ...{
            bis = new ByteArrayInputStream(data);
        } catch (Exception e) ...{
            bis = null;
        }

        if (bis == null) ...{
            return false;
        }

        // 判断类型
        switch (ftype) ...{

        // MIDI
        case SoundData._L_SOUNDTYPE_MIDI:

            // 当MIDI不存在时
            if (_midi == null) ...{

                try ...{
                    // 获得Sequencer
                    _midi = MidiSystem.getSequencer();
                    _midi.open();

                } catch (Exception ex) ...{
                    _midi = null;
                }

                if (_midi != null) ...{
                    _midi.addMetaEventListener(this);
                }

            }

            // 当MIDI依旧未获得时
            if (_midi != null) ...{
                // 重新创建Sequence
                Sequence sc = null;

                try ...{
                    sc = MidiSystem.getSequence(bis);
                } catch (Exception e) ...{
                    sc = null;
                }

                if (sc != null) ...{

                    try ...{

                        _midi.setSequence(sc);

                        // 获得是否循环播放
                        _loop = loop;

                        // 获得是否载入
                        result = true;

                    } catch (Exception ee) ...{
                    }

                    // 获得声音类型
                    _soundType = SoundData._L_SOUNDTYPE_MIDI;

                }

            }

            try ...{
                bis.close();
            } catch (Exception ee) ...{
            }

            break;

        // Wav
        case SoundData._L_SOUNDTYPE_WAV:

            AudioFileFormat type = null;

            // 获得Audio
            try ...{
                type = AudioSystem.getAudioFileFormat(bis);
            } catch (Exception e) ...{
                type = null;
            }

            // 关闭流
            try ...{
                bis.close();
            } catch (Exception ex) ...{
            }

            if (type == null) ...{
                return false;
            }

            // 根据指定信息构造数据行的信息对象
            DataLine.Info di = new DataLine.Info(Clip.class, type.getFormat());

            // 转为Clip
            try ...{
                _audio = (Clip) AudioSystem.getLine(di);
            } catch (Exception e) ...{
            }

            // 播放文件
            try ...{

                _audio.open(type.getFormat(), data, 0, data.length);

                _loop = loop;

                result = true;

            } catch (Exception e) ...{
            }

            // 获得文件类型
            _soundType = SoundData._L_SOUNDTYPE_WAV;

            break;

        }

        return result;
    }

    public boolean play(SoundData data) ...{

        if (!load(data)) ...{
            return false;
        }

        return play();

    }

    public boolean play() ...{

        switch (_soundType) ...{

        case SoundData._L_SOUNDTYPE_MIDI:

            try ...{

                _midi.start();

                _playing = true;

                _soundType = SoundData._L_SOUNDTYPE_MIDI;

            } catch (Exception ee) ...{
            }

            break;

        case SoundData._L_SOUNDTYPE_WAV:

            if (_audio != null) ...{

                if (_loop) ...{

                    // 设定循环
                    _audio.setLoopPoints(0, -1);
                    _audio.setFramePosition(0);

                    _audio.loop(Clip.LOOP_CONTINUOUSLY);

                } else ...{

                    // 强制设定播放位置至0
                    _audio.setFramePosition(0);

                    _audio.start();

                }

                _playing = true;

            }

            break;

        }

        return _playing;

    }

    /** *//**
     * 自动播放,循环停止后结束。
     *
     * @param data
     * @return
     */
    public boolean AutoPlay(SoundData data) ...{
        if (!load(data)) ...{
            return false;
        }
        return AutoPlay();
    }

    /** *//**
     * 自动播放,循环停止后结束。
     *
     * @return
     */
    public boolean AutoPlay() ...{
        _isRun = true;
        _thread = new Thread(this);
        _thread.start();
        return _playing;
    }

    /** *//**
     * 停止播放
     */
    public void stop() ...{

        if (_audio != null && _audio.isActive()) ...{
            try ...{
                _audio.stop();
            } catch (Exception e) ...{
            }
        }

        if (_midi != null) ...{
            _midi.stop();
        }
        _playing = false;
        _isRun = false;
    }

    /** *//**
     * 释放数据
     *
     */
    public void reset() ...{

        stop();

        _loop = false;
        _soundType = 0;

        if (_midi != null) ...{

            _midi.close();

