VTK实现Reslice

参考水灵大神的代码编写的,将其改为在C#下,用activiz实现。

大神的源码在这里:

http://blog.csdn.net/www_doling_net/article/details/8551523


在c#中,有些VTK的功能不支持,所以需要自己改一下:

namespace SliceMonitortest
{
    /// <summary>
    /// 封装了4*4矩阵的乘法
    /// 因为在Activiz中,vtkMatrix4x4的 MultiplyPoint 功能无法使用,所以自己封装了一个类来实现矩阵乘法。
    /// </summary>
   public class Matrix4
    {
       private double[,] vtkArray;
       public double[,] VtkArray
       {
           get
           {
               
               return vtkArray;
           }
       }
       public Matrix4(vtkMatrix4x4 vtkMatrix)
       {
           vtkArray=new double[4,4];

           for (int i = 0; i < 4; i++)
           {
               //double[] temp = new double[4];
               for (int j = 0; j < 4; j++)
               {
                  
                   vtkArray[i,j] = vtkMatrix.GetElement(i,j);

               }
              
           }

       }
       /// <summary>
       /// 矩阵乘法
       /// </summary>
       /// <param name="inArray">输入矩阵</param>
       /// <param name="outArray">输出矩阵</param>
       public  void MultiplyPoint(double[] inArray,double[] outArray)
       {
           for (int i = 0; i < 4; i++)
           {
               outArray[i] = 0.0;
               for (int j = 0; j < 4; j++)
               {
                   outArray[i] += vtkArray[i, j] * inArray[j];
               }
           }
       }
    }
}


namespace SliceMonitortest
{
    public partial class Form1 : Form
    {
        private vtkDICOMImageReader _reader = null;
        private vtkRenderer _render = null;
        private vtkRenderWindow _renwin = null;
        private vtkRenderWindowInteractor _iren = null;
        private vtkImageReslice reslice = null;
        private vtkObject.vtkObjectEventHandler InteractorHandler = null;
        private int Slicing;

        public string FileDir
        {
            get;
            set;

        }

        public Form1()
        {
            InitializeComponent();
        }

        private void renderWindowControl1_Load(object sender, EventArgs e)
        {
            _renwin = renderWindowControl1.RenderWindow;
            _render = _renwin.GetRenderers().GetFirstRenderer();
            _iren = _renwin.GetInteractor();
            InteractorHandler=new vtkObject.vtkObjectEventHandler(_iren_AnyEvt);//注册交互事件处理程序
            _iren.AnyEvt += InteractorHandler;
            Slicing = 0;
        }

        void _iren_AnyEvt(vtkObject sender, vtkObjectEventArgs e)
        {
            int[] lastPos = _iren.GetLastEventPosition();
            int[] currPos = _iren.GetEventPosition();
            vtkCommand.EventIds eid = (vtkCommand.EventIds)e.EventId;
            if (eid == vtkCommand.EventIds.LeftButtonPressEvent)
            {
                this.Slicing = 1;
            }
            else if (eid == vtkCommand.EventIds.LeftButtonReleaseEvent)
            {
                this.Slicing = 0;
            }
            else if (eid == vtkCommand.EventIds.MouseMoveEvent)
            {
                if (this.Slicing==1)
                {
                    int deltY = lastPos[1] - currPos[1];//计算鼠标移动
                    reslice.Update();
                    double sliceSpacing = reslice.GetOutput().GetSpacing()[2];
                    vtkMatrix4x4 matrix = reslice.GetResliceAxes();//获取转换矩阵

                    Matrix4 tempmatrix = new Matrix4(matrix);
                    //因为vtkMatrix4x4的 MultiplyPoint 功能无法使用,所以自己封装了一个类实现矩阵乘法
                   