            _midi = null;

        }

        if (_audio != null && _audio.isOpen()) ...{

            _audio.close();

            _audio = null;

        }
        _isRun = false;
        _thread = null;
    }

    /** *//**
     * 设定MetaMessage
     */
    public void meta(MetaMessage meta) ...{
        // 判断是否循环播放MIDI
        if (_loop && _soundType == SoundData._L_SOUNDTYPE_MIDI
                && meta.getType() == 47) ...{

            if (_midi != null && _midi.isOpen()) ...{
                _midi.setMicrosecondPosition(0);
                _midi.start();

            }
        }

    }

    public void run() ...{
        while (_isRun) ...{
            play();
            // 因为播放类型唯一,所以只会返回一个_playing结果,以此判定。
            if (_midi != null) ...{
                _playing = _midi.isRunning();
            }
            if (_audio != null) ...{
                _playing = _audio.isRunning();
            }
            // 当播放停止
            if (!_playing) ...{
                // 释放
                reset();
            }
            try ...{
                Thread.sleep(_sleepTime);
            } catch (InterruptedException e) ...{
                e.printStackTrace();
            }
        }
    }

    public int getSleepTime() ...{
        return _sleepTime;
    }

    /** *//**
     * 设定AutoPlay线程循环时间。
     *
     * @param time
     */
    public void setSleepTime(int time) ...{
        _sleepTime = time;
    }
}

这时我们需要面对的,仅是封装为实体的SoundData数据和SoundPlay操作,而不必和繁复的javax.sound再打交道。

调用方法如下:

package org.test;

import org.loon.framework.game.helper.StreamHelper;
import org.loon.framework.game.net.URI;
import org.loon.framework.game.sound.SoundData;
import org.loon.framework.game.sound.SoundPlay;

/** *//**
 * <p>Title: LoonFramework</p>
 * <p>Description:SoundPlay播放测试</p>
 * <p>Copyright: Copyright (c) 2007</p>
 * <p>Company: LoonFramework</p>
 * @author chenpeng 
 * @email:[email]ceponline@yahoo.com.cn[/email]
 * @version 0.1
 */
public class SoundPlayTest ...{

    static void selectPlay(int ftype)...{
        SoundData data=null;
       
        switch(ftype)...{
        //通过loonframework下uri从网络播放音乐
        case 0:
            data=new SoundData(new URI("http://looframework.sourceforge.net/midi/谁是大英雄.mid"),SoundData._L_SOUNDTYPE_MIDI,false);
            break;
        //通过本地资源下音乐文件的byte[]对象播放音乐
        case 1:
            byte[] bytes=StreamHelper.GetResourceData("/midi/谁是大英雄.mid");
            data=new SoundData(bytes,SoundData._L_SOUNDTYPE_MIDI,false);
            break;
            //通过音乐文件路径播放音乐   
        case 2:
            data=new SoundData("C:/谁是大英雄.mid",SoundData._L_SOUNDTYPE_MIDI,false);
            break;
        }
        SoundPlay play=new SoundPlay();
        //AutoPlay与Play方法的区别在于,AutoPlay播放完毕会自动停止并释放资源,play需手动中止。
        //play.play(data);
        play.AutoPlay(data);
    }
   
    public static void main(String[]args)...{
        selectPlay(2);
    }
   
}



更详细方法,会待Loonframework-game完全公布后,再进行解释。

另:由于StreamHelper关联其他Loonframework中方法,暂不给出,inputStream转byte[]可用如下写法:

//is为获得的inputStream

   ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
//用于承接byte[]
        byte[] arrayByte = null;
        try ...{
            // 每次传输大小为4096
            byte[] bytes = new byte[4096];
            bytes = new byte[is.available()];
            int read;
            while ((read = is.read(bytes)) >= 0) ...{
                byteArrayOutputStream.write(bytes, 0, read);
            }
            arrayByte = byteArrayOutputStream.toByteArray();
        } catch (IOException e) ...{
            return null;
        } finally ...{
            try ...{
                if (byteArrayOutputStream != null) ...{
                    byteArrayOutputStream.close();
                    byteArrayOutputStream = null;
                }
                if (is != null) ...{
                    is.close();
                    is = null;
                }

            } catch (IOException e) ...{
            }
        }