                  
                    // move the center point that we are slicing through
                    double[] point=new double[4]{0.0,0.0,sliceSpacing*deltY,1.0};
                    double[] center = new double[4]{0.0,0.0,0.0,0.0};
                    tempmatrix.MultiplyPoint(point,center);
                    //计算边界,当超出边界时不再移动
                    int[] extent = _reader.GetOutput().GetExtent();
                    double[] spacing = _reader.GetOutput().GetSpacing();
                    double[] origin = _reader.GetOutput().GetOrigin();
                    double[] Border=new double[3];
                    Border[0]= origin[0] + spacing[0]  * (extent[0] + extent[1]);
                    Border[1]= origin[1] + spacing[1] * (extent[2] + extent[3]);
                    Border[2]= origin[2] + spacing[2]  * (extent[4] + extent[5]);

                    for (int i = 0; i < 3; i++)
                    {
                        if (center[i] < origin[i]) center[i] = origin[i];
                    }
                    for (int i = 0; i < 3; i++)
                    {
                        if (center[i] > Border[i]) center[i] = Border[i];
                    }


                    matrix.SetElement(0, 3, center[0]);
                    matrix.SetElement(1, 3, center[1]);
                    matrix.SetElement(2, 3, center[2]);
                    //if((center[0]<0)||(center[0]>))

                    _iren.Render();
                    
                    

                }
                else
                {
                    vtkInteractorStyle style = vtkInteractorStyle.SafeDownCast(_iren.GetInteractorStyle());
                    if (style != null)
                    {
                        style.OnMouseMove();
                    }
                }
            }

        }

        private void btn_ReadFiles_Click(object sender, EventArgs e)
        {
            FolderBrowserDialog dlg = new FolderBrowserDialog();
            if (dlg.ShowDialog() == DialogResult.OK)
            {
                FileDir = dlg.SelectedPath;
            }
            if (!String.IsNullOrEmpty(FileDir))
            {
                _reader = new Kitware.VTK.vtkDICOMImageReader();
                _reader.SetDirectoryName(FileDir);
                _reader.SetDataByteOrderToLittleEndian();
                _reader.Update();

                int[] extent = _reader.GetOutput().GetExtent();
                double[] spacing = _reader.GetOutput().GetSpacing();
                double[] origin = _reader.GetOutput().GetOrigin();

                double[] center = new double[3];
                center[0] = origin[0] + spacing[0] * 0.5 * (extent[0] + extent[1]);
                center[1] = origin[1] + spacing[1] * 0.5 * (extent[2] + extent[3]);
                center[2] = origin[2] + spacing[2] * 0.5 * (extent[4] + extent[5]);

                double[] axialElements ={
                    1,0,0,0,
                    0,1,0,0,
                    0,0,1,0,
                    0,0,0,1
                };//平行于XY平面,轴面

                vtkMatrix4x4 resliceAxes = new vtkMatrix4x4();
                for (int i = 0; i < 4; i++)
                {
                    for (int j = 0; j < 4; j++)
                        resliceAxes.SetElement(i, j, axialElements[i * 4 + j]);
                }

                resliceAxes.SetElement(0, 3, center[0]);
                resliceAxes.SetElement(1, 3, center[1]);
                resliceAxes.SetElement(2, 3, center[2]);
                Console.WriteLine("center[0]:{0},center[1]:{1},center[2]:{2}",center[0],center[1],center[2]);

                reslice = new vtkImageReslice();
                reslice.SetInputConnection(_reader.GetOutputPort());
                reslice.SetOutputDimensionality(2);
                reslice.SetResliceAxes(resliceAxes);
                reslice.SetInterpolationModeToLinear();

                vtkLookupTable colortable = new vtkLookupTable();
                colortable.SetRange(0, 1000);
                colortable.SetValueRange(0.0, 1.0);
                colortable.SetSaturationRange(0.0, 0.0);
                colortable.SetRampToLinear();
                colortable.Build();

                vtkImageMapToColors colormap = new vtkImageMapToColors();
                colormap.SetLookupTable(colortable);
                colormap.SetInputConnection(reslice.GetOutputPort());

                vtkImageActor imgActor = new vtkImageActor();
                imgActor.SetInput(colormap.GetOutput());

                _render.AddActor(imgActor);
                _render.SetBackground(0.4, 0.5, 0.6);

                vtkInteractorStyle imagestyle = new vtkInteractorStyle();

                _iren.SetInteractorStyle(imagestyle);

                _render.ResetCamera();

                _renwin.Render();
                _iren.Initialize();
                _iren.Start();

            }



        }

        private void Form1_FormClosed(object sender, FormClosedEventArgs e)
        {
            if (_iren != null)
                _iren.AnyEvt -= InteractorHandler;
        }

        
    }
}


转载于:https://my.oschina.net/u/2009228/blog/536220

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值